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Messages - Narkro555

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15631
Add-Ons / Re: Twin Blade Transport Helicopter (Not Avatar)
« on: February 08, 2010, 10:05:42 PM »
Really? Did you really have to put this?
-image-
Rage.
stuff. I thought I removed that after beta testing... Remove please.
Haha, remember how Pandan watermarked all his models?
Seriously?

15632
Drama / Re: Obito10 - forget it out your bum hole.
« on: February 08, 2010, 08:42:44 PM »
You all are cigarettes. and you all are idiots. I cant believe that you'd "crack" on me and I have more $$$$ mu-la than you made since you were 1 years old. And right now you have (sfx fart noise) compared to what I have. Look at your selves then look at what you're doing.
I'll let your slow small minds take it all in. Now think what really are you doing> A. being an ass
                                                                                                                       B. making a fool of your self
                                                                                                                       C. going to heavan

Well we can cross out C, so all we have now is A and B now I will let your once again slow minds take that in and think.

Oh my god... This kind of guy?

15633
Drama / Re: Obito10 - forget it out your bum hole.
« on: February 08, 2010, 08:41:40 PM »
exerting you you're smart too. i think.

Lol

15634
Forum Games / Re: Edit this comic
« on: February 08, 2010, 08:29:18 PM »
OSHT, that's not it, that's my unfinished MSpaint sword


Uhm.... Yeah, I like to imagine that john is A.R.C.

Lol'd so hard

15635
Add-Ons / Re: Twin Blade Transport Helicopter (Not Avatar)
« on: February 08, 2010, 08:03:07 PM »
Looks like it took you less than 20 minutes...

You truly don't understand anything about modeling. This took me around 3 days to perfect the model. While updating the model (for V2) I've spent maybe a day. I've been using all the suggestions I get.

can you try to make it hover?

Please try it before saying something like that, because, you know, it's a helicopter?

Its kinda Funny how it moves and lowers Exactly like the Magic Carpet.

That's because all hover type vehicles use that kind. If I wanted to make a flying wheeled vehicle I would have followed to Flying Wheeled Jeep vehicle script (I'm working on something like that :D already)

Anyways, I like the fire Idea and I also like the Speed...

I was actually planning to get rid of the fire, but I guess I'll just improve it. Thanks for the suggestion.


Okay, I'm currently working on all the bugs and flaws in my model, so expect Version 2 soon.

15636
Modification Help / Re: A few questions
« on: February 08, 2010, 07:51:10 PM »
   function thunderVehicle::onCollision(%this,%obj,%col,%a,%b,%c,%d,%e)
   {

messageall('',"\c3Munf Munf\c6: " @ %col.getClassName());
   if(%col.getClassName() $= "TerrainBlock")
      {
         %obj.setvelocity("0 0 10");
      }
      Parent::onCollision(%this,%obj,%col,%a,%b,%c,%d,%e);
   }

The subfunction still isn't working, but the messageAll is. Sadly, so far it only recognizes 2 things: player and "static shape"(window). Terrain must not be a class. Any other ideas?

15637
Add-Ons / Re: Twin Blade Transport Helicopter (Not Avatar)
« on: February 08, 2010, 07:16:53 PM »
Nice concept, but not a very good model for it.
It could use some landing gear and less straight nose.
For the fire emitter, it could do with the default fire emitter.
The current one looks odd.

If you correct these things, i am sure it will look a lot better.
But as i said, good concept.

Thank you. I appreciate you constructive criticism, unlike others. I never thought of landing gear, so that would be a good idea. I'm also improving the nose and made the fire emitter the standard. I'll update soon

15638
Add-Ons / Re: Twin Blade Transport Helicopter (Not Avatar)
« on: February 08, 2010, 06:57:35 PM »
Why cant I download now

Too much stuff flame. I'll update it soon

15640
Modification Help / Re: A few questions
« on: February 07, 2010, 11:58:50 PM »
It printed sometime, but only once. It printed
Munf Munf: %col.getClassName();

   function thunderVehicle::onCollision(%this,%obj,%col,%a,%b,%c,%d,%e)
   {

   messageall('',"\c3Munf Munf\c6: %col.getClassName();");

   if(%col.getClassName() $= "TerrainBlock")
      {
         %obj.setvelocity("0 0 100");
      }
      Parent::onCollision(%this,%obj,%col,%a,%b,%c,%d,%e);
   }

I guess it didn't recognize the collision. Either that or we're doing something about that wrong

15641
Forum Games / Re: Insult The Person Above You
« on: February 07, 2010, 11:32:47 PM »
You cat is sad.

Why do we have this topic? Everything in Blockland forums eventually turns into a flame-fest

15642
Forum Games / Re: Avatar Rating
« on: February 07, 2010, 11:31:08 PM »
9/10
Epic!

15643
Modification Help / Re: A few questions
« on: February 07, 2010, 11:29:22 PM »
Er, didn't work. See anything else that may be wrong?
Code: [Select]
   function thunderVehicle::onCollision(%this,%obj,%col,%a,%b,%c,%d,%e)
   {
if(%col.getClassName() $= "TerrainBlock")
      {
         %obj.setvelocity("0 0 100");
      }
      Parent::onCollision(%this,%obj,%col,%a,%b,%c,%d,%e);
   }

Sorry to bother

15644
Modification Help / Re: A few questions
« on: February 07, 2010, 11:14:05 PM »
I tried that, it didn't work. Here's my testing:
Code: [Select]
   function <name>Vehicle::onCollision(%this,%obj,%col,%a,%b,%c,%d,%e)
   {
      if(%col.dataBlock.className == "TerrainBlock")
      {
         %obj.setvelocity("0 0 1");
      }
      Parent::onCollision(%this,%obj,%col,%a,%b,%c,%d,%e);
   }

I'm going to do something fancier then setVelocity, that's just what I'm using to test

15645
Modification Help / Re: A few questions
« on: February 07, 2010, 10:48:49 PM »
A slot system that allows multiple threads to play at once.
Thank you.

One more thing: what's the datablock for terrain? And the other stuff I asked about. I guess my general mod help topic wasn't in the right section

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