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Messages - Treynolds416

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3931
Games / Re: Team Fortress 2 Megatopic - A Very Fortress Holiday
« on: November 11, 2012, 09:26:44 AM »
That's a late 16th century - early 17th century era hat
so what it's got a bomb picture on it

3932
Games / Re: Team Fortress 2 Megatopic - A Very Fortress Holiday
« on: November 11, 2012, 09:10:36 AM »
What about carouser's capotain?

Also pageloss:
Well if you think that backpack is impressive, check out this stuff
http://backpack.tf/id/76561197971691194

3933
Yea we need this

3934
Modification Help / Re: Adding Collision to a corpse
« on: November 10, 2012, 11:44:33 PM »
I'd like to know a little more about what you're intending to use corpse collision for. There might be an easier way

3935
Games / Re: Team Fortress 2 Megatopic - A Very Fortress Holiday
« on: November 10, 2012, 11:32:22 PM »
I wsa looking around outpost to buy that bill's hat earlier today and found that guy
Well if you think that backpack is impressive, check out this stuff
http://backpack.tf/id/76561197971691194

3936
Suggestions & Requests / Re: Is dynamic lighting possible?
« on: November 10, 2012, 10:38:32 PM »
The whole of v21 controversy is caught between "wahhh it's too resource demanding" and "wahhh it isn't perfect"

3937
Gallery / Re: DOF Screenshots
« on: November 10, 2012, 07:23:00 PM »
no offense but mr.lol just owned your ass, his pics are way more dope

3938
Games / Re: Team Fortress 2 Megatopic - A Very Fortress Holiday
« on: November 10, 2012, 06:58:31 PM »
uh
Is that anyone we should know or is it just a random bp

3940
Games / Re: Team Fortress 2 Megatopic - A Very Fortress Holiday
« on: November 10, 2012, 04:39:16 PM »
there are so many better looking hats ;_;
I agree. It's so valuable for no reason other than inflation because it's been around for so long and no more are going to enter into the tf2 economy

-snip-
I am finally a part of the 4 digit club!
Attention everyone, THIS IS HOW YOU SHOULD POST PICTURES OF STRANGE LEVELING.

3941
Modification Help / Re: If statement involving datablocks
« on: November 10, 2012, 02:52:18 PM »
Define a property in your datablock like oreType, then set it equal to whatever names you want to use.

An example of an if/else chain that you could use looks like this:
Code: [Select]
//Datablock
datablock whatever
{
    properties = asfasf;
    oreType = "exampleOre";
}

//Using it
%oreType = %yourObject.getDataBlock().oreType
if(%oreType $= "IRON")
    //treat this object as iron
else if(%oreType $= "GOLD")
    //treat this object as gold
else if(%oreType $= "UNOBTANIUM")
    //go forget yourself
else if(%oreType $= "PLATINUM")
    //treat this object as platinum

However, if you're using this the way I think you're using it, you might as well just define all of the ore's health and value and the exp within the datablock as well. You can dynamically reference them like this:
Code: [Select]
function onOreMined(%ore,%player)
{
    %data = %ore.getDataBlock();
    %player.addMoney(%data.value);
    %player.addExp(%data.exp);
    //etc.
}

3942
Games / Re: TF2 Trading Topic
« on: November 10, 2012, 01:03:15 PM »
only like two rec under
Last I checked bill's were worth 8 keys even

Edit: it's not underpriced by a lot, but it just annoys me when people try to get some of the standards of the economy for less than they're worth

3943
Development / Re: 2012/09/12 - Steam Greenlight
« on: November 10, 2012, 01:01:29 PM »

3945
Off Topic / Re: The Computer Megathread
« on: November 10, 2012, 08:58:08 AM »
1) why would anyone still be using vista
2) why would they try deleting the recycle bin

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