Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Demian

Pages: 1 2 3 [4] 5 6 7 8 9 ... 25
46
Off Topic / The Elegant Gentleman's Guide to Knife Fighting
« on: November 01, 2013, 02:26:20 PM »
It's not entirely SFW due to some painted blood and classical art side boob but holy stuff is it funny.

https://www.youtube.com/watch?v=l-7IV2qryiQ

47
Games / Steam Halloween Sale 2013
« on: October 29, 2013, 03:15:50 PM »
http://store.steampowered.com/sale/halloween2013

Buy all the things!

A reddit sale report: http://www.reddit.com/r/chip_bot_test/comments/1ph8zu/steam_sale_report_20131029_1800_utc/
Reddit threads on /r/steam, /r/games, /r/patientgamers



PSA: Infestation: Survivor Stories is War Z.
PSA: The Walking Dead: Survival Instinct by Terminal Reality, Inc. is not The Walking Dead by Telltale Games. The last one is the story heavy adventure game with moral choices and the cartoony graphical style.
PSA: Alien Colonial Marines is eugh.
PSA: Amnesia: A Machine for Pigs is just another game in the franchise and it has very little if any connection to Amnesia: The Dark Descent (Also on sale!) in terms of gameplay mechanics or story. A Machine for Pigs has a different developer. Definitely check some reviews before getting this. It does not have the same feel as the first game.



Reddit recommends With a couple personal picks



The Walking Dead by Telltale Games
Episodic. You should know about this game already, if not, Google it now. DLC on Amazon with PC & Mac keys for $1.25.

Fallout: New Vegas and Fallout 3 by Obsidian Entertainment and Bethesda Game Studios
Classic, classic games. Both games are similar so I suggest you do some personal research before deciding which one to buy if you can only afford one. Both games have potentially hundreds of hours of content. Both games are separate entities and are not directly connect by story elements.

Vampire: The Masquerade - Bloodlines by Troika Games
Named by some as one of the 15 best RPGs ever. Highly overlooked. I recommend doing a little research on this, I personally wasn't sold by the Steam page but after looking into it now I am considering buying it. Note: Do research on the community patches, the game could have been incredible and an instant classic but it was released half finished.

BioShock 1 and 2 by 2K Games
Classic. You have heard of these games. Apparently the pack is cheaper on Amazon, I couldn't find it.

The Swapper by Facepalm Games
Superb puzzle game with fantastic atmosphere.

Borderlands by Gearbox Software
Great fun with friends, not so much alone.

Sleeping Dogs by United Front Games
Really cheap for such an extensive game. Has the feel of GTA but with a stronge story. (Personal opinion.) Check it out!

Brothers - A Tale of Two Sons by Starbreeze Studios AB
An atmospheric puzzle game with a clever control mechanic. Note: REQUIRES controller!

Alan Wake series by Remedy Entertainment
If you're into horror games you already know about this series but just to be sure, check it out.

Deadly Premonition: The Director's Cut by Access Games (Designer Swery65 is also often mentioned)
A cult classic that you will either love or hate. It's very quirky and the story is rather... odd. It's got elements of a visual novel and some feel that the actiony shooty parts were put in later on to make game appeal to a wider audience. I don't think there's much replayability as I don't recall there being many, if any, choices in the game that change the story. And story is the only reason to be playing this game. (Personal opinion.) It's only 10% off so I'd recommend waiting for a better discount.

The Wolf Among Us by Telltale Games
Episodic. It has that same The Walking Dead feel to but with a radically different setting. This time there's trouble in Fabletown where you come across characters from old stories such as Little Red Riding Hood, Snow White, and The Wonderful Wizard of Oz.

Dead Space series by EA Redwood Shores, Visceral Games
Horror games galore!

Left 4 Dead series by Valve
If it moves you shoot it till it stops moving. Unless it's carrying a gun. I don't need to explain anything about this game, you already have it in your Steam library and most likely have 50-500 hours played.

Costume Quest by Double Fine Productions
Incredible Halloween atmosphere with that child-like wonder of collecting thousands upon thousands of candy. And beating ugly trolls into a mush with your 30 feet sword while your buddies are throwing french fries and missiles at the other goblins. Superb game but sadly very grindy. The story, visuals, dialogue (text only), and atmosphere are in my opinion amazing. I love the game and it's among my favorite games of all time but the combat is far too grindy for me to have completed the game. And there is a lot of combat. It's essentially a simplified JPRG.

LIMBO by Playdead
A great puzzle game with original visuals. If you like puzzle games you need to buy this game right now.

Amnesia: The Dark Descent by Frictional Games
A great horror game with innovative mechanics and a superb atmosphere!

Penumbra series by Frictional Games
More great horror games from Frictional Games!

Home and Lone Survivor by   Benjamin Rivers and Jasper Byrne
Both are pixely horror games with a great atmosphere. If a an atmospheric retro horror sounds like fun, you know what to do.

Alone in the Dark: The New Nightmare by Darkworks, Spiral House
(It's cheaper on GOG but also available on Steam.) A recentish installment of the classic horror game series.

Outlast by Red Barrels
A recently released horror game with lots, lots, and lots of blood and guts everywhere. Seems to rely more on jump scares than atmosphere. It's a very dark game both visually and metaphorically.

48
Off Topic / Test how forgeted your eyes are by matching colors
« on: October 24, 2013, 01:34:20 PM »
http://www.xrite.com/online-color-test-challenge
It only takes like five minutes.

My score was 8 with 0 being the perfect score but I think half of those points were caused by the fact that perfect monitors don't exist.


49
Faces, Decals, Prints / Scientific Unit Print Letters
« on: October 11, 2013, 09:28:02 AM »
Scientific Unit Print Letters

43 popular units used in physics, mathematics, and chemistry as a single print to save space.

Some common units used in physics, mathematics, and chemistry. These are mostly SI units but I put in a few imperial ones because I've personally used them more than once.

A | Ampere (electric current, base, Q/t)
AU | Astronomical unit (average Earth–Sun distance)
bar | Bar (pressure)
Bq | Becquerel (radioactivity, technically 1/s)
ºc | Celsius (temperature)
C | Coulomb (charge, Q)
eV | Electron volt
Hz | Hertz (frequency, technically 1/s)
J | Joule (energy)
K | Kelvin (temperature, base)
kg | Kilogram (mass, base)
g | Gram (mass)
mg | Milligram (mass)
kpc | Kiloparsec (astronomy distance unit, 2e108 AU)
pc | Parsec (astronomy distance unit, 206e103 AU)
km | Kilometer (distance)
m | Meter (distance, base)
cm | Centimeter (distance)
nm | Nanometer (distance)
km² | Square kilometers (area)
| Square meters (area)
| Cubic meter
km/h | Kilometers per hour (velocity)
km/s | Kilometers per second (velocity)
m/s | Meters per second (velocity)
m/s² | Meters per second square (acceleration)
kPa | Kilopascal (pressure)
Pa | Pascal (pressure)
L | Liter (volume)
mL | Milliliter (volume)
mol | Mole (amount of substance, base, technically 1/1)
mph | Miles per hour (velocity)
N | Newton (force)
rad/s | Radians per second (angular velocity, technically 1/s)
rad | Radian (angle, technically 1/1)
a | Year (time)
d | Day (time)
h | Hour (time)
min | Minute (time)
s | Second (time, base)
ms | Millisecond
W | Watt (rate of energy, J/s)
V | Volt (electric potential)

RTB'd

50
Faces, Decals, Prints / Scientific Print Letters
« on: October 11, 2013, 09:27:04 AM »
Scientific Print Letters

A plethora of symbols used in mathematics and physics.

35 symbols used in mathematics and physics.

α | Greek alphabet lower case alpha
| Approximately equal
β | Greek alphabet lower case beta
º | Degree
Δ | Greek alphabet upper case delta
÷ | Division
| One eighth
η | Greek alphabet lower case eta
¼ | One fourth
ƒ | Sometimes used to signify a function
| Infinity
λ | Greek alphabet lower case lambda
| Less/More than or equal to
| Less/More than or equal to
lg | Base 10 logarithm
ln | Base e logarithm
| Much less/more than
| Much less/more than
μ | Greek alphabet lower case mu
· | Multiplication
| Used to signify a number
| Not equal to
Ω | Greek alphabet upper case omega
ω | Greek alphabet lower case omega
| Parallelity
| Permille (one thousandth)
φ | Greek alphabet lower case phi
Π | Greek alphabet upper case pi (Lower case looked identical)
± | Plus-minus / Plus or minus
² | Power of two
³ | Power of three (cubed)
| Root
Σ | Greek alphabet upper case sigma
τ | Greek alphabet lower case tau
| One third

RTB'd

51
Add-Ons / Scientific Unit Print Letters
« on: October 11, 2013, 07:41:21 AM »
Accidentally posted in the wrong forum, over here please: http://forum.blockland.us/index.php?topic=243183.0

52
Add-Ons / Scientific Print Letters
« on: October 11, 2013, 07:39:41 AM »

53
Games / Fake Steam Community links going around
« on: August 27, 2013, 01:22:36 PM »
Manty just sent me this message and I was silly enough to click it before reading the URL. The website looks exactly like a regular Steam Community profile but what tipped me off:
1. I didn't recognize the profile username
2. The location was set to Puerto Rico in the profile
3. Manty is English if I remember correctly

Yes you can see the link in the image. Do not visit that obvious scam site.


54
Is it possible to use Q and E (or other customizable keys) to rotate the vehicle on the local/global Z (up) axis? (Around the model origin point.)I need this to replace mouse steering and pitch changing which doesn't work for my vehicle. I need my vehicle to always stay level.

Can this be done server side? For example when the driver is mounted to the driver mount point replace "use spray can" keybind's action with a "right rotation thruster" action?

55
Is there a way to circumvent the 8 mount point limit on vehicles?

While we're on the topic how do I disable seat switching on my vehicle or alternatively server wide? I don't want clients to manually switch the mount point they're currently on. I'm handling that with a custom script. Could I simply do this by defining numMountPoints = 1; and then change player mount points with a separate script?

56
Modification Help / Guide to Installing Blender DTS Exporter
« on: July 31, 2013, 06:12:01 PM »
Guide to Installing Blender DTS Exporter
General Blender Help Thread | Guide to Exporting DTS Models



This is a tutorial for manually installing the Blender DTS exporter. This guide is mostly for Linux and Mac users as Windows users can simply use the premade package I've made. To get started, download all the software below applicable for your operating system (OS). The installation guide will then tell you what to do with them.

Please note that there is useful info in every section of this post, not just the installation part. Please read the entire post but note that the OS specific installation instructions are just that and bear no use if you do not use that operating system.



Halt, Windows users!
(Any version!)


Do you have a 32-bit Windows? Don't know what that means?
Download this: http://mirror.dataorb.net/Blender249b_Python262_DTloveporter097b3.zip

64-bit Windows user?
Download this: http://mirror.dataorb.net/Blender249b_Python262_DTloveporter097b3_64bit.zip

You just download Blender 2.49b with prepackaged Python 2.6.2 and Blender DTS Exporter 0.97 beta 3. Now you're ready to go and can safely ignore the rest of this thread. There's nothing useful left for you here.

Unless of course you are looking to animate playertypes. In that case you need this one too. It's the same as the 32-bit above but with DTS Exporter 0.964.
Download: http://mirror.dataorb.net/Blender249b_Python262_DTloveporter0964.zip

Don't worry, you can run both Blenders at the same time. When you need to export some regular models, use the first Blender. When you need playertype animations, use the Blender above.

Go on. Get exporting.

Not a Windows user? Read the rest of the thread.






The Blender DTS Exporter only works with Blender 2.49b. (Operating system is irrelevant.) It might work on older version but it WILL NOT WORK on newer Blender versions. The exporter was made by James Urquhart and Joseph Greenawalt but the official DTS Exporter website (http://www.jsgreenawalt.com/) has since gone down and the Blender project page (https://projects.blender.org/projects/torqueexporter/) files no longer exist. Now the exporter is only available via unofficial mirrors.

Blender DTS Exporter 0.97 beta 3
This was released on 4th of July 2009 and it is the latest version of the DTS Exporter. I generally recommend using this exporter even though older versions are available. Most exporting guides are made for this exporter.
Download: http://mirror.dataorb.net/BlenderDTloveporter_097beta3.zip

Blender DTS Exporter 0.964
This was released on 11th of August 2008. For whatever reason this exporter exports .DSQ files better than the newest exporter and as such I recommend using this exporter for exporting playertype animations. I don't recall being able to export .DSQ files that worked in Blockland with the newest exporter version.
Download: http://mirror.dataorb.net/BlenderDTloveporter_0964.zip






Since the DTS Exporter only works with Blender 2.49b, you're going to need to download that. Please note that you can have multiple installations of Blender (any versions, even multiples of the same version) running in tandem with no problems at all.

Blender 2.49b for Linux: http://download.blender.org/release/Blender2.49b/blender-2.49b-linux-glibc236-py26-i386.tar.bz2
Blender 2.49b for Linux (64-bit): http://download.blender.org/release/Blender2.49b/blender-2.49b-linux-glibc236-py26-x86_64.tar.bz2

Blender 2.49b for Ubuntu: http://download.blender.org/release/Blender2.49b/blender_2.49b-ubuntu0904_i386.deb
Blender 2.49b for Ubuntu (64-bit): http://download.blender.org/release/Blender2.49b/blender_2.49b-ubuntu0904_amd64.deb

Blender 2.49b for Mac OS X v10.3 (Panther) for PowerPC CPU's: http://download.blender.org/release/Blender2.49b/blender-2.49b-OSX-10.3-powerpc-py2.3.tar.bz2
Blender 2.49b for Mac OS X v10.4 (Tiger): http://download.blender.org/release/Blender2.49b/blender-2.49b-OSX-10.4-py2.3-intel.zip
Blender 2.49b for Mac OS X v10.4 (Leopard): http://download.blender.org/release/Blender2.49b/blender-2.49b-OSX-10.5-py2.5-intel.zip

Windows download links are at the top of the post.






The Blender DTS Exporter needs Python 2.6.2 to run. There is a basic version of Python packed into every Blender installation but the DTS Exporter needs more than that.

Python 2.6.2 for Linux (Gzip): http://www.python.org/ftp/python/2.6.2/Python-2.6.2.tgz
Python 2.6.2 for Linux (Bzip): http://www.python.org/ftp/python/2.6.2/Python-2.6.2.tar.bz2

Python 2.6.2 for Mac: http://www.python.org/ftp/python/2.6.2/python-2.6.2-macosx2009-04-16.dmg

Python 2.6.2 for Ubuntu: No idea.

Windows download links are at the top of the post.


Fun fact: I pulled these instructions out of my ass. If they don't work let me know. I couldn't find a guide on the Internet on how to install Blender scripts on Linux so I based this on some scraps of info and the Windows directory structure.
Installing Blender DTS Exporter on Linux/Ubuntu
I'm hoping the installation procedure is the same for Linux and Ubuntu. If they aren't, let me know.


If you want to do playertype animations, create two Blender 2.49b installations, and follow the guide below for both installations but using the different exporter. If you have no idea what I'm talking about you did not read the Blender DTS Exporter section fully. Read it.

Okay I lied a little. There is one problem with having multiple Blender installations. The automatic DTS Exporter installation script (Which is included in the exporter for Linux, Mac, and Windows) is probably not going to work and is going to install the DTS Exporter for the wrong Blender version which could mess things up. So instead of running one file you now have to spend three minutes looking for your .blender folder. Too bad.

Part 1: Forcing Blender to use Python 2.6.2
  • Install Python 2.6.2.
  • Install/Extract Blender 2.49b.
  • Go to your Python 2.6.2 installation folder and copy all contents NOT the installation folder itself.
  • Go to your Blender 2.49b installation folder and paste all files and folders.
  • The contents of the Python 2.6.2 installation folder are now inside the Blender 2.49b along with
  • Blender 2.49b is now using Python 2.6.2.

Part 2: Finding your .blender folder (Yes the folder name includes a dot. The folder name is exactly as presented.)
  • Go to your Blender 2.49b installation folder. (Where the GPL-license.txt file is.)
  • If there is a folder named scripts, open that folder and go to Part 3. If there is no such folder, go to the next step.
  • Open the .blender folder. If there is no such folder, continue to Part 2.3.
  • If the .blender folder is now open, open the scripts folder and go to Part 3.

Part 2.3: The .blender folder is missing
  • Run Blender 2.49b.
  • Close Blender 2.49b.
  • Go to your Blender 2.49b installation folder.
  • Open the plugins folder.
  • Wherever your directory path is visible and editable, it should say something along the lines of: some/other/stuff/blender-2.49b/plugins
  • Change the plugins text in the directory path to: .blender
  • If the .blender is now open, open the scripts folder and go to Part 3.
  • If the .blender is not open, continue to Part 2.6.

Part 2.6: The .blender folder is still missing
  • Run Blender 2.49b.
  • Close Blender 2.49b.
  • Go to: /home/Your-Username/.config/blender/2.49b/scripts
  • If there is no such folder start again from Part 2.

Part 3: Confirming the folder
  • You should now have a folder named scripts open.
  • To confirm that this is the correct folder check that the following two folders are visible: bpydata and bpymodules. You should also see the following two files: 3ds_export.py and 3ds_import.py. There are also over a hundred other files in this folder.
  • If you cannot find the two folders and the two files I mentioned above, post in this thread. I have no idea what is wrong.
  • Leave the scripts folder open.

Part 4: Moving the DTS Exporter files and folders
  • Extract the Blender DTS Exporter and open the folder.
  • Inside the extracted folder (Not the folder itself.) select all files and folders and copy them.
  • Go to the scripts folder.
  • Paste all files and folders there.

Part 5: Confirming the functionality of the Blender DTS Exporter
  • Run Blender 2.49b.
  • Close Blender 2.49b.
  • Run Blender 2.49b.
  • In the topmost toolbar select the File drop-down menu.
  • In the File drop-down menu highlight Export.
  • Two new export options should be visible: Torque Shape (.dts) Quick Export... and Torque Shape (.dts)...
  • Your Blender DTS Exporter is now ready for use.






If you want to do playertype animations, create two Blender 2.49b installations, and follow the guide below for both installations but using the different exporter. If you have no idea what I'm talking about you did not read the Blender DTS Exporter section fully. Read it.

Okay I lied a little. There is one problem with having multiple Blender installations. The automatic DTS Exporter installation script (Which is included in the exporter for Linux, Mac, and Windows) is probably not going to work and is going to install the DTS Exporter for the wrong Blender version which could mess things up. So instead of running one file you now have to spend three minutes looking for your .blender folder. Too bad.

Part 1: Forcing Blender to use Python 2.6.2
  • Install Python 2.6.2.
  • Install/Extract Blender 2.49b.
  • Go to your Python 2.6.2 installation folder and copy all contents NOT the installation folder itself.
  • Go to your Blender 2.49b installation folder and paste all files and folders.
  • The contents of the Python 2.6.2 installation folder are now inside the Blender 2.49b along with
  • Blender 2.49b is now using Python 2.6.2.

Part 2: Finding your .blender folder (Yes the folder name includes a dot. The folder name is exactly as presented.)
  • Go to your Blender 2.49b installation folder. (Where the GPL-license.txt file is.)
  • Right click the Blender application and select Show Package Contents.
  • Go to Contents folder and then the MacOS folder.
  • If there is a folder named .blender, open that folder and then open the scripts folder and go to Part 3.
  • If the .blender folder is missing, continue to Part 2.5.

Part 2.5: Terminal commands to show hidden files
  • Open your Terminal window.
  • In your Terminal window type: defaults write com.apple.finder AppleShowAllFiles TRUE (Legit command, Google it.)
  • Wait for the command to process and then type: killall Finder (Legit command, Google it.)
  • Wait for all the windows to reopen.
  • Repeat steps 1-4 of Part 2.

Part 3: Confirming the folder
  • You should now have a folder named scripts open.
  • To confirm that this is the correct folder check that the following two files are visible: 3ds_export.py and 3ds_import.py. There are also over a hundred other files in this folder.
  • If you cannot find the two files I mentioned above, post in this thread. I have no idea what is wrong.
  • Leave the scripts folder open.

Part 4: Moving the DTS Exporter files and folders
  • Extract the Blender DTS Exporter and open the folder.
  • Inside the extracted folder (Not the folder itself.) select all files and folders and copy them.
  • Go to the scripts folder.
  • Paste all files and folders there.

Part 5: Undoing the Terminal commands
  • Open your Terminal window.
  • In your Terminal window type: defaults write com.apple.finder AppleShowAllFiles FALSE (Legit command, Google it.)
  • Wait for the command to process and then type: killall Finder (Legit command, Google it.)
  • Wait for all the windows to reopen.

Part 6: Confirming the functionality of the Blender DTS Exporter
  • Run Blender 2.49b.
  • Close Blender 2.49b.
  • Run Blender 2.49b.
  • In the topmost toolbar select the File drop-down menu.
  • In the File drop-down menu highlight Export.
  • Two new export options should be visible: Torque Shape (.dts) Quick Export... and Torque Shape (.dts)...
  • Your Blender DTS Exporter is now ready for use.






You know your life would be a lot easier if you had just downloaded the premade package for Windows at the top of the post. It works just fine. But now that you've traveled this far and skillfully avoided my subtle hints, you must really want to install this manually. Here you go: Blender 2.49b / Blender 2.49b 64-bit and Python 2.6.2 / Python 2.6.2 64-bit. Download the ones you need. Get the DTS Exporter from the start of the post.

If you want to do playertype animations, create two Blender 2.49b installations and follow the guide below for both installations but using the different exporter. If you have no idea what I'm talking about go read Blender DTS Exporter section.

Okay I lied a little. There is one problem with having multiple Blender installations. The automatic DTS Exporter installation script (Which is included in the exporter for Linux, Mac, and Windows) is probably not going to work and is going to install the DTS Exporter for the wrong Blender version which could mess things up. So instead of running one file you now have to spend three minutes looking for your .blender folder. Too bad.

Part 1: Forcing Blender to use Python 2.6.2
  • Install Python 2.6.2.
  • Install/Extract Blender 2.49b.
  • Go to your Python 2.6.2 installation folder and copy all contents NOT the installation folder itself.
  • Go to your Blender 2.49b installation folder and paste all files and folders.
  • The contents of the Python 2.6.2 installation folder are now inside the Blender 2.49b along with
  • Blender 2.49b is now using Python 2.6.2.

Part 2: Finding your .blender folder (Yes the folder name includes a dot. The folder name is exactly as presented.)
  • Go to your Blender 2.49b installation folder. (Where the GPL-license.txt file is.)
  • Open the .blender folder. If there is no such folder, continue to Part 2.3.
  • If the .blender folder is now open, open the scripts folder and go to Part 3.

Part 2.3: The .blender folder is missing
  • Run Blender 2.49b.
  • Close Blender 2.49b.
  • Go to your Blender 2.49b installation folder.
  • Open the plugins folder.
  • Wherever your directory path is visible and editable, it should say something along the lines of: some/other/stuff/blender-2.49b/plugins
  • Change the plugins text in the directory path to: .blender
  • If the .blender is now open, open the scripts folder and go to Part 3.
  • If the .blender is not open, continue to Part 2.6.

Part 2.6: The .blender folder is still missing
  • Run Blender 2.49b.
  • Close Blender 2.49b.
  • Open the Run dialog from the start menu or press Windows Key/Win + R.
  • Type in: %APPDATA%\Blender Foundation\Blender\ (It opens this path quickly: C:\Users\Your-Username\AppData\Roaming\Blender Foundation\Blender)
  • Open the .blender folder and then the scripts folder.
  • If there is no such folder start again from Part 2.

Part 3: Confirming the folder
  • You should now have a folder named scripts open.
  • To confirm that this is the correct folder check that the following two folders are visible: bpydata and bpymodules. You should also see the following two files: 3ds_export.py and 3ds_import.py. There are also over a hundred other files in this folder.
  • If you cannot find the two folders and the two files I mentioned above, post in this thread. I have no idea what is wrong.
  • Leave the scripts folder open.

Part 4: Moving the DTS Exporter files and folders
  • Extract the Blender DTS Exporter and open the folder.
  • Inside the extracted folder (Not the folder itself.) select all files and folders and copy them.
  • Go to the scripts folder.
  • Paste all files and folders there.

Part 5: Confirming the functionality of the Blender DTS Exporter
  • Run Blender 2.49b.
  • Close Blender 2.49b.
  • Run Blender 2.49b.
  • In the topmost toolbar select the File drop-down menu.
  • In the File drop-down menu highlight Export.
  • Two new export options should be visible: Torque Shape (.dts) Quick Export... and Torque Shape (.dts)...
  • Your Blender DTS Exporter is now ready for use.

57
Modification Help / General Blender Help Thread | Blender Megathread
« on: July 30, 2013, 04:50:37 PM »



If you have any questions regarding Blender I would be more than happy to help you. (Not as soon as I can but as soon as I feel like.) Some information in this thread is outdated and I will try to update it but I'm lazy. Feel free to discuss anything related to Blender as well even though the main focus of this thread is to provide support. To avoid clogging up the General Modification Help forum, my Steam friends list, and to keep all relevant information in one place please avoid making new threads regarding Blender and post what you wanted in this thread.

There are fairly few differences between Blender 2.5 and Blender 2.6+ for beginner users so even though most of the info in this thread is for 2.5 it will most likely work for 2.6+ as well. Blender 2.49b and Blender 2.5+ information/help is not interchangeable as the interface and general workings of the program have changed drastically.




As of Blender 2.63.0 (Official stable release available on the Blender site) the core mechanics of Blender have been greatly improved. Blender now supports single faces that have more than 4 or 3 edges/vertices called "n-gons". So for example an octagon with 8 vertices and 8 edges could be a single face. Before you would have needed to construct this octagon from 8 or 6 triangles or 3 quads.


From left to right: A triangle "tri", a square "quad", an octagon "8-gon" (single face!), and an octagon constructed of 3 quads.

Obviously these n-gons are not supported in Blockland but they are not supported in any older versions of Blender either. This new feature is called BMesh and it completely reworked the entire polygon modeling aspect of Blender. This also affects the .blend saves.

In order to open .blend files saved in Blender 2.63 or newer with older Blender versions you need to save the file again with Legacy Mesh Format. Please note that this gets rid of all ngons in the save.

To save with Legacy Mesh Format, go to File > Save As... or press Ctrl + Alt + S and check/tick the Legacy Mesh Format checkbox.

The .blend file you just saved will now open in old Blender versions.



Downloads & Links

All files (except the latest Blender and Blender 2.49b) are for Windows only. Mac and Linux users need to manually install the DTS exporter and Python.

You will need these
Quote
The latest version of Blender. I highly recommend using the latest version instead of old ones.
Quote
LINK
Quote
Blender 2.49b with preinstalled Python and the latest DTS Exporter.
This is the only version of Blender that works with the DTS exporter.
Download, extract, run, and export. It's as simple as that, no need to mess with scripts.
Quote

DOWNLOAD (32bit)
 
Quote
Guide to exporting Blender models for Blockland. Outdated but the major points stand.
Quote
LINK

Extra/Alternative Stuff
Quote
Blender 2.49b.
Quote
LINK
Quote
Blender 2.49b with preinstalled Python and the latest DTS Exporter. Same as above except 64bit.
Quote
DOWNLOAD (64bit)
Quote
Blender 2.49b with preinstalled Python and DTS Exporter 0.964. This exporter works better with player animations.
Quote
DOWNLOAD (32bit)
Quote
Blender DTS Exporter 0.97 beta 3. Released 2009-07-04. (ISO 8601) This is the latest version.
Quote
DOWNLOAD
Quote
Blender DTS Exporter 0.964. Released 2008-08-11. Works better with player animations.
Quote
DOWNLOAD
Quote
Polygon toolkit. If you can't figure out how to use, you don't need it.
Quote
LINK
Quote
Handy Blender 2.49b -> 2.5 interface guide.
Quote
LINK
dat formatting

THE BLENDER DTS EXPORTER (ANY VERSION) ONLY WORKS
LET ME REPEAT
ONLY WORKS
WITH BLENDER 2.49b.



Protips

All protips are for Blender 2.5 unless otherwise noted.


Vertex (Plural: Vertices)

Face, can only be formed in between of 3 or more vertices

Edge, only between 2 vertices

Mesh, but can also be referred as model or object

  • In the Space menu you do not necessarily need to type in the full name of the action you wish to perform. For example if you wish too add a cube, you could type in Add Cube and select it or you could simply type in cube and it will display all actions with "cube" in the name.
  • In 3D view, press Z on your keyboard to quickly change between solid and wireframe.
  • In 3D view, press Ctrl + TAB on your keyboard to quickly change between vertex, edge and face select modes.
  • In 3D view, press TAB on your keyboard to quickly change between object and edit modes.
  • In 3D view, you can select anything (Lamps, cameras, meshes, vertices etc.) and  press M on your keyboard to quickly move it to a separate layer. This helps you keep the scene clear. I like moving the camera and light to a separate layer. Pres Shift  + 0-9 to show two or more layers at once.
  • In 3D view, press Shift + A on your keyboard to easily add new meshes.
  • To scale your mesh/parts of your mesh simply select it/them, press S on your keyboard and move your mouse. Alternatively you can type in numbers if you want more precise scaling. The scaling percentage can be seen in the bottom left of the 3D view.

58
Modification Help / General Blender Help Thread | Blender Megathread
« on: July 28, 2013, 04:58:40 PM »

Thread: #2 | Old thread: #1

If you have any questions regarding Blender I would be more than happy to help you. (Not as soon as I can but as soon as I feel like.) Some information in this thread is outdated and I will try to update it but I'm lazy. Feel free to discuss anything related to Blender as well even though the main focus of this thread is to provide support. To avoid clogging up the General Modification Help forum, my Steam friends list, and to keep all relevant information in one place please avoid making new threads regarding Blender and post what you wanted in this thread.

There are fairly few differences between Blender 2.5 and Blender 2.6+ for beginner users so even though most of the info in this thread is for 2.5 it will most likely work for 2.6+ as well. Blender 2.49b and Blender 2.5+ information/help is not interchangeable as the interface and general workings of the program have changed drastically.




As of Blender 2.63.0 (Official stable release available on the Blender site) the core mechanics of Blender have been greatly improved. Blender now supports single faces that have more than 4 or 3 edges/vertices called "n-gons". So for example an octagon with 8 vertices and 8 edges could be a single face. Before you would have needed to construct this octagon from 8 or 6 triangles or 3 quads.


From left to right: A triangle "tri", a square "quad", an octagon "8-gon" (single face!), and an octagon constructed of 3 quads.

Obviously these n-gons are not supported in Blockland but they are not supported in any older versions of Blender either. This new feature is called BMesh and it completely reworked the entire polygon modeling aspect of Blender. This also affects the .blend saves.

In order to open .blend files saved in Blender 2.63 or newer with older Blender versions you need to save the file again with Legacy Mesh Format. Please note that this gets rid of all ngons in the save.

To save with Legacy Mesh Format, go to File > Save As... or press Ctrl + Alt + S and check/tick the Legacy Mesh Format checkbox.

The .blend file you just saved will now open in old Blender versions.



Downloads & Links

All files (except the latest Blender) are for Windows only. Mac and Linux users need to manually install the DTS exporter.

You will need these
Quote
The latest version of Blender. I highly recommend using the latest version instead of old ones.
Quote
DOWNLOAD
Quote
Blender 2.49b with preinstalled Python and the latest DTS Exporter.
This is the only version of Blender that works with the DTS exporter.
Download, extract, run, and export. It's as simple as that, no need to mess with scripts.
Quote

DOWNLOAD (32bit)
 
Quote
Guide to exporting Blender models for Blockland. Outdated but the major points stand.
Quote
LINK

Extra/Alternative Stuff
Quote
Blender 2.49b with preinstalled Python and the latest DTS Exporter. Same as above except 64bit.
Quote
DOWNLOAD (64bit)
Quote
Download Blender 2.49b with preinstalled Python and DTS Exporter 0.964. This exporter works better with animations.
Quote
DOWNLOAD (32bit)
Quote
Blender DTS Exporter 0.97 beta 3. Released 2009-07-04. This is the latest version.
Quote
DOWNLOAD
Quote
Blender DTS Exporter 0.964. Released 2008-08-11. Works better with animations.
Quote
DOWNLOAD
Quote
Polygon toolkit. If you can't figure out how to use, you don't need it.
Quote
LINK
Quote
Handy Blender 2.49b -> 2.5 interface guide
Quote
LINK
dat formatting

THE BLENDER DTS EXPORTER (ANY VERSION) ONLY WORKS
LET ME REPEAT
ONLY WORKS
WITH BLENDER 2.49b.



Protips

All protips are for Blender 2.5 unless otherwise noted.


Vertex (Plural: Vertices)

Face, can only be formed in between of 3 or more vertices

Edge, only between 2 vertices

Mesh, but can also be referred as model or object

  • In the Space menu you do not necessarily need to type in the full name of the action you wish to perform. For example if you wish too add a cube, you could type in Add Cube and select it or you could simply type in cube and it will display all actions with "cube" in the name.
  • In 3D view, press Z on your keyboard to quickly change between solid and wireframe.
  • In 3D view, press Ctrl + TAB on your keyboard to quickly change between vertex, edge and face select modes.
  • In 3D view, press TAB on your keyboard to quickly change between object and edit modes.
  • In 3D view, you can select anything (Lamps, cameras, meshes, vertices etc.) and  press M on your keyboard to quickly move it to a separate layer. This helps you keep the scene clear. I like moving the camera and light to a separate layer. Pres Shift  + 0-9 to show two or more layers at once.
  • In 3D view, press Shift + A on your keyboard to easily add new meshes.
  • To scale your mesh/parts of your mesh simply select it/them, press S on your keyboard and move your mouse. Alternatively you can type in numbers if you want more precise scaling. The scaling percentage can be seen in the bottom left of the 3D view.



--THE MOST COMMON PROBLEMS--

Q: My model lighting is all screwed up! The colors are dark at random parts, there are weird shadows, and some parts are glowing! The world is ending!
A: This is caused by scaling your mesh in object mode. But worry not! It can be easily fixed so there is no need to avoid scaling in object mode.
Select all of your objects and press Ctrl + A then select Scale and you're done.
If you are still experiencing these problems it means your model has inverted normals.

Q: I can see through some parts of my model?! Parts of my model are inside out?!
A: A classic case of inverted normals. Normals tell the game which way is "outside" and which way is "inside". If you have turned off doublesided when exporting, which you should, then the "inside" of the face is not rendered/visible. When a face has inverted normals it means you can see through the face because the "inside" of the face is not rendered and the normals tell the game that the "inside" of the face is pointing outwards which is wrong.

To see the normals on your mesh, go to edit mode, press N to open the toolbar, and in the Mesh Display category press the orange square button under Normals:. Right next to this button is a Size slider that visually scales up/down the now visible normals. (This is only a visual thing in Blender and doesn't affect anything in Blockland.)

Normals in Blender are cyan lines pointing to the outside of the face.

To automatically fix your normals, select all faces, and press Ctrl + N. Because the algorithm isn't perfect some faces may still have inverted normals. These you need to fix manually. Go to face select mode (Ctrl + Tab), select faces with inverted normals, and press W > Flip Normals.

--THE MOST COMMON PROBLEMS--

Q: How do I add materials (color) to my mesh?
A: First things first. The only thing that matters is the material name. It doesn't matter what color it is, what sort of specularity it has or anything else. None of those will get exported, only the material name. So any color you add to your model in Blender is purely for Blender. I helps you with modeling, but that's all.
To add a new material to your mesh/part of your mesh select it, go to the Material tab in the toolbar on the right and click New. By default, it is named Material. Change it to your liking and your good to go for exporting.
If you want to have the color in Blender, then simply change the Diffuse color. If you do not understand RGB/HEX color system work, please Google it because that is something everyone using a computer should know. It's computer 101.

Q: My model isn't moving in first person in Blockland. Like swinging the sword. What to do? (Parenting meshes)
A: You need to have two empties in your model called Shape and Detail32. To add an empty press Shift + A on your keyboard and select empty. For some reason I have been unable to find the empty mesh from the Space menu. Do not move the empties, let them be in the center on the scene on top of each other. Once you have two empties, name one of them Shape by going to the toolbar on the right and clicking the Object tab. The name is in the topmost text box right of the orange cube icon. Now name the other one Detail32.
Now select all of your mesh, including armatures (I'll get to those later.), and parent them to Detail32. To parent one mesh to another, first you need to select the child mesh which in this case is your whole mesh. Then go to Object tab in the master toolbar and in the Relations tab there is a text box titled Parent. In this box type Detail32. Now your mesh (The child mesh) is parented to Detail32 (The parent mesh).
Once all of your mesh is parented to Detail32, select the Detail32 empty mesh and parent it to the Shape empty.

Q: Help! My mesh suddenly vanished!
A: You must have accidentally pressed H which hides the selected mesh (parts). Press Alt + H to unhide. Or you could have moved it to another layer. Press the numbers 0-9 on your keyboard to change the visible layer. If you see your mesh in one of those layers, simply select it, press M and the select a layer by either clicking one of the boxes or pressing numbers 0-9.

Q: How do I set a background image?
A: I like step by step guides.
  • In 3D view, press N on your keyboard.
  • Check Background Images and open the menu.
  • Click Add Image and open the menu by clicking the little arrow left of "Not Set".
  • Click Open and find your image.
  • Now you can adjust the image size, transparency and on what axes/views it will be displayed.

Q: How to hide the dotted line between child and parent meshes?
A: In 3D view, press N on your keyboard and uncheck Relationship Lines. If you'd rather unparent the meshes, press Alt+ P and select the option you want. (Most commonly Clear and Keep Transformation.)

Q: How do I add curves?
A: This is a rather advanced feature in comparison and doesn't have all too many uses for modeling for Blockland. Simply press Shift + A and select curve or press Space and search for curve.

Q: I moved the 3D cursor by accidentally clicking the left mouse button. How do I move it back to the center of the scene? This little fella:
A: A very common accident indeed. Simply press Space and type in Snap Cursor to Center.

Q: How do I snap to grid when I'm editing my mesh? (Moving, scaling rotating etc.)
A: In the 3D View toolbar there is a little button that looks like a magnet called "Snap during transform". Click that and select Increment from the Snap Element menu next to that button.

Q: How do snap a mesh/parts of mesh to grid?
A: I highly suggest you go to Orthographic view mode by pressing 5 on the numpad once or twice then to front/right/top view with 2, 3 or 7 on the numpad. (Note: If you do not have a numpad, get one. Or change the view with the View menu in the 3D view menu.) Now select your mesh/part of your mesh, press Space, search for Grid and select Snap Selection to Grid. Please note that this can be to single vertices too.

Q: How do I move meshes/lamps/materials/anything from one save to another?
A: It is called appending and it is really easy. In the main toolbar go to File > Append, find your save and open it. Inside the save there a multitude of folders, but what you need is the "Object" folder which contains all the meshes in the save. Of course appending other things than meshes work too. Open the Object folder, select all the meshes you wish to append and press the Link/Append from Library button at top right.

Q: How do I bevel meshes?
A: Select your mesh and in the main toolbar go to Modifiers tab. Click Add Modifier and select Bevel under the Generate list. When you're done editing your bevel remember to click Apply. You can also manually bevel by pressing Ctrl + B.

Q: How do I split meshes? Separate one part of a mesh to make it it's own mesh?
A: Select a part of your mesh (Vertices, faces or edges) and press P on you keyboard and select Selection.

Q: How to split and close panels in the interface?
A: There are a few white lines in a triangular shape in both top right and bottom left of every panel. Click and drag. That's all I can really say as I do not know how it exactly works myself.

Q: How to set the amount of vertices in a cylinder or circle?
A: Add a cylinder or circle and press T to open the toolbar on the left. At the very bottom of the toolbar there is a Add Circle/Cylinder menu, open it and change the amount of vertices. F6 opens the same menu.

Q: How to move objects along specified axis/axes?
A: Select the object you wish to move (Meshes, lamps, cameras etc.) and press G to grab it. Now press X, Y or Y to lock your grabbing to the specified axis.

Q: How to merge two different objects together?
A: Select both of your objects and press Ctrl + J.

Q: How to move the model origin point back to the center of my model? The point that the model usually rotates around.
A: Select your mesh, press Space and search for "Set Origin" then select where you wish to move the model origin point. The options are self explanatory.

Q: How do I display normals?
A: Select your object and go to edit mode. Press N to open a toolbar then select Mesh Display > Normals: > Face.

Q: How do I center my model to the 3D cursor/origin point/world center etc.?
A: The keyboard shortcut Shift + Ctrl + Alt + C has various centering options.




Q: How do I change transparency in Blender 2.49b?
A: The transparency or alpha value can be found in the material settings. (In toolbar: Shading > Material buttons) Look for the material tab where there four sliders: R, G, B and A. Simply change the A or alpha slider. The other three sliders are for red, green and blue colors.

Q: How do I assign multiple materials to a single mesh in Blender 2.49b?
A: I am assuming your mesh already has one material assigned to the whole mesh. Now select the faces you wish to assign a new material to, go to the editing tab (F9) and in the Links and Materials box click New and Assign buttons. Your selected faces now have that new material assigned to them. Now you simply modify that new material to your liking.

Q: How do I split meshes? Separate one part of a mesh to make it it's own mesh in Blender 2.49b?
A: Select a part of your mesh (Vertices, faces or edges) and press P on you keyboard and select Selected.

59
http://www.wired.co.uk/news/archive/2013-07/27/researchwall

In other words it's blocking most of the internet. I suppose Wikipedia won't be blocked quite yet but there's nudity there so who knows.

60
http://defundthensa.com/

The vote happens on 24th of July. You have one day to act on this.

Here is the bill H.R.2397 that congress is voting on: http://www.gpo.gov/fdsys/pkg/BILLS-113hr2397rh/pdf/BILLS-113hr2397rh.pdf

I don't even TL;DR: US congress is voting on an amendment. (Link above) That bill (if passed) would block funding for the NSA phone record metadata collection operation. It would either stop or at least hinder NSA recording your phone call metadata. It would in the people's interest to pass this bill if you like to keep your phone calls (metadata) private.

Pages: 1 2 3 [4] 5 6 7 8 9 ... 25