Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dalek

Pages: 1 ... 4 5 6 7 8 [9] 10
121
Modification Help / Making custom bricks
« on: July 13, 2009, 11:26:06 AM »
I want to make new bricks, not props, custom bricks that you can build on top of, i have a few questions. Do the bricks need a collision mesh around them, are there joints you need to put on them in order to be able to build on top of them, if so what do you name them.

122
Add-Ons / Re: Slingshot
« on: July 13, 2009, 10:30:42 AM »
Is this the first add-on you've posted? It's really good :D
Yes it is, and i appreciate the good feedback

123
Add-Ons / Re: Slingshot
« on: July 12, 2009, 09:37:15 PM »
He does? I never pay attention to small details like that.
I never knew it either, never thought about it.

124
Modification Help / Re: Vehical Wheels
« on: July 12, 2009, 09:16:13 PM »
bump

125
Modification Help / Vehical Wheels
« on: July 12, 2009, 08:57:05 PM »
Ive Modeled a new car and Ive Put the wheel joints (hub0, hub1, ect...) but the cars custom wheels wont show up, are there any joints or collision meshes i need to put on the wheels for them to show up

126
Add-Ons / Re: Slingshot
« on: July 12, 2009, 07:40:22 PM »
lol pacman.... you pwn! DL :cookie: :cookieMonster:ing
please no emotes, you dont know what they mean

127
Modification Help / Fists help
« on: July 12, 2009, 06:50:48 PM »
Im going to start making fists which hide the hand nodes and have animations (because im tired of the crap fist weapon). Would someone tell me how to make a models color the same color of his hand, for example: you change your hand color and your weapon changes to the same color as your hand. i tried looking in the skis script but i couldnt find it.

128
Add-Ons / Re: Slingshot
« on: July 12, 2009, 05:55:38 PM »
Wait, if it's a Deku, does it stun?
Deku seeds dont stun, Deku nuts do

129
Add-Ons / Re: Slingshot
« on: July 12, 2009, 05:07:02 PM »

130
Add-Ons / Slingshot
« on: July 12, 2009, 05:04:52 PM »
This is a slingshot ive been working on for a while. Its model was based off of the LOZ Ocorina of Time slingshot.

Features:
*custom CI/icon
*custom sounds
*two click fire (click once to pull back and again to fire)
*animation







Download
http://www.mediafire.com/?kyitxbjhm2h

131
Modification Help / Re: Sound problem
« on: June 27, 2009, 02:19:39 AM »
neither is seedhit sound

132
Modification Help / Re: Sound problem
« on: June 27, 2009, 02:14:31 AM »
pullback sound isnt working

133
Modification Help / Re: Sound problem
« on: June 27, 2009, 02:10:48 AM »
isBallistic         = false

You did add a semicolon after that right?
ya i just fixed it, and i figured out i forgot a semicolon after slingshotpuullsound

134
Modification Help / Re: Sound problem
« on: June 27, 2009, 02:07:59 AM »
Code: [Select]
Loading Add-On: Weapon_Slingshot (CRC:1034347425)
Add-Ons/Weapon_Slingshot/Weapon_Slingshot.cs Line: 218 - Syntax error.
>>> Some error context, with ## on sides of error halt:
   explodeOnPlayerImpact = true;

   explodeOnDeath        = true; 



   armingDelay         = 0;

   lifetime            = 4000;

   fadeDelay           = 4000;   

   bounceFriction      = 0.0;

   bounceElasticity    = 0.0;   

   isBallistic         = false

   gravitymod ##=## 2.0;





   hasLight    = false;

   lightRadius = 3.0;

   lightColor  = "0 0 0.5";



   muzzleVelocity      = 65;

   velInheritFactor    = 1;



   uiName = "Seed";

};





//////////

// item //

//////////

datablock ItemData(SlingshotItem)

{

^category = "Weapon"; 
>>> Error report complete.

ADD-ON "Weapon_Slingshot" CONTAINS SYNTAX ERRORS

You missed a semicolon, so there is a syntax error.
still doesnt seem to work

135
Modification Help / Re: Sound problem
« on: June 27, 2009, 02:01:44 AM »
Code: [Select]
Loading Add-On: Weapon_Slingshot (CRC:1034347425)
Add-Ons/Weapon_Slingshot/Weapon_Slingshot.cs Line: 218 - Syntax error.
>>> Some error context, with ## on sides of error halt:
   explodeOnPlayerImpact = true;

   explodeOnDeath        = true; 



   armingDelay         = 0;

   lifetime            = 4000;

   fadeDelay           = 4000;   

   bounceFriction      = 0.0;

   bounceElasticity    = 0.0;   

   isBallistic         = false

   gravitymod ##=## 2.0;





   hasLight    = false;

   lightRadius = 3.0;

   lightColor  = "0 0 0.5";



   muzzleVelocity      = 65;

   velInheritFactor    = 1;



   uiName = "Seed";

};





//////////

// item //

//////////

datablock ItemData(SlingshotItem)

{

^category = "Weapon"; 
>>> Error report complete.

ADD-ON "Weapon_Slingshot" CONTAINS SYNTAX ERRORS

You missed a semicolon, so there is a syntax error.
ok thanks space guy

Pages: 1 ... 4 5 6 7 8 [9] 10