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Modification Help / Re: Lego Weapons Pack
« on: August 02, 2009, 08:23:37 PM »A flail would even be possible
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A flail would even be possible
Star wars weapons: Lightsaber, blasterThere are alot of lego star wars blasters, also the ewok slingshot, wookie crossbow, and jawa gun that stuns people.
Indiana Jones weapons: whip
Lego Batman weapons: Batarang, Joker's gas-bomb thing, other villain weapon
Lego Knights Weapons: Axe, Lance, Scythe, Spiky-Ball-On-Chain (Forgot what it's called), Shield
Lego Pirates Weapons: Musket, telescope (can be used and then thrown)
Lego Power Miners Weapons: Drill, Dynamite, Jackhammer, Pickaxe
Lego City Weapons: Bat, Heedicalking's gun, handcuffs (prevents player from using items for a couple of seconds when hit/put on)
Anyway, I made this due to boredom a while back.I like it.
The coordinates would need to be larger. I'm not sure what'd happen if the size entered didn't match what the actual size is, but I'd imagine it would cause collision issues with both objects and other bricks, and defining a collision mesh wouldn't do much to help you there because it would need to be the size entered.Yes im sure if i study it enough, i will understand a pattern. If only Space Guy would read this.
For your first attempt I'd recommend doing what I did and making a 4x4 vehicle brick to get a basic understanding of how it works, although I admit .blbs still seem like scary files. Practice, practice, practice.
THAT DOESNT HELP ME come on just somebody give me a tutorial or something!!Scripting and modeling is a process which takes time and effort, something we don't want to teach to someone who just asks and expects a stranger to show them.
It is you starfish!Do the research and you will find it was in the wrong section before starfish