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Music / Re: Animusic - Pogo Sticks
« on: August 05, 2016, 12:33:47 PM »
It's funny the music video takes place in a Land of Blocks.
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it seems that sometimes when i get to coding something, i always ridiculously forget up or always have to adjust one aspect to make another work. which may make my inexperience in coding forget up some part of my game. sometimes the tutorials i look up conflict with each other, which usually ends up with a broken mechanic that i have to redo completely, dropping something i've planned. do you guys have any tips for me and how i should carry out this game or any game in general? i want to understand before i end up trying to make a game that has no good future.
actionscript is a superset of ecmascript, so it's definitely a programming language. but I'm not sure what kind of "things that aren't really programming languages" you mean, because you can't very well make a game with HTML or YAML or something
those quotes are confusing. it would have been fine without them, but now I don't know what you mean by it, because you've added them
Yo! Beginner flash game maker here! I just started learning how to make a plat former and am able to successfully create a ground and jumping player. THEN I learned how to make an animated player with different animations for each action. I got it to work, but there are some problems. As in, things I don't know how to do.
1.) I made a falling animation, but don't know how to use AS to trigger it. Is there a funtion for if(falling) or something?
2.) I got my jumping animation to work, but it only works in one direction. Really stumped on this one, since I've experimented with the code for like a day now and just CAN'T get it to work in the other direction.
3.) I don't know how to stop an animation from happening once the player releases the button so that the idle animation can be played. For example, if I run right in the game and stop, the running right animation will still continue to play. Is there a if (Key.isReleased(Key.Right) code I can use or something? If so, I could probably easily remedy this with a touchingGround instance right?
So yeah, that's all I wanna do for now. Set up a properly working, animated character. THEN I'l get to all the V-cam, enemy, health-bar, wnning level, stuff. I'm even planning on incorporating rag-doll effects into it. :) If'n you guys need the code, just let me know. I'd appreciate the help. From what I've seen here, this is probably child's play for you guys.
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