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Suggestions & Requests / Re: Fallout-style hit detection
« on: November 22, 2012, 12:29:36 PM »
Swollow is right
The hands one would be the most difficult to do, because of the way weapon datablocks are set up. I don't think there's a proper callback for when weapons are switched, but I may be wrong. The legs one would require some playertypes, again because of how datablocks work
The hands one would be the most difficult to do, because of the way weapon datablocks are set up. I don't think there's a proper callback for when weapons are switched, but I may be wrong. The legs one would require some playertypes, again because of how datablocks work