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Messages - Demian

Pages: 1 ... 173 174 175 176 177 [178] 179 180 181 182 183 ... 643
2657
Suggestions & Requests / Re: 1x4x5 BLB barn door
« on: January 13, 2013, 05:13:16 AM »
demiaaan!
I'm busy with the Cortex Castle build.

2658
Gallery / Re: Crash Team Racing: Cortex Castle (WIP)
« on: January 13, 2013, 05:08:28 AM »
Uhh.. I don't think this track can be played on until this is made: http://forum.blockland.us/index.php?topic=219105.0
Having one shot to complete the track is kind of bullstuff. There are a couple of tough spots so I can foresee ragequits. Besides the track was designed for laps, not just one round.

2659
Firefox automatically disables Java because of the vulnerability. You can't even enable it.

2660
Off Topic / Re: ████ Malicious java threat 1/11/12 ████
« on: January 12, 2013, 06:18:21 PM »
Welcome to 2012.

2661
Also, wtf is a 2x2r print?
The 2x2x1 ramp print.

2662
Suggestions & Requests / Re: Blockhead chunks and ramp brick
« on: January 12, 2013, 03:03:01 PM »
Chunks on death has already been made, though I'm not sure under what name, Ill look around for it.
Blood and gore.

2663
I'm new to Blender, and when I open the player.blend file, it changes all my style settings! Help?
Open the file from Blender and then uncheck "Load UI" in the load file interface.

2664
No credible source provided in OP's site. Cool story bro.

2665
Suggestions & Requests / Re: Blockhead chunks and ramp brick
« on: January 12, 2013, 01:59:19 PM »
I don't think the chunks would happen. The kind of thing has been suggested and ignored before.
He wants those as bricks.

2666
Gallery / Re: VCE - RPG Tree
« on: January 12, 2013, 01:56:08 PM »
Well if you wanted certain trees to be more productive than other trees.  Or some trees weaker, you can do it without entering the event menu and scrolling through the 30+ events to find the one you want.
(I do not want to be the one renaming every new tree).
This is why you use functions. Extensive relays lag the server. I hope that you did you make the chat commands work with a relay loop. I will murder you in your sleep if you did.

2667
Suggestions & Requests / Re: Blockhead chunks and ramp brick
« on: January 12, 2013, 01:20:21 PM »
However, the corner brick is a weird shape and can't be used in two directions.
http://forum.returntoblockland.com/dlm/viewFile.php?id=1681 ??

2668
Modification Help / Re: The SpeedKart Development Topic
« on: January 12, 2013, 01:03:35 PM »
I just uploaded an updated version with this feature on RTB - just awaiting mod review.

Thank you so much! Drag and gravity don't work either.

2669
It simply baffles me that you need 6 different add-ons (7 if count modular terrain bricks) to have one print be usable in every print brick. That is just ridiculous. Why on earth do we have to limit print bricks to one type of print?

I mean just look at this stuff: http://forum.returntoblockland.com/dlm/search.php?k=Arrows&a=Demian&sc=5&ca=999&o=1&i=1&submit=Search
Visually the prints are identical. The thumbnail and print resolutions are identical. (Or they could be, no clue why I made the 1x1 prints 256x256.) The add-ons descriptions are identical. In fact, the entire add-on is just copypasted with a changed file name. (+description and namecheck naturally.) With this system, I would have only needed one add-on.

Every print brick has a variable called "printAspectRatio". The game reads this value and loads the appropriate prints for that value in the print GUI. This is an artificial limit. The game couldn't care less what size your brick is. You can make a huge 32x32 theater screen like print brick and set the "printAspectRatio" variable to "2x2r" and now the brick only uses Print_2x2r_*.zip prints which are made for ramps but could easily work any other brick.

This system can be implemented in Blockland at any time Badspot feels like changing a few lines of code. You wouldn't even need to change the current system we have, no need to rename all your prints or update your bricks. Just make the game ignore the "printAspectRatio" variable and make it always return true, thus loading all prints when using the printer on any print brick. This might slow down your game a bit when you open the print dialog if you have dozens of prints enabled, but then you need to ask yourself do you really use all those prints?

Why. Oh why are the print bricks limited by the "printAspectRatio"? It doesn't even tell anything about the aspect ratio of the print. All prints except those made for 1x2f bricks are 1:1 ratio. If the users want to stretch 2:1 ratio (1x2f) prints to their poster bricks, let them. Everyone would be happier if we could just print anything on any print brick we want.

2670
Suggestions & Requests / Re: More extensive environmental control
« on: January 12, 2013, 12:35:48 PM »
There's other minor stuff too. Changing skyboxes tends to not change "advanced" skybox options, leaving weird behavior when a player wants to start customizing. Having some way of controlling this would be helpful. Direct number inputs for values like sun azimuth and such could also be useful.
This is an old bug. When you go to the advanced panel press reset and it loads the new skybox settings.

I agree with everything you said.

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