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Messages - Custard

Pages: 1 ... 50 51 52 53 54 [55] 56 57 58 59 60 ... 179
811
Modification Help / Re: CityRPG
« on: January 13, 2012, 10:00:52 PM »
I really miss this, idk about you guys.
uhm, I think we can all agree.

812
Modification Help / Re: CityRPG
« on: January 13, 2012, 09:26:03 PM »
I am absolutely ecstatic! This sounds amazing~!

ooo I can't wait.

813
Modification Help / Re: CityRPG
« on: January 12, 2012, 08:05:24 PM »
also! If you're going to make roads randomly generate eventually, or grow depending on land bought, I'd suggest having pre-built civic buildings to generate as well. just another thing not to worry about.

personally, I love civil engineering and city development, so I could really help you in the public transportation field if you're to troubled to do it.

haha, I wouldn't go 133k bricks like my cityrpg though.

It was a cool city, and the server could support it, but I know you're all about the actual game.

either way, I'm excited. yay


814
Modification Help / Re: CityRPG
« on: January 12, 2012, 07:46:12 PM »
Criminal politics sounds extremely exciting.

but I've noticed the little hint of "anarchy" within the phrase.

what kind of anarchy could you be hinting to? political assassination? demotion? ;)

815
Modification Help / Re: CityRPG
« on: January 12, 2012, 06:24:30 PM »
ooo hello.

I love the mathematical value in your proportional thinking, Iban. It definitely stretches the fun.

for instance

Reward has to justify punishment.

absolutely.

There has to be some sort of incentive to committing crime, or no one would do it.

Incentives, that's the word. There has to be incentives everywhere.

keep developing. looks beautiful

816
General Discussion / Re: I need a good GUIest
« on: January 10, 2012, 08:10:51 PM »
You notice that it's all crossed out.
But you are, because you have done things to the Blockland that almost anyone can note.
You made Copymod, you made Ultimate Monster thing. You've done enough to get known in this community.
I dont understand why you are shocked about that.
but a ton of people on there haven't done anything.

soo, no.

817
General Discussion / Re: YorkTown95's CityRPG Server v2.
« on: January 09, 2012, 05:35:59 PM »
The thing I learned about triggers is that they're all easily contradicting, so you may have to make new ones. But I'm not an expert in the scripting field myself; It's just something I came across.

818
General Discussion / Re: YorkTown95's CityRPG Server v2.
« on: January 09, 2012, 05:29:20 PM »
I got the trigger issue fixed when I was working on factory lots. don't know how though.

819
Modification Help / Re: Pirate RPG
« on: January 09, 2012, 04:49:39 PM »
Heedicalking, this is perhaps the best project I've seen you pursue yet. please continue! I'm loving it.

820
General Discussion / Re: I feel good.
« on: January 09, 2012, 04:25:40 PM »
I've had 39 in my CityRPG. I can't summon any larger of a crowd.

821
Off Topic / Re: Sonic in a progressive commercial
« on: January 09, 2012, 12:50:46 AM »
Nintendo owns Sega. lol

822
Gallery / Re: Extremely large build contest.
« on: January 09, 2012, 12:47:41 AM »
What's up with you and community projects? You seem to be asking a lot out of the community as of late.

823
Drama / Re: loving internet drama
« on: January 08, 2012, 10:43:26 PM »
Guys why cant we all just get along Im so tired of the fighting!!!!!!!

LOL WHO AM I
but you said mean things about me in that one topic!

"custard always makes a fool of himself in every argument" :(

824
Drama / Re: loving internet drama
« on: January 08, 2012, 10:41:36 PM »
but can you sit him?
!

I don't know!

:(

825
Drama / Re: loving internet drama
« on: January 08, 2012, 10:38:00 PM »
Oh god I cant stand people like OP
I can't stand you.

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