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Modification Help / Playertype lod
« on: July 22, 2009, 07:21:32 PM »
Besides the collision which lod is -1, what do you need to set the lod to for the player shapes in ms3d.
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While the DTS is loaded, at the bottom theres "Nodes" selection pop down menu, click one and it'll show you where it is.Thank you
Get this http://www.garagegames.com/products/showtoolproIs there a way to click on a joint in the display and see what its name is
Download the demo and study the blockland playertype (simply called m.dts). The .dts and all the .dsq animation files can be found in Blockland\base\data\shapes\player. Also I'm not entirely sure whether the number of frames matter unless you plan to blend animations, but even then I can't see how that would matter.
I know that but I find it quite annoying.How are blender animations made, it sounds easier than ms3d
In milkshape you cannot have 2 animations to my knowledge. All your animations have to be put on that one animation track. For playertypes, I use Blender due to the ability to have multiple animations.It is possible to have multiple animations on ms3d, milkshape allows you to select the frames you want for a specific animation and name them. Allowing you to have a shoot and reload animation or a root and a walk Animation.
How do I "hide the hand node"?Read scripts which hide nodes
Updated the front page. Made it look more organized.New builder too
Thank you
ontopic: I just love the model