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Messages - Narkro555

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15646
Modification Help / Re: A few questions
« on: February 07, 2010, 10:43:39 PM »
I posted them

Lay's Dill Pickle.

Yum

15647
Off Topic / Really weird article
« on: February 07, 2010, 10:42:19 PM »
WTF?

I found this randomly searching the web, I know it's old

15648
Drama / Re: Tezuni - What the forget was that.
« on: February 07, 2010, 10:19:28 PM »
I remember that stuff on the server really went to hell when my team just started sabotaging vehicles by blowing up small planes in order to critically damage everything at the enemy's base, creating a massive chain reaction of explosions that permanently halted the enemy's response.

The ALSO started to shoot their own team's planes whenever they took off without them in jealously. Which then usually killed their team mate.

A prime example is my helicopter. Since it was fast and had a mounted machine gun, everyone seemed to want one. However, even though there were 14 seats, people decided to just take the heli themselves and leave everyone else behind.

15649
Modification Help / Re: A few questions (more, sorry)
« on: February 07, 2010, 10:10:24 PM »
Thanks! But I still have a few more questions

15650
Modification Help / Re: Bomb
« on: February 07, 2010, 10:07:23 PM »
The first big error is this:

function gunImage::onFire(%this,%obj,%slot)
{
   if(%obj.getDamagePercent() < 1.0)
      %obj.playThread(2, shiftAway);
%obj.playthread(2, spearThrow);
   Parent::OnFire(%this, %obj, %slot);

   %currSlot = %obj.lastFragSlot;
   %obj.tool[%currSlot] = 0;
   %obj.weaponCount--;
   messageClient(%obj.client,'MsgItemPickup','',%currSlot,0);
   serverCmdUnUseTool(%obj.client);                   
}
function GunImage::onDone(%this,%obj,%slot)
{
   %obj.unMountImage(%slot);
}

The gun image is already used, therefore every time you fire the standard gun, you drop it. You need to create your own datablocks and images so you don't mess up other add-ons.

15651
Modification Help / A few questions
« on: February 07, 2010, 09:22:00 PM »
I know some people are going to call me a "noob", but my scripting ability is sort of at that point

In threads commands like:
%obj.playThread(2, shiftAway);

What does the 2 in it mean? I couldn't figure it out.


I know there's a setVelocity command; I've already used it. But is there some way to simply add velocity? I tried
%obj.addVelocity("# # #")
But it didn't work


In function headers like:
function tbhVehicle::onCollision(%this,%obj,%col,%a,%b,%c,%d,%e)
What do the variables %this.%obj,%col,%a etc. mean? (yes, I took that from the Tank script)

And is there some way to make the "vehicle:onTrigger" function shoot in the direction your moving? I tried Heed's B24 bomber for reference, but it went in the universal direction.


Thanks guys! But I still have a few more questions

It's the slot that thread is playing in.
If you play another thread in slot 2, shiftAway will stop, and then that one called will play instead.
Generally, you would stop a thread by using .playThread(2, root);

When you say slot, do you mean as in arm or a slot system that allows multiple threads to play at once?

15652
Modification Help / onCollision specific functions?
« on: February 07, 2010, 06:54:12 PM »
I'm trying to make so that when the collision box touches the ground (not the wheels), the vehicle will stop or do something. How? What is the map ground/floor datablock?

15653
Modification Help / Re: [Tutorial]Making Add-Ons With Blender(Not Modeling)
« on: February 07, 2010, 06:33:30 PM »
How many polys was it?
I never checked, but a lot. I had two fuel barrels on the back, which were really smoothed. When I removed them it got fixed

15654
Modification Help / Re: [Tutorial]Making Add-Ons With Blender(Not Modeling)
« on: February 07, 2010, 06:00:29 PM »
not sure, maybe a problem with the normals.

Never mind, it was just that the model was too complicated. No harm done

15655
Modification Help / Re: [Tutorial]Making Add-Ons With Blender(Not Modeling)
« on: February 07, 2010, 01:24:28 PM »
I have a SERIOUS error that happened.

Code: [Select]
Torque Exporter 0.964 
 Using blender, version 249
 Exporting...
 Writing shape to  'C:\Blockland\Add-Ons\Vehicle_TBH\chopper.dts'.
 Processing...
[u] Error: Vertex index limit exceeded for mesh Cube, truncating mesh![/u]
    Stripping Mesh :
     Created 4358 strips.
      with 2200 trianges left over.
    Stripping Mesh :
     Created 28 strips.
      with 0 trianges left over.
    Stripping Mesh :
     Created 28 strips.
      with 0 trianges left over.
    Stripping Mesh :
     Created 12 strips.
      with 0 trianges left over.
    Stripping Mesh :
     Created 102 strips.
      with 3 trianges left over.
    Action spin used, dumping...
       Track: Bone2 (node 2)
       Track: bon6 (node 4)
       Track: vibrate (node 19)
       Track: Bone4 (node 1)
       Frames: 8
       Animates: loc rot
    Loaded sequence 'spin'.
 > Shape Details
    > Nodes
      ^^ Bone [Exp-Catch-Root] (parent -1)
      ^^ Bone [Bone4] (parent -1)
      ^^ Bone [Bone2] (parent -1)
      ^^ Bone [mount12] (parent -1)
      ^^ Bone [bon6] (parent -1)
      ^^ Bone [mount0] (parent -1)
      ^^ Bone [mount1] (parent -1)
      ^^ Bone [mount10] (parent -1)
      ^^ Bone [mount11] (parent -1)
      ^^ Bone [mount13] (parent -1)
      ^^ Bone [mount15] (parent -1)
      ^^ Bone [mount2] (parent -1)
      ^^ Bone [mount3] (parent -1)
      ^^ Bone [mount4] (parent -1)
      ^^ Bone [mount5] (parent -1)
      ^^ Bone [mount6] (parent -1)
      ^^ Bone [mount7] (parent -1)
      ^^ Bone [mount8] (parent -1)
      ^^ Bone [mount9] (parent -1)
      ^^ Bone [vibrate] (parent -1)
    > Objects
     'Cube' : Standard
     'Cube' : Standard
     'Cube' : Standard
     'Cube' : Standard
     'Cube' : Standard
     'col' : Null Standard
    > Materials
       dragon
       Material
       detail2
       grey1
       yellow1
    > Detail Levels
       Detail-1 (size : 32)
       Collision-1 (size : -1)
       Smallest : Detail-1 (size : 32)
    > Internal Sequences
     - spin
        Animates: loc rot
        Frames: 8
        Ground Frames: 0
        Triggers: 0
 Writing out DTS...
 Done.
 Finished.
 

When it spawned in-game, it looked normal at first. But when I looked closer, I realized that the floor was missing. What happened??

15656
Add-Ons / Re: CNRacer
« on: February 07, 2010, 11:56:17 AM »
Hey, this is okay. Especially if it's his very first.

15657
Add-Ons / Re: Twin Blade Transport Helicopter (Not Avatar)
« on: February 07, 2010, 11:41:19 AM »
plz not trying to be bossy

?

1. Don't assume every "dropship" relates to Avatar

I'm working on the fire and the model. And once again, please read the title. I know for a fact Army Unit is making a similar one, look at his add-ons page.

15658
Add-Ons / Re: Twin Blade Transport Helicopter (Not Avatar)
« on: February 07, 2010, 01:42:46 AM »
Your response:
dont dig your hole deeper pls

Okay, Wynd Fox wasn't trying to insult me, as he said in further posts. Yuki is.

15659
Add-Ons / Re: Twin Blade Transport Helicopter (Not Avatar)
« on: February 07, 2010, 12:09:53 AM »
http://www.cracked.com/funny-3989-criticism/
-image-
See: Counterattack.

"As everyone knows, criticism is a personal attack on you"

That is just nasty. Not even closely related to something worth reading. Good negative critique:
 "The model is terrible. Add more curves".
Or:
 "I hate that fire effect. Either change it or get rid of it please."

You just said it sucked. No recommendations. Just an insult.


Look, I'm working on all the stuff that's been brought up, put nicely or not. Though I have been on (correction) two servers that already have my heli.
And I have been changing things and thinking differently about this. Even before your post.

15660
Add-Ons / Re: HL2 Stunstick
« on: February 06, 2010, 10:11:55 PM »
What... the...****? sorry, this is to who evers idea it was to make RTB download manager...WHAT IS SOOOOO GREAT WITH RTB3? IT DOESNT EVEN LET ME DOWNLOAD (GREATER)OLDER ADD-ONS!!!
Try this

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