15646
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I remember that stuff on the server really went to hell when my team just started sabotaging vehicles by blowing up small planes in order to critically damage everything at the enemy's base, creating a massive chain reaction of explosions that permanently halted the enemy's response.
It's the slot that thread is playing in.
If you play another thread in slot 2, shiftAway will stop, and then that one called will play instead.
Generally, you would stop a thread by using .playThread(2, root);
How many polys was it?I never checked, but a lot. I had two fuel barrels on the back, which were really smoothed. When I removed them it got fixed
not sure, maybe a problem with the normals.
Torque Exporter 0.964
Using blender, version 249
Exporting...
Writing shape to 'C:\Blockland\Add-Ons\Vehicle_TBH\chopper.dts'.
Processing...
[u] Error: Vertex index limit exceeded for mesh Cube, truncating mesh![/u]
Stripping Mesh :
Created 4358 strips.
with 2200 trianges left over.
Stripping Mesh :
Created 28 strips.
with 0 trianges left over.
Stripping Mesh :
Created 28 strips.
with 0 trianges left over.
Stripping Mesh :
Created 12 strips.
with 0 trianges left over.
Stripping Mesh :
Created 102 strips.
with 3 trianges left over.
Action spin used, dumping...
Track: Bone2 (node 2)
Track: bon6 (node 4)
Track: vibrate (node 19)
Track: Bone4 (node 1)
Frames: 8
Animates: loc rot
Loaded sequence 'spin'.
> Shape Details
> Nodes
^^ Bone [Exp-Catch-Root] (parent -1)
^^ Bone [Bone4] (parent -1)
^^ Bone [Bone2] (parent -1)
^^ Bone [mount12] (parent -1)
^^ Bone [bon6] (parent -1)
^^ Bone [mount0] (parent -1)
^^ Bone [mount1] (parent -1)
^^ Bone [mount10] (parent -1)
^^ Bone [mount11] (parent -1)
^^ Bone [mount13] (parent -1)
^^ Bone [mount15] (parent -1)
^^ Bone [mount2] (parent -1)
^^ Bone [mount3] (parent -1)
^^ Bone [mount4] (parent -1)
^^ Bone [mount5] (parent -1)
^^ Bone [mount6] (parent -1)
^^ Bone [mount7] (parent -1)
^^ Bone [mount8] (parent -1)
^^ Bone [mount9] (parent -1)
^^ Bone [vibrate] (parent -1)
> Objects
'Cube' : Standard
'Cube' : Standard
'Cube' : Standard
'Cube' : Standard
'Cube' : Standard
'col' : Null Standard
> Materials
dragon
Material
detail2
grey1
yellow1
> Detail Levels
Detail-1 (size : 32)
Collision-1 (size : -1)
Smallest : Detail-1 (size : 32)
> Internal Sequences
- spin
Animates: loc rot
Frames: 8
Ground Frames: 0
Triggers: 0
Writing out DTS...
Done.
Finished.
plz not trying to be bossy
1. Don't assume every "dropship" relates to Avatar
Your response:
dont dig your hole deeper pls
http://www.cracked.com/funny-3989-criticism/"As everyone knows, criticism is a personal attack on you"
-image-
See: Counterattack.
What... the...****? sorry, this is to who evers idea it was to make RTB download manager...WHAT IS SOOOOO GREAT WITH RTB3? IT DOESNT EVEN LET ME DOWNLOAD (GREATER)OLDER ADD-ONS!!!Try this