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Messages - Treynolds416

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3856
Off Topic / Re: I finally built a new PC :D
« on: November 18, 2012, 11:59:58 AM »
Why did you pick that CPU?
this.

I would have gone with a i5-3570k or something similar

3857
Games / Re: Team Fortress 2 Megatopic - A Very Fortress Holiday
« on: November 18, 2012, 11:43:38 AM »
inb4peoplelaughathisgibus
stfu, his sniper loadout alone is at least 10 keys more valuable than all of yours combined

3858
Games / Re: Team Fortress 2 Megatopic - A Very Fortress Holiday
« on: November 18, 2012, 11:01:55 AM »
I thought they patched civilian
How do you do it now?

3859
General Discussion / Re: Open-world server project proposal
« on: November 18, 2012, 08:02:35 AM »
End, what is your steam

3860
General Discussion / Re: How to make PROPER roads in Blockland (tutorial)
« on: November 17, 2012, 09:42:37 PM »
Whoa, super impressive!

(I asked if it was a generator because a while ago you made that Terrain to bricks generator)
That wasn't exactly a generator, more like a copier

Anyway, dill, I think you should put mine and pass' builds in the OP, as good examples

3861
General Discussion / Re: How to make PROPER roads in Blockland (tutorial)
« on: November 17, 2012, 09:12:49 PM »
@ Treynolds416

Generator or by hand?
By hand, durr

3862
General Discussion / Re: How to make PROPER roads in Blockland (tutorial)
« on: November 17, 2012, 09:09:00 PM »
a 4x sidewalk is barely usable, i find it better to build it with a bit of breathing room. also, always raise my sidewalks a little bit so it's easier to see where it ends.
You mean like this?

I've been working on this build for a while, it seems like it's a pretty good example of roads (it's also got a train station and tracks but you can ignore that)

3863
Off Topic / Re: Riddlerpedia
« on: November 17, 2012, 08:58:53 PM »
This game is easy, 3 for 3 so far

3864
Help / Re: Blockland is very glitchy, Don't know why
« on: November 17, 2012, 03:28:02 PM »

3865
Help / Re: Blockland is very glitchy, Don't know why
« on: November 17, 2012, 03:21:24 PM »
Try disabling/enabling vertex buffer objects, in options

3866
Off Topic / Re: My grandmother is missing / kidnapped / dead
« on: November 17, 2012, 03:11:56 PM »
WHY ARE YOU POSTING HERE PLEASE GO BACK TO THE REAL WORLD AND FIGURE THIS stuff OUT

3867
Games / Re: Team Fortress 2 Megatopic - A Very Fortress Holiday
« on: November 17, 2012, 02:43:17 PM »
what's the difference between scamming and sharking then?
I define scamming as agreeing to a fair trade but tricking the other person into receiving something else. Before valve changed the trading interface, it was really easy to do this. I remember someone in the original tf2 thread talked about how someone advertised a max head for a bills, but they would quickly change out the max head for a mad milk and scam the victim out of a bills hat

3868
Gallery / Re: DOF Screenshots
« on: November 17, 2012, 02:38:50 PM »
I don't know if it would be possible but it would be nice if the trees had a randomised rotation and model when you spawn them to make them look more natural.
Or you could do it manually...

3869
Games / Re: Team Fortress 2 Megatopic - A Very Fortress Holiday
« on: November 17, 2012, 01:17:00 PM »
I remember when I first started playing I traded 1 refined for a Frontier Justice

loving i've regretted that ever since i knew how much refined metal is worth
It's not that bad, don't worry

3870
Games / Re: Team Fortress 2 Megatopic - A Very Fortress Holiday
« on: November 17, 2012, 12:34:39 PM »
What is sharking, i have never heard of this
Sharking is just taking advantage of a good deal. For example, someone who got l4d2 a while back and had tf2 but never played until might not know that a bill's hat is way more expensive than a regular hat. Sharking would be trading a regular hat for the bills, in this scenario

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