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Topics - Narkro555

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31
I've been on a coding spree lately, and I just wrote a program in Java that opens, reads, and can even change ZIP files. To be specific, my first task was making it go through my Add-Ons folder and fill a scrolling pane in a gui with the organized information of each addon from its description.txt without unpacking anything.

I'm bored, and I feel like a challenge, so where could I take this in order to get people interested? Its not TorqueScript, but something executable on the computer itself.

32
I recently installed VirtualBox on my Macbook Pro, and set up a Windows 7 machine with full 3D acceleration support. For a while, Blockland worked absolutely fine. However, after I ran a diagnostic (which required turning off PagingExecutive via the registry editor, everything became black. The launcher did what it was supposed to, but was simply a window with nothing but black inside. It finished up, but then the launched window was black too. Sometimes the screen showed what it was supposed to, but it was simply a flash before going back to nothing but black.

I've already tried deleting and reinstalling it, but to no avail. I would update the drivers, but its VirtualBox and I don't think I can alter the pre-built one. Regardless, it was working before the diagnostic/DisablePagingExecutive anyway.

I have the feeling this has something to do with temporarily disabling the paging executive. It has already been re-enabled, and everything else works fine, but there just seems to be some sort of issue with Blockland and my graphics.

Any ideas?

33
Off Topic / Is this video acted?
« on: April 30, 2014, 08:50:41 AM »
I'm sure many of you have heard of the Bundy ranch fiasco, where the federal government and a ranch owner in Nevada are still fighting about fines for grazing on federal land. One thing I've seen many times is this video:
https://www.youtube.com/watch?v=LhJ6H9vlEDA

The first time I watched it I wasn't very wary, but then I noticed a few things.

1. The son of Rancher Bundy is tased three times. Each time he gets back up or rips them off. Perhaps he's a really tough guy, but this is what happens when a Marine is tased. It seems hard to believe he just ripped them off after stumbling and got right back in their face. Three times.

2. These are said to be federal agents. I looked up the uniform of federal agents, and they have it written clearly on them, with pockets for weapons. They also wear body armor. These guys are wearing basic buff clothing, they look like police to me.

3. One of the K-9 handlers was yelling "Back off or you'll get bit". Not only does that not sound like a trained law enforcement officer would say, but not the use of a police dog anyway. According to Wikipedia, police dogs at a federal level are rarely seen, and only for sniffing out bombs, drugs and alcohol, usually as part of the ATF. These were used like riot control.

4. This is in the middle of nowhere. It's not near the cattle that was planned to be siezed, or the ranch gate. It's like they all just stopped in the middle of the road somewhere to have a riot.

5. At roughly 5:30, one officer just seems to stumble around and say you're done in the face of more yelling. At that point, this video began to feel very unconvincing.

What do you think? Is this legitimate? I stopped watching after they drove off, so I'll look it over more later.

34
3 days ago dating website OkCupid put up a message for users of Firefox visiting their website. It noted that Firefox CEO Brendan Eich previously made donations to fund Proposition 8, a California Ballot Proposition that would rule same-love marriages "invalid and unrecognized" in California. The message users are greeted by outlines the political goal of this, stating that "Those who seek to deny love and instead enforce misery, shame and frustration are our enemies, and we wish them nothing but failure". Below the message were links to alternative web browsers for download. 2 days later the message was taken down.

Full article on Washington Post

Discuss.

35
Modification Help / Help with raycasts
« on: March 29, 2014, 05:07:57 PM »
Well, I've been stuck on something for a while. I have made an add-on that is extremely close to completion. The only thing in the way is the special scripts. It involves firing a raycast from the player to an object in the distance. I'm not sure how to do that, for another person is doing my code. He seems stuck too, so I might as well ask and see if I can get anything from the collective knowledge of Blockland's modders. Here is the code so far:
Code: [Select]
%obj = %obj.getMountedObject(0);
%client = %obj.client;

if($sim::time-3 < %client.lockOnDelay)
return;

%obj.client.play2d(genericbeep);
if(isObject(%client))
ServerCmdUnUseTool(%client);

%start = vectorAdd(%obj.getPosition(), "0 0 0");
%end = vectorAdd(%start, vectorScale(%obj.getEyeVector(), 1000));
%typemasks = $Typemasks::VehicleObjectType;
%target = containerRaycast(%start, %end, %typemasks, %obj);
The first %obj is the turret itself, getting the player mounted in seat 0. The issue is that, it registers the target when it's at eye level, but it does not work at all when the turret is raised. Does anyone know what I'm doing wrong?

36
Off Topic / My dog killed one of my neighbor's goats
« on: March 19, 2014, 09:35:50 PM »
We've had trouble with her before. She keeps finding places to dig under the fence separating our yards, and chasing them around. However, this time was the last straw when she killed one of our neighbor's goats. My mother is paying for the goat and may be helping bury it.

Other than that, I'm not really sure what to do. I can imagine how I'd feel if one of my pets was killed by a neighbor's animal, so I feel pretty bad. Yes, I'm telling an internet forum about it, but it's still something I'd like to talk about.

37
After reading some very old drama, a thought came to me, and I've been entertaining it for a while.

I understand well the most obvious point of the Drama board. The arguing and ranting that might have gone on in Off-Topic or any other is moved to the Drama board, and keeps the rest of the boards clean. However, I'm beginning to wonder if such a board's existence may encourage further arguing. For example, there's a chance that without it, if a user hates one another, they may just keep quiet and not take it to the forums, or at least PM each other. But could seeing such a section encourage angry users to make new topics solely for arguing?

In my personal opinion, arguing and debate is healthy, so I think that a separate forum for it is a good idea. However, I'm honestly curious what anyone else thinks surrounding this idea.

Does the Drama board encourage an argumentative community?

38
Modification Help / White view of doom with vehicle models
« on: March 08, 2014, 03:45:56 PM »
Occasionally when mounting a turret, the view becomes white. I switch from first to third person, and it still remains while until I dismount. However, this isn't a constant problem. It only happens occasionally, and respawning the vehicle usually fixes this.

What is making this happen?

39
Off Topic / Google Translate sings Japanese
« on: February 26, 2014, 08:49:00 AM »
translate.google.com
1. Select English
2. Translate to Japanese
3. Type in mix of characters (for example)
4. Click the button to have the translator read it
5. Chuckle quietly

40
Modification Help / Altering views for vehicle mounts other than the driver
« on: February 23, 2014, 11:05:02 PM »
I understand that you can manipulate the first-person view from the driver seat with an eyePoint bone. However, I am unsure on how you would manipulate, say, the third seat, or mount2. Is this possible just in Blender, or in code?

This also could apply to a playertype, or where the player sees from it in first person.

41
The latest DTS exporter, 97 beta 3, is unusable for vehicles. Specifically, the collision box system. I recently had trouble with my vehicle's collision box versus the ground and bricks. Upon flipping, instead of bouncing, it thrust up and down out of the hard-coded ground, so fast that unmounting shot me underground or killed me. It also lets me drive straight through bricks and other vehicles. I downgraded to 964, the one using empties instead of layers, and the collision worked fine. Although 97b3 is much more intuitive and easier to use, the collision system it creates is broken.

This is a big issue. I shouldn't have to downgrade in order for a basic function to work. I'm not sure if I should be addressing Badspot, although I do recall that he makes exporters as well. To whomever it may concern, this needs fixing.

42
Modification Help / Blender: Parenting/Export issues [Solved]
« on: February 19, 2014, 01:41:34 AM »
So, I got down how the new exporter works, but the collision issue was simply a problem with Blockland's hard coded ground. I made it irrelevant by making the center of mass right the vehicle, but there was nothing wrong with the collision. Thank you to Barnabas and Pecon for the help.

This has been by far the most difficult part of any add-on I create. While creating a wheeled vehicle, I discover that the collision is glitchy, and sometimes even tilts over and begins to move up and down out of the ground, and slide away while bouncing rapidly. What am I doing wrong with the collision? Here's how I have it at the moment:

shape>Col0>Collision-1
shape and Col0 are empties, Collision one is the two names of the rectangular bounding collision box. I have Collision-1 on the second layer, so it does not show up with the rest of my model. While exporting, I do the following:
Make sure under detail levels there is detail32 (min pixel size 32) on layer 1, and Collision-1 (min pixel size -1) on layer 2. Everything except for Camera and Lamp are selected under nodes, I haven't used materials yet, and I turn on Triangle Strips.

It shows up correctly with the temporary wheels, and I can jump in and drive it, but the collision is screwy. What do?

If someone could explain to me how to change the third person camera location while mounted as well, that would be nice too.

Edit: Note that I have looked at various vehicle tutorials and they contradict in various ways. I'm not sure which to trust.

43
Add-Ons / Poop on a Stick
« on: December 08, 2013, 05:26:16 PM »
Poop on a Stick
My crappiest Add-On to date

Features
1. Hit people with poop

Screenshots


Download

Explanation
Now, you may ask, "Narkro, why did you make such a crappy addon? Where did you get this stuffty idea?". Well...
Not too long ago, I was talking to another forumer about a mod pack I'm currently making that I announced 3 years ago. I presented him some of the work, and he said it was good. I asked if it was Blockland forums quality.



And thus, this addon was born.

Enjoy!

44
Help / Question on multiple key use
« on: October 24, 2013, 07:11:44 PM »
Recently I brought a large USB drive to my school. It had some files neccesary for school work on it, but I also had some games. One of these was Blockland, and I think I might have had the key on it as well. What can I do? Is it possible for me to know if this key has been activated on other IPs? I'd simply like to avoid having it deactivated.

45
Games / Garry's Mod: Main menu music in new Steam Pipe version?
« on: June 10, 2013, 11:35:55 PM »
In the previous GMod, you were able to nagivate to the garrysmod/sound/ui folder and stick a song named "gamestartup" there and it would play in the menu when you start the game. Now it's moved, and I'm not sure where to put it anymore. Anyone know?

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