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General Discussion / ► ROCKET RAIDERS ◄ - Base VS Base High-Flying Trailblazing Rocket-Only TDM
« on: March 31, 2015, 06:34:07 PM » ROCKET RAIDERS
[BETA]
WHAT IS IT?
Rocket Raiders is a team-based objective gamemode, where two teams of 16v16 are pitted against
each other in a high-flying rocket-only battlefield with the goal of destroying the other players Base.
Situated inside each base is a Core, the heart of the bases, and the gamemode itself. For a team to win,
they must destroy the enemy core. Though this is no easy feat, as it is protected by a shield and plays alike
HOW TO PLAY
Teams can win this gamemode by destroying the enemy core before the enemy destroys their core.
While in-game, your BottomPrint will show you vital information about the current round.
Each team starts with 100 Core Health.
Each time a core is hit, it loses 1 Core Health.
This only applies if the Shield isn't active.
Each team starts with 10 Shield.
Damage done to the shield regenerates every other second.
This only applies if the core hasn't been hit in the last 7.5 seconds.
At round start, the control point is neutral, showing blue and red equally.
Standing on the control point will push your color towards the rest of the bar.
When the control point is captured, your team will get a 15+ raise on your shield limit (25).
If you lose the control point with more than (10) Shield, your shield immediately gets set to (10).
RECALLING
Suiciding is removed from the gamemode. As a replacement, we've introduced Recalling
To recall, find a safe spot and Self Delete. This gives you a 5 second countdown, which can get cancelled by any movement.
after 5 seconds, you will respawn at your base.
PICTURES
Will put pictures here after the server has been up for a bit!
Credits
Armageddon - 5784
ottosparks - 10293
Bokeh - 5203
Skill4Life - 4382
Orion - 3599
myst - 13649
SERVER NOW OPEN
[BETA]
WHAT IS IT?
Rocket Raiders is a team-based objective gamemode, where two teams of 16v16 are pitted against
each other in a high-flying rocket-only battlefield with the goal of destroying the other players Base.
Situated inside each base is a Core, the heart of the bases, and the gamemode itself. For a team to win,
they must destroy the enemy core. Though this is no easy feat, as it is protected by a shield and plays alike
HOW TO PLAY
Teams can win this gamemode by destroying the enemy core before the enemy destroys their core.
While in-game, your BottomPrint will show you vital information about the current round.
Each team starts with 100 Core Health.
Each time a core is hit, it loses 1 Core Health.
This only applies if the Shield isn't active.
Each team starts with 10 Shield.
Damage done to the shield regenerates every other second.
This only applies if the core hasn't been hit in the last 7.5 seconds.
At round start, the control point is neutral, showing blue and red equally.
Standing on the control point will push your color towards the rest of the bar.
When the control point is captured, your team will get a 15+ raise on your shield limit (25).
If you lose the control point with more than (10) Shield, your shield immediately gets set to (10).
RECALLING
Suiciding is removed from the gamemode. As a replacement, we've introduced Recalling
To recall, find a safe spot and Self Delete. This gives you a 5 second countdown, which can get cancelled by any movement.
after 5 seconds, you will respawn at your base.
PICTURES
Will put pictures here after the server has been up for a bit!
Credits
Armageddon - 5784
ottosparks - 10293
Bokeh - 5203
Skill4Life - 4382
Orion - 3599
myst - 13649
SERVER NOW OPEN