efhunter zone TTT is a Trouble in Terrorist Town server created by efhunter (Zaure on the forums)
74.201.57.229:27015
With exception to the Headcrab Artillery weapon, efhunter himself codes the items used on the server.
Custom Traitor Items
Barrel Deployer - Create ambushes or make those idiots who carry explosive barrels around bring it into a group. It is mainly used for setting traps around corners so when people come by you can blow them to hell and back! Can be combined with the Jetpack to fire barrel missiles while flying with it's secondary fire. 5 barrels per weapon, rebuyable. Occupies primary equipment slot. Cloaking Device - Dissapear from the prying eyes of innocents! Vanish completely into nothingness, turn invisible! Be careful though, cloaking/decloaking makes a loud sound. You can only move while crouched when cloaking too, if you try to move otherwise you uncloak. Buy a disguise with this to hide your name from appearing if someone mouses over you. Spending just 1 credit is risky, buy the disguise with it! Taunting the innocents with Father Grigori's laugh is also possible with the secondary fire function. Infinite uses, not rebuyable. Occupies secondary equipment slot. Decimator G3SG1 - A very useful weapon. 4 shot semi-automatic sniper dealing 70 damage headshot and 35 damage bodyshot. Uses standard rifle ammo, not rebuyable. Occupies the primary equipment slot of your inventory so you can carry a primary weapon of your choice alongside it. Headcrab Artillery - Look out above! If there is a path from the sky to the location you order the strike, a headcrab canister will smash into the ground there from the heavens. Kills/heavily wounds people nearby the impact zone. 2-5 second delay before impact. Be careful where you discard it because it can be scanned for DNA! 1 use per weapon, rebuyable. Occupies primary equipment slot. Jetpack - Soar through the skies and rain death upon the innocent! Be careful though, everyone will know you're a Traitor if they see you with this equipped! Infinite flight time, you can switch weapons while it is equipped. Use it for escaping a chase or getting to high places quickly. Very useful when there are few innocents left and getting called out isn't a problem. Can be combined with the Barrel Deployer to fire barrel missiles while flying with it's secondary fire. Not rebuyable. Occupies secondary equipment slot. Kung Fu - You watch a lot of fighting films and want to become a Kung Fu master? With this ability purchased you can left click while holstered to knock the current weapon out of somebody's hands. Right click to kick them backwards (crouch and kick upwards at them to send them flying). Poison Crossbow - Utilized mostly at close to medium ranges, the poison spread on the bolt of this crossbow is very deadly and will ensure the victim's death unless they get a special antidote from the Detective before it's too late. Unfortunately, the poison weighs down the bolt so it is much harder to shoot accurately at long range. You will have to account for gravity when using this. It comes with one poison bolt that can be picked up again if you miss. Not rebuyable. Occupies primary equipment slot. Revival Stick - Has your Traitor buddy got himself killed and you could really use an extra hand? Then bring him back to life with the Revival Stick! It has 1 use and will revive a dead Traitor corpse upon hitting it. Take note though, you don't want to do this in public where people can see. The revived Traitor will look like a zombie and if he has been IDed, his name will appear back under the alive section in the scoreboard and red. There are 3 tiers of revival: First revive, you get a regular zombie. Second revive, you get a Super Zombie which has 225 health and has a fast zombie model. Third revive, you can choose to make either a Wraith or an Alien. Wraiths fly around slowly with a knife and can become ethereal, allowing bullets to phase through them while motionless. Aliens get laser weaponry, can crouch as fast as they can run, can jump higher, and have an "Ice Stare" ability which can freeze people for 3 seconds (7 second recharge). Not rebuyable. Occupies your primary equipment slot. SG-552 - Dedicated assault rifle for Traitors which is a mix of the M16 and MAC10. Not very useful unless you need to get another weapon quick (example: sniping and someone spots you and runs towards your position. You only have a rifle and they have an M16. No other weapons in sight. You'd best get this to save yourself). You will be recognized as a Traitor if you pull this out in public. Uses standard MAC10 ammo, 30/60 max ammo. Not rebuyable. Occupies your primary weapon slot. Silenced Rifle - Silenced Pistol isn't ranged enough for you? Well, you're in luck, the Silenced Rifle has a 10 shot, non-refillable ammo capacity and shares the same statistics of a Rifle except it is silenced. Do not pull this out around innocents or you will get noted as a Traitor. Not rebuyable. Occupies your primary weapon slot so it'll look very suspicious if you refuse to show your primary weapon.
Custom Detective Items
Hellfire MP5 - Is the UMP not your style? You want to just have full force at the risk of being shot back, the enemy not getting disoriented? Well then the Hellfire MP5 is for you. It fires off it's 20 round magazine VERY quickly so you better have good aim. If your aim is off for a split second, you're dead because that Traitor will not die in time. Uses standard MAC10 ammo, 20/60 max ammunition, not rebuyable. Occupies your primary equipment slot. Poison Antidote - If one becomes poisoned by the bolt of a Poison Crossbow, consuming this antidote will cure them. Rebuyable. Occupies the secondary equipment slot. Shielder - Scared of bullets? Well, you're in luck because Detective HQ has developed this for just for people like you! When equipped, it casts a big bullet-stopping energy shield in front of the user. Your back is exposed though and the shield can only be maintained by keeping the Shielder equipped. The second you switch weapons, the Shield goes down. Very useful if there is a sniper and you need cover quick. Not rebuyable. Occupies the primary equipment slot. Super Detective Pill -Consume this when a Wraith/Alien appears to stand a chance against their unholy retribution. Super Detectives look like G-Man and have an Incendiary Deagle (0.1 second slower), Super H.U.G.E-249 (infinite ammo, less spread) and Super Taser (victims spaz out for 2 seconds, 0.5 seconds faster). Not rebuyable. Occupies the secondary equipment slot. Taser - Do you have trouble getting headshots? Do you like assisting in kills? Use the Taser to disorient and cause the victim to drop his current weapon, rendering him defenseless temporarily while your teammates can open fire without danger. Not rebuyable. Occupies the primary weapon slot. Weapon Scanner -Utilized up close, this scanner can detect the secondary and primary weapons of people. It can also detect knives and C4. Rebuyable. Occupies the secondary equipment slot.
Unique Items & Appearances
There are a few unique items only seen on certain maps and their location is for you to find out!
AWP - 5 shots, instant kill chest or above. Appears on ttt_crummycradle_a4 and ttt_rooftops_a2. Grenade Launcher - Fires explosive grenades that detonate after 2.5 seconds. 4/12 max ammunition, ammo is rare and scattered on the map. Appears on ttt_67thway_v3. Incendiary Shotgun - Same statistics as a shotgun except it's pump action and the pellets are incendiaries. Appears on dm_richland. Quadshot P228 - A shotgun inside a pistol that fires 4 pellets per shot. Uses standard shotgun ammo, 6/24 max ammunition. Appears on ttt_rooftops_a2.
RDM Police Equipment
There are no mere "admins" on this server. We have our own RDM Police force who are equip with the most powerful of all weapons and equipment to destroy the RDMer threat. Please do not interfere with RDM warrants being carried out by your fellow officers. You may see them using the following equipment:
Ban Gun - Those who have seen this weapon in action know it is no mere red painted Deagle. It fires barrel projectiles bigger than the gun itself which can be very dangerous if you are caught in the crossfire. When the safety is flicked off, the barrels shot out of this gun will ban whoever is hit by them. With the safety on, they will only kick the victim. Standard weapon of the RDM Police. Occupies secondary weapon slot. RDM Police Helicopter - Only to be called upon in serious cases of crowd control and massive amounts of RDM, this is the most powerful piece of equipment currently available to the RDM Police. Packed with a minigun, ban cannon, and barrel missiles, it can handle any situation quickly and efficiently. Do not shoot at it unless you have a death wish.
At efhunter zone TTT, we have our very own currency! Called efhunter points, you can buy only the very best tier of hats available! You gain 85 efhunter points per 5 minutes. Come take part in the efconomy!
Donating gives you access to: votekick, voteban, reserved slots, your name in the MOTD, and titles! (When they're not broken.)
You also get 10k efhunter points per $5!
Oh, and by the way, we have giant anime girls. Beat that.
Yes, a 3rd topic was necessary.