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Messages - Dalek

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91
Modification Help / Playertype lod
« on: July 22, 2009, 07:21:32 PM »
Besides the collision which lod is -1, what do you need to set the lod to for the player shapes in ms3d.

92
Modification Help / Re: animation name
« on: July 22, 2009, 02:36:44 PM »
Activate

93
Modification Help / Re: Playertype animations
« on: July 22, 2009, 02:36:03 PM »
locking

94
Modification Help / Re: Playertype animations
« on: July 22, 2009, 11:56:39 AM »
One more thing, do the joints need to be connected or seperate in playertypes

95
Modification Help / Re: Playertype animations
« on: July 22, 2009, 11:55:12 AM »
While the DTS is loaded, at the bottom theres "Nodes" selection pop down menu, click one and it'll show you where it is.
Thank you

96
Modification Help / Re: Playertype animations
« on: July 22, 2009, 11:44:53 AM »
Get this http://www.garagegames.com/products/showtoolpro

Download the demo and study the blockland playertype (simply called m.dts). The .dts and all the .dsq animation files can be found in Blockland\base\data\shapes\player.  Also I'm not entirely sure whether the number of frames matter unless you plan to blend animations, but even then I can't see how that would matter.
Is there a way to click on a joint in the display and see what its name is

97
I know that but I find it quite annoying.
How are blender animations made, it sounds easier than ms3d

98
In milkshape you cannot have 2 animations to my knowledge. All your animations have to be put on that one animation track. For playertypes, I use Blender due to the ability to have multiple animations.
It is possible to have multiple animations on ms3d, milkshape allows you to select the frames you want for a specific animation and name them. Allowing you to have a shoot and reload animation or a root and a walk Animation.

99
Modification Help / Re: How do i make add-ons?
« on: July 19, 2009, 10:45:27 PM »
Scripting is something you can learn by starting small, I started with a colorset which is just shades of red, blue and green.

100
Modification Help / Playertype animations
« on: July 19, 2009, 10:40:23 PM »
I have been tweaking with player types for a few days, and i need to know if there is a source i could use to see how many frames the animations for the root, walk, activate, ect... need. If anyone knows of a source could they give me the link to it.

101
How do I "hide the hand node"?
Read scripts which hide nodes

102
Suggestions & Requests / Re: metroid gun
« on: July 19, 2009, 10:20:55 PM »
This belongs in Suggestions and Requests

103
Clan Discussion / Re: The Etob, everything, anything.
« on: July 15, 2009, 09:04:40 AM »
Updated the front page. Made it look more organized.
New builder too

104
Add-Ons / Re: Slingshot
« on: July 15, 2009, 08:57:53 AM »





ontopic: I just love the model
Thank you

105
General Discussion / Re: Change RTB name
« on: July 14, 2009, 04:27:23 PM »
I don't know if this is the right section, I couldn't seem to find one that matched my topic.

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