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Messages - Demian

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2641
Games / Re: Team Fortress 2 Megatopic - New 15 Minute Long Video TBA!
« on: January 13, 2013, 02:58:28 PM »
So Valve is artificially creating rare hats by removing these? What's this 15min video?

2642
General Discussion / Re: Nasoa's Kart Racing [v2]
« on: January 13, 2013, 02:55:17 PM »
Sewer Speedway is my favorite track. <3 I didn't build it because I don't think the curved tubes will work too well.

2643
Development / Re: 2012/09/12 - Steam Greenlight
« on: January 13, 2013, 01:50:29 PM »
We're #31.
Badspot told everyone on his server last night.
Awesome. At least we have hope of being released in Steam within the year.

2644
Suggestions & Requests / Re: Baked shadows?
« on: January 13, 2013, 01:43:10 PM »
You guys are forgetting that the sun is dynamic now.
Even moving it by the slightest bit would require the scene to be baked again.
You're not supposed to be using baked shadows for day cycles.

Let's say you build de_dust from Counter-Strike, set up a TDM minigame and run it 24/7 on some dedicated hoster for a month. You don't change the build in that time. You don't change the envinronment settings in that time. You probably won't even change the minigame. Or the server name. Reagardless the clients are calculating the brick shadows in real time for a month even though the build has never changed.

You could bake the shadows into the build and this way increase performance for the clients so they do not need to calculate the shadows for bricks. Clients would only need to calculate shadows for players, vehicles, and other things that move. The build does not move. Or the sun for that matter.

2645
Off Topic / Re: I Killed Bambi's Parents
« on: January 13, 2013, 01:27:34 PM »
That was most amusing.

2646
Gallery / Re: Edited Station Wagon (Credit to Barnabas for Station Wagon)
« on: January 13, 2013, 01:07:37 PM »
So are you deaf too OP?

2647
Gallery / Re: Crash Team Racing: Cortex Castle (WIP)
« on: January 13, 2013, 12:43:07 PM »
Wrapping up for today. I didn't build much but I did all the detail prints.








Plus a custom skybox and some changes to the lighting.


I need to fix the inverted normals on the terrain bricks though.

2648
Suggestions & Requests / Re: setVehicleTransform
« on: January 13, 2013, 12:16:29 PM »
i have it, just it's broken
Well could you post it so someone else can try and fix it?

2649
Gallery / Re: Video: Hologram Event System Teaser
« on: January 13, 2013, 11:50:17 AM »
The relays were only to constantly rotate/move it. They're not needed at all.
Which is my point. You need relays for the animations. Can you script it so you don't need relays?

2650
Suggestions & Requests / Re: setVehicleTransform
« on: January 13, 2013, 11:23:03 AM »
I PM'd Chrono a while ago and he hasn't responded. I really need this add-on.

2651
Gallery / Re: Video: Hologram Event System Teaser
« on: January 13, 2013, 10:44:56 AM »
I like your idea but dislike the fact that you need to use relay loops. Is there no way to make these without relays?

2652
Creativity / Re: Can someone touch this up this so it looks better?
« on: January 13, 2013, 09:43:46 AM »
What are going to use it for?

2654
And while they're at it they should make server settings that makes vehicles only collide with bricks and nothing else. It would make time trials much easier. No need to wait in line. And it would be really cool.

2655
Creativity / Re: The new and improved 3D model topic!
« on: January 13, 2013, 06:11:44 AM »
Oh we're doing faces now? Here's something I never finished. Hand modeled with subdivisions, no sculpting because I suck at it.

My first attempt at making a face too. Based on a reference and no the model looks nothing like the reference.

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