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Messages - Treynolds416

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2821
Off Topic / Re: Violence in Video Games.
« on: March 16, 2013, 01:33:25 PM »
>Make an "informed" video to address a controversial issue
>Only interview derpy-looking video-game playing teens

2822
Modification Help / Re: Check if object is at a certain position
« on: March 16, 2013, 01:00:37 PM »
Yeah, I think I saw that.

Alright then.

Bricks without raycasting get ignored by container searches, don't they? Because this is convenient for my purposes.
Depends on your typemasks

brickObjectType ignores
brickAlwaysObjectType does not
(The names might be wrong but they're close)

2823
Modification Help / Re: Check if object is at a certain position
« on: March 16, 2013, 12:14:44 PM »
I made a topic about this a long time ago, and I'm pretty sure the answer I got was that there wasn't a better way to do it than a small object search (actually pretty efficient). Unless of course you don't have many of the object you're searching for and you can just cycle through object.positions == "position";

2824
Gallery / Re: DOF Screenshots
« on: March 16, 2013, 12:08:21 PM »
I don't like the use of fog in the second picture

2826
General Discussion / Re: So about the removal of terrains...
« on: March 16, 2013, 08:43:11 AM »
I agree with OP in some respects, these things are important. The cosmetic updates are actually much more important at this stage, though. Nobody is going to buy a game with no gamemodes, even if it has great vehicle physics and no bricklimit and no datablock limit (why wouldn't you want a datablock limit though?). People will see the bots, and they'll see the cool speedcart tracks, and be like "hey that game looks fun!", and after they buy it they'll gradually learn of these limitations. By that point however, they should be fixed.

These things are things that experienced blockland players want, not so much new users

2827
Yea. If I ever make another rig I'll just take the disk drive out of this one. I have used it a few times though, for installing software for headsets and etc

2828
Just ordered the parts for my comp
forget MY LIFE
Oh christ
I really hope you took our advice, don't be a momentum

2830
Games / Re: TF2 Trading Topic
« on: March 15, 2013, 05:15:31 PM »
is tf2warehouse not working for anyone else? it says there's an issue and I'm logged into some other person's account
It was down earlier today

2831
Games / Re: TF2 Trading Topic
« on: March 15, 2013, 04:18:14 PM »
that has been nametagged
Why do people always say this? nametags add absolutely no value to your item, and even if it was witty enough to not restore, you should post a picture of the item icon instead of saying "named xx"

2832
Games / Re: Team Fortress 2 Megatopic - Operation forget the Pomson!
« on: March 15, 2013, 04:14:01 PM »
Mine went up $9

2833
Games / Re: Team Fortress 2 Megatopic - Operation forget the Pomson!
« on: March 14, 2013, 10:19:23 PM »
Not so true. Standard key is 2.50, Four keys. Or using the Market, Possible 5 keys.
You can buy keys through paypal for somewhere around $1.35, and you can buy keys through comm market for maybe $2.20 each. Furthermore, it's completely irrelevant anyways because bills are worth eight keys, not five

2834
Add-Ons / Re: Townsfolk bots
« on: March 14, 2013, 09:29:37 PM »
Am I the only one who immediately thought of demian when I saw the businessman?

2835
Everyone will be fine so long as you aren't stupid.
we're boned for sure

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