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Messages - Plastiware

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2401
Suggestions & Requests / Re: Damageless "Weapon"
« on: January 25, 2012, 01:43:06 PM »
Bump.  If anyone knows of a highly-rapid, perfectly-accurate weapon, preferably one that doesn't make a lot of noise, let me know.

2402
Suggestions & Requests / Re: Damageless "Weapon"
« on: January 24, 2012, 12:07:55 PM »
Sorry for the double post, but Space Guy's laser pointer doesn't do the trick.  For some reason, it doesn't activate OnProjectileHit events as advertised.

2403
Suggestions & Requests / Re: Damageless "Weapon"
« on: January 24, 2012, 12:30:46 AM »
In hindsight, it doesn't need to be non-damaging.  I can just use SpaceGuy's laser pointer.  Thanks, Thorax!

2404
Suggestions & Requests / Re: Damageless "Weapon"
« on: January 24, 2012, 12:24:37 AM »
Modify SpaceGuy's laser.

I would if I knew jack stuff about creating or modifying addons.

2405
Suggestions & Requests / Re: Damageless "Weapon"
« on: January 23, 2012, 11:53:11 PM »
..Uh, the default gun is perfectly accurate..

Today I learned...

Besides, to have a 'gun' shoot that many projectiles to become a beam doesn't work.
There's a limit to how fast it can fire. No where near beam like.
..Ive tried..

It doesn't have to be beam-like by any means, but it should be at least twice as fast as Marcem's assault rifle.

2406
Suggestions & Requests / Re: Damageless "Weapon"
« on: January 23, 2012, 11:47:43 PM »
So default gun with 0 damage.

The default gun is neither rapid nor perfectly accurate, though it is pretty damn accurate.

Have you seen the v8 paintball gun? It's silent with a laser sight and it paints bricks from a distance.

Has anyone ported it?  Also important, does it active OnProjectileHit events?  I know some weapons, such as the minigun that mysteriously showed up on Badspot's server, don't.

2407
Suggestions & Requests / Damageless "Weapon"
« on: January 23, 2012, 11:33:47 PM »
What I'm asking for is oddly specific, but should be pretty easy for anyone who actually knows what they're doing (read:not me).  For something I'm making, I need a "weapon" that very rapidly fires small, fast, long-range, no-gravity, zero-damaging projectiles with perfect accuracy.  Ideally, it would look like a paint can, and the projectiles would be laser-like and silent.  If you need a name for it, just call it the Cursor.

2408
AoT General / Re: Guide to Values of Dropped Gold
« on: January 07, 2012, 10:23:32 PM »
if you drop ten billion gold it turns into a gold fort and you can hide in it and play house with your golden ken doll and golden barbie doll

And then someone touches your fort and it disappears.

2409
AoT General / Guide to Values of Dropped Gold
« on: January 04, 2012, 04:28:38 PM »
I was somewhat fascinated by the way different values of dropped gold look, and I made this for some reason.


2410
AoT General / Re: [V3] Antares's Age Of Time server
« on: January 03, 2012, 10:55:09 PM »
I tried out this server today.  Nobody was there.  What gives, people?

On an unrelated note, some idiot left 1,000,000 gold inside Krull's Armory.  I knocked it out with a fireball and now I'm filthy stinkin' rich.

2411
AoT General / Re: Why did badspot end development to Age of Time?
« on: January 03, 2012, 01:06:28 AM »
He never added male models because women have exposed breats when not clothed, therefore men must have richards, and that would be very weird.

I don't follow your logic here.  The women in AoT don't have vaginas, so why would the men have richards?

2412
999

Edit: Dammit.

2413
Obligatory post to move thread closer to 1000th page.

2414
AoT General / Re: Music Script?
« on: February 17, 2011, 06:41:52 PM »
Already done it myself.

Thanks, it works beautifully.  I think I may even know how to add my own conditions.

2415
AoT General / Music Script?
« on: February 17, 2011, 11:07:48 AM »
I was wondering if it would be possible to make a script that plays music (probably in .ogg format) depending on your location.  If it is possible, could someone make it?  It would be pretty awesome.

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