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Messages - Demian

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2776
Off Topic / Re: The Computer Megathread V2 - Ethan's busy, new OP time
« on: January 05, 2013, 04:35:26 AM »
What are the pros/cons of having 3x600GB hard drives to 2x800GB hard drives? Storage/Price-wise I'm ok with either.

2777
Help / Re: Server loading add-ons to 40%, going back to 0%, and repeating
« on: January 04, 2013, 07:32:13 PM »
I tried several times but I couldn't recreate it with an unmodified Team Deathmatch add-on that previously caused (?) the error. My add-ons have not changed since the error. I did visit a few servers so my cached add-ons have changed but I don't think that affects server creation. But I did discover by comparing the old log and a new log (where I managed to start a server with exactly the same add-ons) that next on the loading list would have been GameMode_ZAPT. In both logs TDM is loaded correctly. In the error log ZAPT is not loaded but instead the load starts over.

2778
Help / Re: Server loading add-ons to 40%, going back to 0%, and repeating
« on: January 04, 2013, 02:13:31 PM »
Odd. It has worked before with TDM enabled. In fact I took a look inside and noticed one of the filenames had a space in it. Renaming Gamemode_Team Deathmatch.cs to Gamemode_Team_Deathmatch.cs worked. I can host now.

2779
General Discussion / Re: Nasoa's Kart Racing [v2]
« on: January 04, 2013, 02:05:12 PM »
How did you even manage to get that screenshot?

2780
Suggestions & Requests / Re: Tumbling and vehicle
« on: January 04, 2013, 01:36:45 PM »
And players should take damage when crashing into something
And perhaps dismount+tumble out of the vehicle?

2781
I was driving straight with one of those karts on level terrain bricks. Nobody was around. Next thing I know was sideways inside the ground plane. I was quite confused.
Edit: Scrap that, someone did crash into me.

2782
Help / Server loading add-ons to 40%, going back to 0%, and repeating
« on: January 04, 2013, 01:32:43 PM »
I have no clue what is going on. I've started several servers today and they have worked just fine. I tried to start a server just now, it loads add-ons to ~40% and goes back to 0%. Loads to 40% and back to 0%. This is repeated infinitely. (I waited for ~5min, close enough.) I closed the console window to break the loop.

Between the last time I started a server and now I only joined Nasoa's server for a bit. Starting a server with only default add-ons works. I didn't change my custom gamemode since last time I started a server.

http://mirror.dataorb.net/console_repeated_loading.log

And here's the gamemode.txt which has worked fine several times. (Filename changed for hosting purposes.)
http://mirror.dataorb.net/gamemode_generalbuilding.txt

2783
Here's something that might help. They are both exactly the same height, orthographic projection. It's a generic male mesh from MakeHuman.

Blockheads are really wide.

2784
Off Topic / Re: Drivers Test Tomorrow - Nervous
« on: January 04, 2013, 12:54:11 PM »
When I took the test a few years ago I failed the written part once by a single question before I aced it. When I took the actual driving test I got 100% in everything except for parallel parking (hit one of the cones...) and passed just fine. Don't be nervous it's not that bad.
In my city they do the parallel parking between real cars.

My protip: Chill. Don't be nervous. Just. Chill.

2785
Maybe it has to do with an overload of relays?
4 sets of 2 relays 100ms apart. I don't think so. Come to think of it I believe I've had this problem before. VCE variables not displaying (correctly) in prints.

2786
Off Topic / Re: This is an abomination to mankind.
« on: January 04, 2013, 12:04:12 PM »
It isn't too bad. I see it as a parody and not something that was made seriously. As a parody it works great if you ask me.

2787
I have a basic event system in place and there are four choices: either relays do not fire correctly, VCE is broken, the default centerprint event is broken or these three do not work together at all. My money is on relays.

I have a control brick that once clicked fires one relay to 4 named bricks in 100ms intervals. One relay per one brick.
Once the named bricks get the relay, they modify a brick variable in the control brick by setting the value to 1.
Once clicked, after 500ms the control brick displays a centerprint with the first brick's value. 1000ms later a centerprint with the second brick's value and so on.

It seems to work the first time I click the control brick. If I click it again several seconds later usually the centerprints do not display the last 2-3 brick's variables. Oddly enough everything does seem to work. (The rest of the event system heavily relies on these 4 variables.)

I only have defaults + VCE enabled. Hosting a passworded internet server with only me on it.

2788
Drink skooma erry day.
Skyrim has skooma? I haven't seen any, is it really rare? I don't remember skooma being particularly rare in Oblivion.

2790
Modification Help / Re: The SpeedKart Development Topic
« on: January 04, 2013, 08:51:31 AM »
How did you do the recoloring hands magic trick?

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