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Messages - Treynolds416

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7966
General Discussion / Re: Catch me up on what i missed.
« on: March 30, 2011, 03:29:17 PM »
Holy crap, didn't expect you

Welcome back!

7967
Modification Help / Re: The Tram Project. No Poll Currently.
« on: March 30, 2011, 03:27:15 PM »
Some progress on Present Tram:


Things I did:
  -Cut faces from ~5000 to 4074
  -Started to add joints (Not pictured)
  -Cleaned up the model
  -Added the driver’s seat
  -Resized model

Things I need to do:
  -Add finishing details
  -Fix textures
  -Add wheel joints

My internet was out all of yesterday, so I couldn't post it before now.


Also: Does anyone have a new poll idea?

7968
Gallery / Re: WiP's or Unfinished, post here!
« on: March 28, 2011, 08:53:42 PM »
Hey this is a fine topic, no need to hate just yet.

I would post my billions of unfinished builds, but they're secret.
 :cookieMonster:

7970
Clan Discussion / Re: Aerospace An Avation Clan
« on: March 28, 2011, 08:49:14 PM »
Despite the OP's horrible layout, this clan has some potential.

7971
Gallery / Re: Unfinished Builds
« on: March 28, 2011, 05:11:52 PM »
Your problem appears to be that you keep trying to build cityscapes.

Why not work in one, and add all the buildings from your others in there.

7973
i would be pleased with a 512k limit.
someday maybe <3
Lol, you've been pushing for that since forever

7974
I obsessively double tap Q to get rid of my paint or brick selector.

7975
Modification Help / Re: Help with discerning a brick's position
« on: March 27, 2011, 06:49:45 PM »
So close:


At least it's an improvement.



Edit:
Oh, nevermind, all you did wrong was forget the 'else'.
Works correctly now, thanks!

Working script:
Code: [Select]
function ServerCmdObjTest(%client)
{
%player = %client.player;
%start = %player.getEyePoint();
%end = vectorAdd(%start, vectorScale(%player.getEyeVector(), 5));
%ray = containerRayCast(%start, %end, $Typemasks::PlayerObjectType | $Typemasks::FXbrickObjectType | $Typemasks::TerrainObjectType | $Typemasks::InteriorObjectType, %player);
if(isObject(%hit = getWord(%ray, 0)))
{
if(%hit.getClassName() $= "fxDTSBrick")
{
messageClient(%client,'',"Position:" @ %hit.getPosition());
} else 
{
messageClient(%client,'',"That is not a brick!");
}
}
}

7976
Modification Help / Re: Making Weapon icons
« on: March 27, 2011, 06:44:44 PM »
The .net framework is pretty crappy. I suggest getting the GIMP, which is what I use.

7977
Creativity / Re: The new and improved 3D model topic!
« on: March 27, 2011, 06:39:56 PM »
Works ingame, just gotta move the hub joints upward a little and get the tank turret going


Wow, all you did was make a copy of the default tank chassis and stretch a poorly mapped texture over it.



Also, indy, I see a lot of messiness face-wise on the stock of your gun.

7978
Modification Help / Re: Particle/Emitter datablock help
« on: March 27, 2011, 06:35:15 PM »

7979
Modification Help / Re: Help with discerning a brick's position
« on: March 27, 2011, 06:34:00 PM »
Doesn't work

7980
General Discussion / Re: The Blockland Bulletin
« on: March 27, 2011, 04:50:10 PM »
My god, enough with RoB!

3 out of 4 articles are about it, and it's loving annoying. There are more interesting things happening in Blockland.
If this continues, I won't read the Blockland Bulletin anymore. We don't all need to know about what happens inside a single server.

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