2417
« on: November 01, 2010, 03:31:16 PM »
This would probably be ridiculously complex, and I don't know if it's something Torque is even capable of. Basically, water that isn't transparent, undulating bricks. More specifically, has a fog effect, getting more opaque the thicker a body of water is; more transparent when viewed straight-on, more reflective when viewed at an angle; and refraction. If you don't know what I'm getting at, look at the water in Half-Life 2. The game's already six years old, but it was one of the first games to have water that actually looks like water, and it looks great.
Edit: I forgot to add that if this IS possible, there would be options if you want this effect to apply not at all, to map water, or to all water (including water bricks).