Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Fluff-is-back

Pages: 1 [2] 3
16
Add-Ons / Whois Mod
« on: June 30, 2011, 04:10:48 PM »
Blockland Whois

Have you ever wanted to know the ID of an irritating player to warn others, yet cannot get it?
Have you ever wanted to be able to do this without leaving Blockland?

There is a long ol' paragraph in the client.cs explaining a few things, but here is a brief description:
Whois is a modification for Blockland that I began development on in late 2009/early 2010 that allows any user with the mod to search through a large database of IDs to find a users name or id by simply entering their name or id into a GUI that the queries the data on a server that gives a response. At the moment, there are just over 6 000 ids in the database, and I aim to collect more over then next few months.
The database is MySQL based and can be viewed here.

This edition of the client is still in version 1 and other features will be added shortly, and I hope you find this mod useful.

Here are the main features:
  • You are able to keybind a key to pop up the Whois GUI
  • You can search an ID to find the name it relates to, and vice versa.
  • Accesses an online database of IDs collected by Quark and myself.
  • You are unable to edit the database with this mod.

Download

P.S. If you find any bugs, or have any suggestions please let me know :)
P.P.S. Please be gentle :3

Credits:
Acutal Mod: Fluffy (me)

Beta Testers:
Mr.LoL
Erik


17
Modification Help / Binary Transfer Corruption
« on: January 06, 2011, 07:53:45 AM »
I am having problems transfering images from my web server to a client; they are corrupted by the HTML header. When I open up the image in notepad the header is plain to see. Is there a way I can remove this from the transfer?

18
Modification Help / While loop Crash
« on: December 20, 2010, 05:23:08 AM »
Hi,
I have recently been experimenting with text files but this bit of code, when executed, just crashes the game.

Code: [Select]
function testFO()
{
   %fo = new FileObject();
   %fo.openForRead("config/test.cs");
   
   while(!%fo.isEOF)
   {
      %line = %fo.readLine();
     
      echo(%line);
   }
   %fo.close();
   %fo.delete();
}

Could someone please explain what is wrong with this?

19
Modification Help / Splitting a String
« on: November 29, 2010, 12:11:44 PM »
Hi,

How can I go about splitting a string of text at a apace into two strings?
for example:
original string = text1 text2
into
%str1 = text1
%str2 = text2

20
Modification Help / HTTPObject in client sided scipts
« on: November 26, 2010, 11:32:37 AM »
Do HTTPObjects work in client sided scripts?

21
Help / Help with blockland running in Ubuntu
« on: May 19, 2010, 01:05:04 PM »
I have the latest version Of Ubuntu running the latest stable version of Wine. I have successfully installed blockland but when I go to run it, it starts up ok, but then the mouse doesn't show.

Please help me :s

22
Drama / 'Backlot' Build Stealing Extraordinaire
« on: May 09, 2010, 06:24:29 AM »
Ok, I have been In a bad mood today from the start, and after this incident, I have decided to make my first drama topic.

I had a look through the server list and came to Backlot's server It seemed interesting because He had made some studios, I had made some recently. Anyway when I spawned I instantly recognized it and my own and half the bricks were missing, I assume because he didn't have the brick pack, and he had recolored the seats, but apart from that it was exactly the same. So I said 'Why have you stolen my build?' and I almost instantly get banned with the reason: 'No Gay Heads'. WTH indeed.

Proof:


Urgh.

23
Off Topic / Slogans
« on: April 30, 2010, 02:20:27 PM »
Anyone have any personal slogans?

I like: 'Eat A Crayon, Tast a Rainbow'

24
Gallery / A bridge over the canyon.
« on: April 09, 2010, 01:20:23 PM »
Here is a big bridge that I made on Sentinel's server.
Here are some pics:

UnderSide of the bridge:


An overveiw of it:


Sentinel flying over it:


Oh and feel free to Rate x/10 please.

25
Add-Ons / Dedicated Minigame Script.
« on: March 28, 2010, 04:09:24 PM »
V1

Ever left your dedicated server with a minigame running and end up getting your IRC spammed with "WTF?! Where has the minigame gone?!" ?


Never again shall you suffer from this dilemma. With this simple script just type: /SetDedicatedMinigame
You are now left free to frolic around other people server's knowing that your minigame is safely running. Note: This is admin+ only.

I have tested. Although please post any bugs

G'd Bye :3

Download

Credit: Space Guy for some help.

26
Modification Help / Minigame Function
« on: March 28, 2010, 05:20:04 AM »
is it possible to overwrite the function in a mini-game that makes it close when the creator leaves?

27
Modification Help / Require a small code snippet.
« on: March 19, 2010, 04:30:21 PM »
I need a bit of simple code that will do the following:
I say a word in chat such as blue, then the console will say a response such as: red

Ok, Thankies in advance.

28
Modification Help / Baffled by a syntax error
« on: March 10, 2010, 03:35:35 PM »
Ok I am a novice at coding and I have a problem with a syntax error, please help.

Console:
Code: [Select]
Loading Add-On: Server_servermessage (CRC:1021897025)
Add-Ons/Server_servermessage/server.cs Line: 6 - Syntax error.
>>> Some error context, with ## on sides of error halt:
/FIBmods - Server_servermessage

//By Fluff-is-back

function serverCmdMessage(%client)

{

    messageClient(%client, '', $FIBMods::smessage)

}##
##
function serverCmdForceMessage(%client,%name)

{

      %target = %client;

   if(%client.isAdmin && %name !$= "")

      %target = FindClientByName(%name);

   if(isObject(%target))

   {

      messageClient(%client, 'MsgBoxOK', $FIBMods::smessage,);

   }
>>> Error report complete.

ADD-ON "Server_servermessage" CONTAINS SYNTAX ERRORS

Actual code:
Code: [Select]
//FIBmods - Server_servermessage
//By Fluff-is-back
function serverCmdMessage(%client)
{
    messageClient(%client, '', $FIBMods::smessage)
}
function serverCmdForceMessage(%client,%name)
{
      %target = %client;
   if(%client.isAdmin && %name !$= "")
      %target = FindClientByName(%name);
   if(isObject(%target))
   {
      messageClient(%client, 'MsgBoxOK', $FIBMods::smessage,);
   }
}
function serverCmdMessageAll(%client)
{
   if(%client.isAdmin)
  {
    BottomPrintAll($FIBMods::smessage,10)
  }
}
if(isFile("Add-Ons/System_ReturnToBlockland/server.cs"))
{
  if(!$RTB::RTBR_ServerControl_Hook)
    exec("Add-Ons/System_ReturnToBlockland/RTBR_ServerControl_Hook.cs");
    RTB_registerPref("Server Message","Server Message","$FIBMods::smessage","string 50","FIBMods",$FIBMods::smessage,0,0);
}



29
Modification Help / Client message help.
« on: March 09, 2010, 11:21:48 AM »
Ok, hello
This is my attempt at a code to do this purpose:
An Administrator can type the command: /forcemessage <PlayerName> and that player should get a message box with a predifined message (The variable).

Code: [Select]
function serverCmdForceMessage(%client,%name)
{
 %target = %client.player;
  if(%client.isAdmin && %name !$= "")
    %target = FindClientByName(%name).player;
  if(isObject(%target))
    %Target
    {
      MessageBoxOK("Server Message",$Servermessage);
    }
}

Please tell me where I have gone wrong.

30
Add-Ons / Server CMD Message
« on: March 04, 2010, 03:11:25 PM »

V3

Changelist:  
V2
>>message now displays in a message box.
V3
>>Bug Fixes
>>Includes command: /messageall

Instructions:

  • Open up RTB Prefs
  • Find 'Server Message' and edit the value to what you want the message to be.
  • Ask any player to type: /message
  • That player will then see a message box displaying the message.
  • Any admin may type: /messageall to display the message to all spawned players

Note: this no longer requires RTB to function; You may now set the message in Server.cs
Although it is better to use the RTB Pref as you can set the message without restarting the server.

Ok, I am taking download down temporarily Cause' tis' broke.

Download
Here


Pages: 1 [2] 3