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Messages - Demian

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2821
Resolution?

2822
General Discussion / Re: Map Making continuation
« on: January 01, 2013, 07:14:49 AM »
Old copies, but wouldn't the master server not allow them to host different versions? Since the Master Server's Map output is now gamemodes instead of maps?
It probably wouldn't be too hard to host your own master server besides can't you still connect directly via IP?

2823
General Discussion / Re: Spade's Arcade 6 - [Coming Soon]
« on: January 01, 2013, 07:13:27 AM »
I should redo my Blockjack.

2824
I would be quite happy with just major optimizations and increased brick limit.

2825
Creativity / Re: Let's create a DVD case cover for Blockland!
« on: December 31, 2012, 08:07:49 PM »
this cover wont actually be used on a blockland disk because it doesn't exist
I don't think drives that can't write discs exist at this day and age + printers that can print on discs are becoming more common and buying an empty DVD keep case costs about a dollar or less. But true, I'm doing this for fun.

2826
Creativity / Re: Let's create a DVD case cover for Blockland!
« on: December 31, 2012, 06:35:29 PM »
why are you so mean to me :c
Because what you suggested was a terrible idea. Player customization can be one thing added to the back of the cover but your image was terribad.

2827
Creativity / Re: Let's create a DVD case cover for Blockland!
« on: December 31, 2012, 06:28:12 PM »
it was just an image to store in case someone finds a use for it on the cover
>Instant favourite

2828
Creativity / Re: Let's create a DVD case cover for Blockland!
« on: December 31, 2012, 05:27:17 PM »
i would use a face of badspot but there isn't any good ones

augh it's so low res i'm so sorry
What?

2829
Creativity / Let's create a DVD case cover for Blockland!
« on: December 31, 2012, 03:08:20 PM »
For fun! Or if someone wants get real fancy and make a physical copy of the game as a gift or whatever.

Suggestions, discussions, critique on styles, images, and text please. Everything helps. I believe creating this as a community gives a more accurate view of the game than if I just made it all by myself.

The PSD is 8192x5489 @ 300 ppcm (273.07x182.97mm) fully vectorized. Once the cover is done I will provide high/original resolution versions of it for anyone who wants via PM. I will not provide the original PSD because the company logos are vectors and thus too high resolution to fall under (US?) fair use policy. (At least according to Wikipedia and I don't want lawyers after my ass)

This is just a low resolution sample to get things started. I can do an European PEGI version if requested after the American version is done.
Revision 1: http://img842.imageshack.us/img842/206/sampley.png
Revision 2: http://img442.imageshack.us/img442/3277/rev2d.png
Revision 3: http://img163.imageshack.us/img163/6070/rev3d.png



I used the PC CD labels because DVD's usually hold ~4GB of data and the Blockland installer is 2MB. Using a DVD would be just wasting space.

Blockland has not been rated by the ESRB or PEGI but I believe you need to be rated to release a physical copy. I put in the E rating since it fits.

I added in the Steam logo even though we haven't been Greenlit yet for future.

For those who are going "wtf sierra" now:

And also because the back cover will be so empty anyway.

I added the address of Blockland, LLC even though it should be the address of Step 1: Games, LLC because I believe both are Badspot's companies and the Blockland one is the newer one. They both had the same address except Blockland, LLC has a PO box number that is a few numbers larger than Step 1: Games, LLC. Baddy moved apartments I guess. Also his middle name is George.



Stuff we need
  • lovey screenshots
  • Promotional text
  • System requirements
  • Style ideas
Inspiration: https://www.google.com/images?q=game+cover+full

2830
Modification Help / Re: What model formats does Blockland use?
« on: December 31, 2012, 12:15:09 PM »
Another way to convert to DTS is importing the model to Blender 2.49b and then exporting. Blender can import a dozen different 3D file formats.

2831
Games / Re: Corneroids - Next update is likely to have multiplayer!
« on: December 31, 2012, 12:10:56 PM »
Phew. For a moment I though the game died.

2832
Creativity / Re: The new and improved 3D model topic!
« on: December 30, 2012, 03:15:09 PM »
The head band is way too wide.

2833
Modification Help / Re: Food bricks (Development release 4)
« on: December 30, 2012, 02:39:30 PM »
When will the next release be?
Within a few weeks.

2834
Off Topic / Re: Java help
« on: December 30, 2012, 06:37:53 AM »
okay seriously how did they not teach you this stuff in third grade
Prime numbers have never come up in my 12 years of education.

2835
Suggestions & Requests / Re: Baked shadows?
« on: December 30, 2012, 06:32:07 AM »
What about shadows reacting with moving emitters?

I hope this can be done effectively.
Only the brick shadows would be baked, the rest would work normally.

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