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Topics - MARBLE MAN

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31
General Discussion / Question about an add-on release
« on: May 03, 2013, 07:31:52 PM »
Not sure if this belongs in General Modification Help, General Discussion, Modification Discussion or whatever, so I'm putting it here.

I have created a script that lets a user clone the colorset of a server they are on once they spawn. This script does nothing to harm the server, and was never intended to harm the server.

Is it unsafe/bannable to post an add-on that does this?

Am I allowed to have the add-on write Colorsets to folders?

Posted Add-on Topic

32
Modification Help / [Resource] ord and chr
« on: April 28, 2013, 01:58:23 PM »
function ord(%c)
{
   %asciimap  = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMN" @
                "OPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~";
   %ascii = strPos(%asciimap,%c) + 32;
   return %ascii;
}
function chr(%c)
{
   %asciimap  = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMN" @
                "OPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~";
   %char = getSubStr(%asciimap,%c-32,1);
   return %char;
}


ord("a"); returns 97, the number value of "a"
chr(98); returns "b", the character value of 98

It might already be out there, but whatever

33
Modification Help / Sim Diamond Hat
« on: April 25, 2013, 05:34:47 PM »

It's a sim diamond that mounts to your head

not sure if I should release because of lack of effort when I made this

34
Add-Ons / Sound Related Add-ons
« on: April 24, 2013, 09:17:02 PM »
Automatic Sound to Command
MARBLE MAN

Tired of not knowing how to script sounds into commands, ok whatever...

Loads every sound with this format into a command
Quote from: SoundCommand_Filename.zip
Quote from: sounds.txt
soundname
otherSoundName
AFPISHF
AFPISHF.wav
otherSoundName.wav
soundName.wav
Will load commands
/AFPISHF
/soundName
/otherSoundName
that will play their corresponding sounds
example file in downloads

Files CAN NOT HAVE SPACES, text in sounds.txt CAN NOT HAVE SPACES and MUST HAVE A SOUND.WAV TO GO WITH IT

>>Download<<
>>Download Sound Example<<
Commands in Example:
/popOne
/popTwo
/levelUp
/levelComplete

TF2 Sounds in wav form:
http://www.youtube.com/user/Darkrai64#play/uploads

Sound command (kinda) suggested:
http://forum.blockland.us/index.php?topic=226782.0

This was originally part of that mega thread
Please don't put whole songs in this



Music Looping
MARBLE MAN

REQUIRES http://forum.blockland.us/index.php?topic=141237.0
Adds an event and a script to go to the next song in a minigame or not.

To Use:
onActivate > Brick(music only) > nextSong
-Will set the brick music to the next song (not the next one you set, but 0 on the list)
OR
/resetminigame
WITH 2dMusic
Will play a new song in a loop until the minigame rests again.
This requires the 2d Music player thing

>>Download<<
Download System_2dMusic



RandomMusic Events
MARBLE MAN

Adds an event that makes players/bricks have random music!

To Use:
onActivate > Brick(music only) > setRandomMusic
onActivate > Player > setRandomMusic
onActivate > Player > stopMusic

>>Download<<

35
Modification Help / PVP Arena (0 Bricks!)
« on: April 24, 2013, 12:50:33 PM »
Once again, a no-brick gamemode by MARBLE MAN

A picture of the arena


A picture of the things you can buy


A picture of a battle in progress

How this works
Players spawn with a sword
Each Match (60 seconds max, 2 seconds min), starts with 2-6 people at random
It gives you 10 seconds to look around, then 60 seconds to fight it out
Each kill rewards with 1 points, and winning a round rewards with 5

Rocks spawn randomly each round, and players spawn randomly

There are 2 seconds after starting where everyone is invincible

Upgrades:
($10) +5% defense - Only recieve 100-% (90% max)
($10) +5% Damage - Deal 100+% damage (inf max)
($15) Bow - 20 damage each arrow
($35) Spear - bugged, so you can't buy this ATM

Plans:
Each hour, if there are 10+ people, a tournament will be held
More weapons for the arena
Bot V Player

36
Modification Help / Muliple Objects With the same name [Solved]
« on: April 21, 2013, 07:20:27 PM »
  %list="";
   %group = %obj.getGroup();
   %name  = %obj.getName();
   %count = %group.NTObjectCount[%name];
   for(%i=0;%i<%count;%i++)
      %list=%list@%group.NTObject[%name, %i].getID()@" ";
   %list=trim(%list);

37
Modification Help / Help finding the source of a problem [solved]
« on: April 18, 2013, 09:36:41 PM »
Fixed, nvm
-codesnip-

38
Suggestions & Requests / Taking Requests
« on: April 12, 2013, 11:36:16 PM »
I'm so bored, and I have nothing to code badly, so I want you guys to tell me what to code
Also, i will model and stuff.
I'm not making any vehicles, only scripts

i'll stop accepting on monday because school

39
Modification Help / Castle Defender (0 Bricks!)
« on: April 01, 2013, 11:12:43 PM »

Picture of castle with forest


Picture of Archer upgrade


Picture of mage upgrade


Picture of upgrade station


A busy server

/BreakVote Name
to pick the person to buy the upgrades

/break yes/no
Vote for person

Waves increase in length, bots spawn faster for each wave
For each level, bots do more damage
Masons heal the castle
Levels add max health
Archers defend
Mages defend
Health adds health to the castle (but not increase max)
0 Bricks, can't save this without some special code (which won't do anything)
Currently about 1050 lines of code (in 1 file, teehee)

It is extremely hard, and many people get frustrated
 
Not sure if I should privately release this
or publicly release this

Against public because "Less original servers"
Against private because "Annoying people annoying me"

Ask any questions, might not get to them immediately
Server is 100% automatic, and requires no host to be online
[img ]http://69.64.43.11/server-status.php?t=3&a=99.64.96.185&p=28000[/img]

added info button
bigger map
more trees
mini trees (1 per client)

New Version:

New Map


Mage Upgrade


Archer Upgrade


Enemy Archer


Enemy Breaker


Mini Tree (useless)

Archers/Mages/Walls:
Click the button to spawn one
Walk around until you have found a good location
Click again, anywhere, to place it

Masons:
Click the button to receive one.
Masons heal the castle, more masons = more health

Levels:
Levels increase the height of the castle, and the max health
You will have to regenerate health
  
Buying:
A buyer is picked randomly at the beginning of a game
/breakvote name to pick a buyer
buyers are in charge of purchasing
If you are not a buyer, you can only click the castle and info button
However, if you use the command, /myMoney, You can purchase with your own points
  
Enemies:
Breakers - walk up to the castle and attack it
Archers - walk up until castle is visible, shoot arrows, Unlocked at wave 6
Sprinters - dash up to the castle and attack it, Unlocked at wave 11
Enemy damage increases by 0.1 each wave
  
Misc:
/minitree name to spawn a miniature tree
mini trees serve no purpose..
/miniarcher name to spawn a miniature archer
mini archers only look cool...
/mymoney to use your own points
  
Gameplay:
Use your bow and sword to stop the enemy bots from attacking your castle
Each wave, there are more bots for longer time
Use archers/mages/walls as defense to stop the enemies
If you fail to defend your castle, it will fall
Masons are used to heal the castle, get plenty of them!
Click the castle to get back up
/commands for a list of commands

Commands:
/commands - list of commands
/info - above
/mymoney - lets only you use your score
/breakvote name - start a vote
/buyer yes/no - vote
/minitree name - create a mini tree
/miniarcher name - create a mini archer



40
Off Topic / Strange Part of Youtube thread
« on: March 31, 2013, 12:11:43 AM »
Share links of videos you "accidentally" found when you browsed youtube for 5 hours that one time and ended up with something like people being cut open and worms and stuff...

nothing nsfw please.....

Rule:
Post something stranger/funnier than the thing the last person posted


http://www.youtube.com/watch?v=PBwqMUUGp3c

41
Modification Help / ProjectileData::Damage is having issues
« on: March 05, 2013, 08:15:06 PM »

datablock ProjectileData(pepperSprayPaintProjectile) {
   className = "Projectile";
   scale = "1 1 1";
   Explosion = "pepperSprayPaintExplosion";
   hasLight = "0";
   lightRadius = "1";
   lightColor = "1.000000 1.000000 1.000000 1.000000";
   hasWaterLight = "0";
   waterLightColor = "1.000000 1.000000 1.000000 1.000000";
   isBallistic = "0";
   collideWithPlayers = "1";
   velInheritFactor = "0";
   muzzleVelocity = "20";
   restVelocity = "1";
   lifetime = "300";
   armingDelay = "0";
   fadeDelay = "0";
   directDamage = 0;
   directDamageType  = $DamageType::Direct;
   radiusDamageType  = $DamageType::Radius;
   explodeOnDeath = "0";
   explodeOnPlayerImpact = "0";
   bounceAngle = "0";
   minStickVelocity = "0";
   bounceElasticity = "0";
   bounceFriction = "0";
   gravityMod = "0";
};

function pepperSprayPaintProjectile::Damage(%this,%obj,%col,%fade,%pos,%normal)
{
   if(%col.getType() & $TypeMasks::PlayerObjectType)
   {
      %col.setWhiteOut(1);
      %col.setDamageFlash(1);
      %col.setTransform(%col.getPosition() SPC eulerToMatrix(getRandom(0,360) SPC getRandom(0,360) SPC getRandom(0,360)));
   }
}


for some reason, It won't call the pepperSprayPaintProjectile.Damage function when I hit other players in minigames...
This works with other weapons I have made, but not this one.. Why? How can I fix this?

42
Suggestions & Requests / Forum Suggestion - Sage feature
« on: March 03, 2013, 09:01:36 PM »
When a post is > 2 weeks old, I think it should tell the user that they will be bumping a topic and give them an option to not bump the topic when posting
ALSO
a check box that would stop the topic from being bumped when you post.
it would be automatically enabled for "too long ago" posts

43
Suggestions & Requests / Accepting Requests [Locked]
« on: February 28, 2013, 07:36:38 PM »
Things to know before posting:
1. Check to see if this has already been made
2. Check to see if this has already been suggested, and read responses
3. Before posting here, make sure you haven't posted on any other accepting request threads
4. If you happen to post your suggestion on another accepting request thread, I will abandon it OR Post what I have made.
5. If your add-on requires a model, GET THE MODEL
6. If your add-on requires a sound, GET THE SOUND
7. There is a small chance that I will actually model you something or fetch you the sound. (~5%)
8. If I decline it, it will not be revived.
9. I won't make anything I feel is obscene. (eg. Genitalia Weapons)
10. Please, do not post, "What about my suggestion?" more than once

I don't care why you want me to make you a "Stapler Grenade" or "Inflatable candle"
Just describe what you want

If you can code it better, you make it

44
I am bored occasionally and I want to make even more add-ons/scripts
please post small requests for stuff like:
"I want a rainbow item thing that makes me teleport" - Stephen portele
or
"I think you should make a trap chest brick that blows up in my face when i try to open it :c" - Charlie Longlife
or
"u shud totly mke em a nevent dat maks a plyr do a namedistance" - Intellegent Man
You should totally make me an event that makes a player change their Shape Name Distance

I might also make it if you happen to post here, but I will be checking here too! I will might stop accepting requests after 2/23/13
because Yeah...
Don't vomit up a list to make other people compelled to make bigger lists. Also, do not quote the list I made for that other guy.

if other people happen to take up these offers, please post that you are

Current Mission:
JetPack Player Type - done - http://meshiest.com/M/src/Player_JetPack.zip (to add fuel, %player.setEnergyLevel(%player.getEnergyLevel() + 50) //replace 50 with amount
Projectile Dismemberment - done - http://forum.blockland.us/index.php?topic=225490
Vampire Player Type - done - http://forum.blockland.us/index.php?topic=225496.
Chinese Player Trap - done - http://forum.blockland.us/index.php?topic=225506
Grapple Retraction - (more than I thought) - done - extremely bad so no, :C sorry

Missions:
Projectile Dismemberment finished 2/22/13
JetPack Player Type  finished 2/22/13
Vampire Player Type  finished 2/22/13

Chinese Player Trap finished 2/23/13 (but at 12:18)
Flare gun - http://forum.returntoblockland.com/dlm/viewFile.php?id=2573 http://forum.returntoblockland.com/dlm/viewFile.php?id=3570
Grapple Retraction

Late: (but maybe)
Bare Hands
Splodey grenades
Brick Bypass

AND LOCK

45
Off Topic / Random Nonsense story/word generator
« on: February 15, 2013, 08:16:10 PM »
There are no words to describe how bored I was when I originally made this.

What this does:
Generates a random word that you can pronounce
Puts the words into sentences
Spits out a few paragraphs
Nothing productive

Example Output:
Vionte breus. Diu gos trou yia. Shio blerzao. Glais wreu slaerzoas plalbi. Peahs
 prua crues kas baeltaas. Sto wrias qees fruos? Brie wrua prou qeach ji thi. Klu
a dio bwaa... Soi fuo wu sus fluos chaos. Hea heo grae. Wae breumt. Pliildo suis
 rou chea cheo. Nuavui pood vae. Dre baa? Cloimds qaa gru glee ja. Voos kriit wu
awoas vo. Drao du hoiss bou stootea reus. Keo beeca moi chii xou.
        Bwu dupt bloa. Fao suebtao. Pia broo. Shea prou roa. Hiolteo xuelzs bwu.
 Wries breonbua riu pe chius. Hous sliurf beb wee slio toa. Shaus niincou peax.
Truo byee? Clia brae kris ploenps tuimp wrukues... Cluow qaa chu. Kaa bwuiseus.
Zoi cie?
        Foelpies kecaes ciambuo. Briis drie chousti grei. Plois fralts turfa blu
urzoi. Craenc zeors brie piurdoas... Flau peu roinps qo. Rius fuemp rue krae dre
alcas pliolte! Huu shai zilpia trai bweab. Kai shuus frios slio bwiunb wo. Vuoki
u plaa brirds. Huochs nia... Klaoxiu slao. Slio ple vii stoa. Buo crai zis? Kes
steu soa fao shoa... Fraos nualpie plaixia free? Guo boe dro jeihoe bweef. Drao
tio. Qauckoe croe tho bwui! Sluu wa. Priu troorp rao. Brais blie zeu jo. Xaas sh
ilfe piu greesh nees stae! Treomboa naus stuo shuut. Gleichuos woalt thuorgs vuu
 thajiu himt? Tii trui. Bo gleu tias. Buo treo gui xelpue briolp. Roard muu wra
naen clae? Driamtui kros rei.

you can try to read it...

how words are generated:
Picks random consonant for start
picks random vowel for start
gets a random to see if I should continue and add a consonant
if continue, add a vowel at random
add an 's' at random
creates words like:
brauncias or toanpia

How to copy/paste from command prompt: (windows)
right click
select all
press enter
:D

i dont know how to do it with macs or linux

Installation
Download this
extract somewhere
if windows, double click "wordgen.bat" otherwise for macs

go nuts and attempt to read stuff...

oh yeah, java

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