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Development / Re: 2013/01/02 - Blockland r1783
« on: January 12, 2013, 12:34:05 PM »So.. Blockland is too complex for it's own good?Blockland is too complex for an engine from early 2000's.
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So.. Blockland is too complex for it's own good?Blockland is too complex for an engine from early 2000's.
Bouncing light will be heavy on the computer, but what if instead make bricks under other bricks get darker towards the centre of the brick it's under? Like gradient shadows.That's called ambient occlusion. Light bouncing and AO sound too complex for our little engine. Remember, we just got shadows. Other game engines have shadows out of the box.
Sorry I am crap at explaining things.
nobody even said anything :(Too dark.
i wanted some thoughts on how it looked
This makes every shaded inch available totally black. I'm hoping for a way to actually accomplish realistic shadows where light reflections is a factor. For example, if the only light source in a room is a window it shouldn't only provide a silhouette of the window in the room. The light should spread and make parts of the room that isn't touched by direct sunlight relatively lit and not pitch black.Light bouncing would be way too heavy on the computer. Considering how resource intensive the shadows currently are.
So that's what you needed the 4x bricks for.Actually I didn't use them. Had I used them where I needed them it would have broken up the texture pattern. Any way I tried it didn't work. You can see a 4x hole in the light rim on the wall in the second last image in OP. I had to remove the textures from the rim to make it work as you can see from the latest images.
Looks amazing btw.






Shouldn't all texture dimensions be a power of two and square?In Blockland they should. I've read somewhere that modern games have only recently started to support textures of any size.
Is badspot ever genna fix shading so that when you go in a building and there are no lights its actually dark.It already takes a lot of juice from your computer to calculate shadows. I don't think he will add closed space shadowing any time soon.