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Messages - Treynolds416

Pages: 1 ... 239 240 241 242 243 [244] 245 246 247 248 249 ... 722
3646
Off Topic / Re: Bought an Arduino UNO.
« on: December 02, 2012, 12:41:57 PM »
I made a 3D scanner with my UNO

3647
Games / Re: Team Fortress 2 Megatopic - The Second Annual Saxxy Awards!
« on: December 02, 2012, 11:48:57 AM »
planets is too imo
naw, planets are loving ugly

3648
Off Topic / Re: The Computer Megathread
« on: December 02, 2012, 11:33:54 AM »
why
You don't need 16 gigs
8 gigs is a luxury and anything else is pretty superfluous, especially for a cheaper-end rig like yours

3649
Games / Re: Team Fortress 2 Megatopic - The Second Annual Saxxy Awards!
« on: December 02, 2012, 11:21:51 AM »
512 ref my backpack is worth
Never had an unusual, I'd prefer my stranges :D
If I ever do get one it will probably be a p. fetti cosa or something.
Looks like your bp value took a dive

I agree though, I think p.fetti and orbiting fire are WAAAAY underrated

3650
Games / Re: Video of portal 2 HL3 easter egg, pretty sure it's fake.
« on: December 02, 2012, 10:51:21 AM »
i did it and it worked.
hahaha

Was thinking to self "what will OP do if it's actually true"

3651
Games / Re: Team Fortress 2 Megatopic - The Second Annual Saxxy Awards!
« on: December 02, 2012, 10:37:42 AM »
COMMENCE EVERYONE COMPARING BACKPACK PRICES

447 ref

3652
Games / Re: Team Fortress 2 Megatopic - The Second Annual Saxxy Awards!
« on: December 02, 2012, 08:16:56 AM »
because it's the only map where it's actually a valid tactic
not true, it just seems to be the best because the playing area is tall and not very wide, perfect for rocket jumping
However, it's a very effective tactic on a number of maps

3653
Games / Re: Team Fortress 2 Megatopic - The Second Annual Saxxy Awards!
« on: December 02, 2012, 07:27:00 AM »
Well I'm sorry your main server is plr_hightower 24/7
The whole point is that I don't. Everyone tries to use market gardener on hightower, literally EVERYONE

3654
Off Topic / Re: Freek needs help with girls
« on: December 01, 2012, 11:31:49 PM »
Not likely, the only pusillanimous individual he's ever been in was his moms.
I certainly don't blame him. His mother's pusillanimous individual is NICE

3655
Games / Re: Team Fortress 2 Megatopic - The Second Annual Saxxy Awards!
« on: December 01, 2012, 11:27:37 PM »
No. Enough people use the gardener already, there's no need whatsoever for it to get easier to use

3656
Off Topic / Re: Rate the specs of the above user's computer!
« on: December 01, 2012, 10:59:23 PM »
1/10

Intel i5-3570K
ASRock Z77 Pro3 Motherboard
Asus 7850
8GB RAM
750GB hard drive
Windows 7 64-bit

3657
Modification Help / Re: Vector problems
« on: December 01, 2012, 03:34:09 PM »
blah has been moved and rotated.
cube has moved and rotated relatively.


That's what I mean.
I see now. You should try to be more clear in future OPs
Here is the code I would use, if you converted the axis angles to euler angles with that coding resource

This code only assumes a two dimensional mirror, I can add functionality for three dimensions if you'd like
Code: [Select]
$posOffset = "0 5 0"

function getChildTransform(%parent)
{
    %pTrans = %parent.getTransform();
    %pPos = getWords(%pTrans,0,2);
    %pRot = axisToEuler(getWords(%pTrans,3,6));
    %offsetLen = vectorLen($posOffset);
    %offsetTheta = mAtan(getWord($posOffset,1),getWord($posOffset,0));

    %xComp = %offsetLen * mCos(%pRot + %offsetTheta);
    %yComp = %offsetLen * mSin(%pRot + %offsetTheta);

    return vectorAdd(%xComp SPC %yCom @ " 0",%pPos) SPC %pRot;
}
I've never used the axis to euler converter before, you may have to adjust by a factor of 90 degrees to get it perfect but this code will get you in the ballpark

3658
Modification Help / Re: Vector problems
« on: December 01, 2012, 02:14:44 PM »
Like you parent cube to blah
So when you move/rotate blah then cube moves/rotates relative to blah, keeping the same distance from it and stuff
Uhh, excuse me if I'm misunderstanding you here, but just copy the exact rotation numbers from the parent object...

3659
General Discussion / Re: Badspot's Hosting! - Badspot's Dev Server
« on: December 01, 2012, 02:12:51 PM »
Rotondo was everyone but then they eventually split off and formed their own personalities.
If I recall correctly, trader sumz and wedge all grew their own bodies

3660
Modification Help / Re: Vector problems
« on: December 01, 2012, 02:10:22 PM »
What do you mean "relative"? Do you want both objects to be facing the same direction, or towards the same point, or what?

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