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Messages - Treynolds416

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8026
Nooo
i dint want scenic to win

:(

8028
Modification Help / Re: Iban Explains it All
« on: March 22, 2011, 05:53:11 PM »
Be sure to test your script with /getid  to make sure your getting the right answer.

so something like this:
/objtest
<some position>
/getid
< some id>
goto console:
echo(<some id>.getposition() );

do they match?

it also might be helpful to print the id and classname of the brick you found.  Then you know you got a real brick, and not something wierd.
Yes I've been doing that. It works perfectly for baseplates and the object is not found for any of the other bricks that I have tested. It matches up every time for the baseplates as well.

8029
Clan Discussion / Re: Carnage Film Studios (CFS) - Let's do stuff.
« on: March 22, 2011, 04:48:49 PM »
Overly dramatic? are you even sure what that means..lol i havent even done anything "Dramatic"
/facedesk

8030
Modification Help / Re: Iban Explains it All
« on: March 22, 2011, 04:45:56 PM »
I figured out the problem!

lilboarder's Object check is somehow corrupt. I have no idea why, but by removing it the script worked.

Here is the entire code I used for testing purposes:
Code: [Select]
function servercmdobjtest(%client)
{
ClientCmdCenterPrint("You activated the function", 3);
%obj = %client.player;
%scale = vectorScale(%obj.getEyeVector(),100);
%ray = containerRaycast(%obj.getEyePoint(),%scale,$Typemasks::fxBrickObjectType);

%brick = firstWord(%ray);
messageClient(%client,'',%brick.getPosition());
ClientCmdCenterPrint("It probably didn't work", 3);
}



Edit: Interesting.
It only seems able to pick up on baseplates.

When I try it on another brick the console says
Code: [Select]
Add-Ons/Script_Wiremod/server.cs (11): Unable to find object: '0' attempting to call function 'getPosition'
BackTrace: ->servercmdobjtest

8031
Clan Discussion / Re: Carnage Film Studios (CFS) - Let's do stuff.
« on: March 22, 2011, 04:18:44 PM »
I dont see any idiocy either :$ trey's just acting as most of the community does. Insult players for no reason...

You also appear overly dramatic.

If you want in to this clan, show us something nice. It's as simple as that.

8032
Suggestions & Requests / Re: Chicken Launcher (Already made)
« on: March 22, 2011, 04:15:55 PM »
I already know what is causing the unnecessary amount of polygons, and should be able to trim its number substantially.
Good.

And Tony, if the blast is strong enough to warp the metal, then no amount of bolts would keep it together.
Consider this philosophical discussion won.

8033
Suggestions & Requests / Re: Requesting two mods.
« on: March 22, 2011, 04:14:06 PM »
These aren't horrible ideas, but I think they would be a little unnecessary.

8034
Gallery / Re: [VIDEO] Flight
« on: March 22, 2011, 04:13:10 PM »
Cello9213
Cello => C3110 => xC3110x
Eksi 31 Tenex
Eksi Tenex
Eksi Teneks => Eksi Ten eks => Ek Si Ten
Eksi Siten Tenek
No fair, you have a primary source!

8035
Creativity / Re: The new and improved 3D model topic!
« on: March 22, 2011, 03:58:46 PM »
Anyone has the default models?

I really need em :c
Yah, one sec

Got em right here
Assuming you wanted everything I have, not including the player model.

8036
Clan Discussion / Re: Carnage Film Studios (CFS) - Let's do stuff.
« on: March 22, 2011, 03:53:36 PM »
You are currently an idiot in my mind. Show us something really amazing and then we'll see if I let you in.

8037
Clan Discussion / Re: Carnage Film Studios (CFS) - Let's do stuff.
« on: March 22, 2011, 11:34:02 AM »
And whats wrong with my previous post's?
Your general idiocy is apparent in every other one of your posts.

8038
Clan Discussion / Re: {K} Krypt - yet another new OP theme
« on: March 22, 2011, 11:33:18 AM »
New theme needs more transparent

8039
Suggestions & Requests / Re: Chicken Launcher
« on: March 22, 2011, 11:31:31 AM »
Then the chicken launcher wouldn't be strong enough to support itself and then explode!
Not if its made out of one piece of metal!

8040
Suggestions & Requests / Re: Chicken Launcher
« on: March 22, 2011, 11:23:10 AM »
Many.
But that's just the first look at the model. I'm not finished with it yet.
I think all of those rivets are unnecessary, you can just remove them.

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