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Messages - Demian

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2716
Suggestions & Requests / More modular terrain bricks
« on: January 09, 2013, 11:33:04 AM »
I could use 4x sized terrain bricks right about now. 6x and 2x sizes wouldn't hurt either.

2717
Modification Help / Re: General Blender help thread
« on: January 09, 2013, 04:37:46 AM »
Bout that link at the top, is it 32 bit or 64 bit blender?
Good point. I didn't even realize there was a 64 bit version available. It's 32 bit. I'll make a 64 bit pack today.

2718
Creativity / Re: Brought to Light (A Collaboration Album)
« on: January 08, 2013, 04:12:01 PM »
Woah, who made that cover? It's pretty awesome.

2719
Modification Help / Re: The SpeedKart Development Topic
« on: January 08, 2013, 08:09:02 AM »
Brick boosts might not work out the best just because if gives velocity and if you land on it sideways or something you're going to be messeed up.
Land on it sideways? You mean fall and land on the boost brick? I don't see a problem with that.

2720
Off Topic / Re: Dat feel when it's over
« on: January 08, 2013, 03:01:09 AM »
AVGN, Nostalgia critic, Cyanide and Happiness, etc.

I know that feel bro.
Nostalgia Critic is over.

2721
Off Topic / Re: "cut for bieber"
« on: January 08, 2013, 02:58:22 AM »
Chemo is the radiation therapy that balds you.
You don't just lose your hair in one day lmao.

2722
Modification Help / Re: The SpeedKart Development Topic
« on: January 08, 2013, 02:51:54 AM »
Is it possible to transform (as in teleport) players+vehicles via events? Are bricks that give boost possible? Bricks that launch you into air?

2723
Is it possible to use current addons with this version such as Christbots renderman mod? Also could you make a Video tutorial for people who don't get how to install this?
Is the read me I provided not good enough? You only need a basic understand of Windows folder hierarchy and the capability to locate the full path to your Blockland.exe.

2724
Modification Help / Re: Model Crashes Blockland?
« on: January 08, 2013, 02:48:13 AM »
When my vehicles crash the game it has been a problem with the collision mesh. Try exporting it without any collision and see what happens.

2725
Do all the clients' money cover operating costs or do you pay some from your own pocket? Are you actually making money off of this?

2726
Creativity / Re: The new and improved 3D model topic!
« on: January 07, 2013, 03:32:11 PM »
control r
That's loop cut. Subdivide is W > Subdivide.

2727
Modification Help / Re: where do you get the .dts exporter for blender?
« on: January 07, 2013, 03:30:34 PM »
is there a mac version?
http://download.blender.org/release/Blender2.49b/
Then Google a guide to installing add-ons on 2.49b. The exporter add-on link is in the general help thread.

2728
Development / Re: 2013/01/02 - Blockland r1783
« on: January 07, 2013, 10:31:25 AM »
Since the updated cannot delete files, renaming the file would lead to everyone having two Afghanistan DM files.  It's better to just leave it. 
Interesting. What if you edit the code and make some file redundant? Sure you could blank it but it's still an unnecessary file just hanging around. Why exactly can't the updater delete base game files?

2729
Suggestions & Requests / setPrint event that doesn't break stuff
« on: January 06, 2013, 12:18:04 PM »
Title is self explanatory. The setPrint add-on made by plornt breaks terrain brick prints. It works otherwise so I guess someone could fix it.

2730
Suggestions & Requests / Re: Working Fooly Fun Cmds link
« on: January 06, 2013, 11:22:31 AM »
Isn't that like from v10? Does it even work anymore?

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