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Messages - Plastiware

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121
Music / Re: Animusic - Pogo Sticks
« on: August 05, 2016, 12:33:47 PM »
It's funny the music video takes place in a Land of Blocks.

122
Creativity / Re: Game Design Megathread
« on: August 04, 2016, 09:20:28 AM »
Cop: "Cause of death?"

Detective: "Face print scratched right off."

Cop: "...Brutal."

123
Creativity / Re: Game Design Megathread
« on: July 31, 2016, 10:55:30 PM »
it seems that sometimes when i get to coding something, i always ridiculously forget up or always have to adjust one aspect to make another work. which may make my inexperience in coding forget up some part of my game. sometimes the tutorials i look up conflict with each other, which usually ends up with a broken mechanic that i have to redo completely, dropping something i've planned. do you guys have any tips for me and how i should carry out this game or any game in general? i want to understand before i end up trying to make a game that has no good future.

You have to have a solid understanding of the actual game logic behind whatever it is you're trying to do.  For this reason I have largely avoided tutorials (except for very specific technical aspects like 3D, data structures, surfaces, etc.) in my many years of Game Maker richardery.

Until you actually understand how to build the individual game elements yourself with your own knowledge of programming and logic, you should probably focus on making many small games.  That way the risk of monumentally loving yourself over before you even know what you did is much smaller, as you won't have to redo much from scratch.

Take me, for instance.  I've basically been richarding around in Game Maker on and off since I was in middle school (over 10 years ago!) and while I haven't produced much to actually show for all my work, I have completed a few really small minigames.  Currently I'm working on Chatters the Squirrel, and the development cycle has been long as I've been careful every step of the way to make sure that everything I implement will lay the groundwork for making later, related additions easier.  I'm sure that if you focus hard and make lots of small practice games, you can earn that knowledge and skill in a relatively short timeframe (ie, not 10 years).  Possibly even a few months!

124
Creativity / Re: Game Design Megathread
« on: July 22, 2016, 01:15:39 PM »
I grew up with a brother who was and is a pretty extreme programming nerd, so my standards for what's considered a "programming language" are kind of high.  It's all his fault.

125
Creativity / Re: Game Design Megathread
« on: July 21, 2016, 03:42:29 PM »
actionscript is a superset of ecmascript, so it's definitely a programming language. but I'm not sure what kind of "things that aren't really programming languages" you mean, because you can't very well make a game with HTML or YAML or something

Don't sweat it so damn much.  I was just trying to be as all-inclusive as possible by making it clear I was using the term loosely.

126
Creativity / Re: Game Design Megathread
« on: July 21, 2016, 02:22:54 PM »
those quotes are confusing. it would have been fine without them, but now I don't know what you mean by it, because you've added them

It's because I'm using the term "programming" loosely.  I don't know how close AS is to actual programming because I've never used it, and I'm including things that aren't really programming languages but which allow direct variable control.

127
Creativity / Re: Game Design Megathread
« on: July 21, 2016, 11:15:18 AM »
Yo! Beginner flash game maker here! I just started learning how to make a plat former and am able to successfully create a ground and jumping player. THEN I learned how to make an animated player with different animations for each action. I got it to work, but there are some problems. As in, things I don't know how to do.

1.) I made a falling animation, but don't know how to use AS to trigger it. Is there a funtion for if(falling) or something?
2.) I got my jumping animation to work, but it only works in one direction. Really stumped on this one, since I've experimented with the code for like a day now and just CAN'T get it to work in the other direction.
3.) I don't know how to stop an animation from happening once the player releases the button so that the idle animation can be played. For example, if I run right in the game and stop, the running right animation will still continue to play.  Is there a if (Key.isReleased(Key.Right) code I can use or something? If so, I could probably easily remedy this with a touchingGround instance right?

So yeah, that's all I wanna do for now. Set up a properly working, animated character. THEN I'l get to all the V-cam, enemy, health-bar, wnning level, stuff. I'm even planning on incorporating rag-doll effects into it. :) If'n you guys need the code, just let me know. I'd appreciate the help. From what I've seen here, this is probably child's play for you guys.

I know nothing about ActionScript, but if it's anything like other "programming" languages, you should be able to read the values of variables directly.  One easy way to detect if the player character is falling is if their Y speed is non-zero (specifically, whichever way is down.  In Game Maker, positive Y and vspeed values are down by default.)  If this is a platformer with acceleration and momentum, rather than one where you just start and stop, you could have the idle animation trigger when the player's X speed is below a certain threshold.  Hope this helps.

128
Blockland on Mobile: Now with 100% More Microtransactions!

Blockland has no microtransactions.  200% of zero is still zero.

129
Creativity / Re: Pixel Art
« on: July 11, 2016, 09:05:13 PM »
Watched the first two Indiana Jones movies recently, was inspired to sprite a li'l NES-colors Indy.


130
Forum Games / Re: draw a game hud and guess it 2: electric boogaloo
« on: July 11, 2016, 06:35:05 AM »

131
Creativity / Spiral Mountain except it keeps getting faster.
« on: July 07, 2016, 11:52:03 PM »

132
Forum Games / Re: HOW FAMOUS IS THE ABOVE USER
« on: July 07, 2016, 10:13:46 PM »
Middlingly, I'd say.  I've seen you host a thing or two, but I can't say I know you for much else.

133
Creativity / Re: Pixel Art
« on: July 07, 2016, 01:03:34 AM »
I just use Microsoft Paint.  I guess I don't really understand why you'd need anything better for pixel art.  Transparency schmansparency.  (I use Game Maker and Microsoft GIF Animator for animated GIFs though)

134
Forum Games / Re: Give Indiana Joe a face
« on: July 07, 2016, 12:32:08 AM »
No.


135
Forum Games / Re: Give Indiana Joe a face
« on: July 04, 2016, 07:49:54 PM »

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