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Messages - Treynolds416

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3886
Modification Help / Re: Variable for block name..
« on: November 16, 2012, 06:38:14 PM »
(strLen(%n)|1)
what
| is a bitwise operator

3887
Games / Re: Team Fortress 2 Megatopic - A Very Fortress Holiday
« on: November 16, 2012, 06:32:35 PM »
Parodies then
still copywritten...

3888
Games / Re: Team Fortress 2 Megatopic - A Very Fortress Holiday
« on: November 16, 2012, 06:25:20 PM »
Valve should make a cinemania update, with items and weapons based from popular movies

Like rambo heavy and james bond spy kit, with a darth vader medic
copyrights

3889
Games / Re: Team Fortress 2 Megatopic - A Very Fortress Holiday
« on: November 16, 2012, 05:34:06 PM »
Outpost is bunch of people who want to overprice their items.
Yep

3890
Off Topic / Re: I'm going to throw up, saw something disgusting
« on: November 16, 2012, 05:29:07 PM »
Once I found a dead rabbit, its head was clean off and not anywhere around. No blood or guts anywhere, it was so strange and I jumped like 4 feet in the air when I first saw it

3891
Games / Re: Team Fortress 2 Megatopic - A Very Fortress Holiday
« on: November 16, 2012, 05:26:04 PM »
Update just dropped
Quote
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
Fixed an audio problem for Mac users
Added a new ConVar sv_shutdown_timeout_minutes
Forces a server to shutdown if it has been requested to do so, even if the server is not empty
Team Fortress 2
Added new promo items
Fixed a crash in the class loadout panel for Mac users
Fixed a dedicated server memory leak when running Mann vs. Machine mode
Fixed tf_forced_holiday not properly forcing the holiday mode
Fixed an Mann vs. Machine exploit that allowed permanent ubercharge/critboost effects on non-Mann-Up servers.
Added missing style names for the Plutonidome, Sir Hootsalot, and the Bat Outta Hell
Fixed column header labels being clipped in the scoreboard
Fixed a dedicated server performance issue related to bots
Fixed an incorrect texture for the Jumper's Jeepcap
Fixed team colors for the Voodoo JuJu (Slight Return)
Updated the localization files
Updated cp_gullywash_final1
Fixed the large curved railing in the Blu Base to mirror the railing in the Red Base
Fixed Red Capture Point 2 to prevent capping through a wall behind the point

3892
Games / Re: GTA 5 (Anybody got any leaked information/video/pictures?
« on: November 16, 2012, 04:14:50 PM »
my jaw honestly dropped when I saw those

3893
Off Topic / Re: Permit acquired!
« on: November 16, 2012, 04:14:17 PM »
tip: it's easy as stuff. honestly. be as absolutely calm and cautious as possible, without driving like an old lady, and stop for the damned stop signs. other than that, you will pass basically no matter what.
I know. I can do all of the parking and stuff (the only difficult bit), but it's just that if I tap a cone it's a complete fail on the test

3895
Off Topic / Re: I need your guys' opinions for a book I'm writing.
« on: November 16, 2012, 02:50:38 PM »
Honestly, anyone who believes that humans were put on earth for a "reason" is a complete dumbforget. You can say whatever you want about how we actually are doing something bad or something good, but there was no intent or reason for it

This isn't a religion war, this is the absolute objective truth

3896
Off Topic / Re: Permit acquired!
« on: November 16, 2012, 02:47:58 PM »
Taking my driver's licence test in 2 days

3897
Off Topic / Re: Your favorite badspot quotes/happenings
« on: November 16, 2012, 02:45:11 PM »
Someone explain how2 quick reply please

3898
Games / Re: Blockland Forum's Turkey Bowl 2012 - TF2 Tournament
« on: November 16, 2012, 09:00:56 AM »
Why did you choose 9 vs 9?

If you made it 4vs4 or 6vs6 things would be a bit more interesting.

Instead of 2-3 teams like you have now you would have 4-6 which would be much more entertaining to watch.
I think the idea was to have a couple extra players per team if a few couldn't do the match time

3899
Modification Help / Re: Getting a vehicle ID from the brick?
« on: November 15, 2012, 06:41:06 PM »
I did this, and I didn't find it through all that it listed.

Did a little research though, it is %brick.vehicle
It's there

3900
Modification Help / Re: Getting a vehicle ID from the brick?
« on: November 15, 2012, 06:31:57 PM »
Ingame: use /getID to get the ID of the spawn brick. Then, in console, do ID.dump();
It should list all sorts of useful information, including the member field that gives the vehicle spawned by the brick

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