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Messages - Demian

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2866
Creativity / Re: Backgrounds
« on: December 22, 2012, 10:33:10 AM »
Oh sweet. I wanted to replicate this wallpaper I found somewhere on the Internet months ago and ended up outdoing it in my opinion.


The only problem with the method I'm using is that I have little control over the colors.

Oh and I ran out of colors. There's a rather ugly sharp transformation between the lines and black. You can clearly see it if you turn up the contrast. I need more than 16 million colors.

2867
Games / Re: Creating a Dungeons and Dragons campaign for my friends.
« on: December 22, 2012, 06:02:53 AM »
You have very little material to go on. You do realize that most campaigns have an entire (short) books worth of lore.

2868
Modification Help / Re: [Request] Vehicle .blend file
« on: December 22, 2012, 05:58:24 AM »
Did you make the collision correctly? When my pumpkin was crashing the game I messed up the collision.

The collision model needs to be convex and on the second layer/different layer from the visual model. When exporting you need to add a new detail level and select the layer with the collision mesh.

2869
Creativity / Re: The new and improved 3D model topic!
« on: December 22, 2012, 05:08:42 AM »
Squiddy, render all your pixely goodness into one image please.

2870
Creativity / Re: The new and improved 3D model topic!
« on: December 21, 2012, 06:50:09 PM »
It's a joke, because you CAN'T have a mathematically perfect sphere.
Sure you can. It's called a NURBS surface. How the sphere is rendered of course depends on what resolution you set it to so theoretically you could render a perfect sphere. It isn't really possible though and it would be really unnecessary too because the smallest thing you can display is a pixel. An image of a mathematically perfect sphere would be infinite pixels in size. The data of the sphere is there but in the image I posted it is only rendered at 128 divisions.

2871
Gallery / Re: Project: Intaikus (Spaceship)
« on: December 21, 2012, 06:43:40 PM »
I like the shape, but its kinda flat and bland really.
Still pretty cool though.
Flat and bland is the only real way to make a realistic futuristic spaceship. It would be amazingly impractical to have millions of tiny bits of important mechanics out on the surface of the ship. They would be destroyed very quickly by all kinds of stuff floating around in space.

2872
Creativity / Re: The new and improved 3D model topic!
« on: December 21, 2012, 06:40:57 PM »
Demian, model a mathematically perfect sphere in Blender.
Well that was easy.


2873
Off Topic / Re: My dad found out what this "really" is.
« on: December 21, 2012, 05:28:47 PM »
Disable chat.

2874
Games / Re: Steam Christmas Sale: 'tis the season for consumerism
« on: December 21, 2012, 05:26:33 PM »
You are joking right?
But if not... Ill buy it for you.
Early Dota 2 players were all given five free Dota 2 gifts. There are thousands of people with five Dota 2 copies lying around. There's even a subreddit for it: http://www.reddit.com/r/sharedota2

2875
Creativity / Re: The new and improved 3D model topic!
« on: December 21, 2012, 05:20:52 PM »
Ahahaha oh wow what the forget. My mind so blown right now. I feel like I've discovered some ancient forgotten ninjutsu here. I was loving around with the new UV mapping method I discovered and though, why not try to make the earth cube again. I've done a few in the past but have always had seams and some stretching. I did my magic and boom motherforgeter. Pixel loving perfect sphere to cube UV map.

I can't stress enough that I have actually spent over 12 hours researching and working on this stuff. Reading about cartography and UV mapping theory, guides, and stuff. Hell I even studied real map projections and their math. I was scavenging the web for all kinds of programs for converting maps from one projection to another and few worked or they were expensive as forget and watermarked.

No seams. There is a little fuzz on the poles for some reason but that can be easily removed in an image editing program.
http://img690.imageshack.us/img690/6299/holystuffsr.png

Orthographic view from the side: http://img812.imageshack.us/img812/6273/whatthefp.png
There is some pixel stretching because the vertices of a sphere and a sphere made from a cube don't match 100%. If they would the texture would be 100% pixel perfect. That would be amazing.

The earth texture from which I baked the cube is 4096x2048. That is the small version. I have a 10800x5400 of that texture. I can bake some seriously high loving res textures with this method.

Blender is magic. I feel like a boss.

2876
Games / Re: The Semi-Annual Steam Sale Begging Thread
« on: December 21, 2012, 04:20:30 PM »
Hey Demi, I might be able to snag you a copy of Human Revolution later today. If you want, I could also trade you a code of Natural Selection 2 for something of value akin to it's sale price as well when you can afford it or exchange for it.
Too late. The flash sale ended.

2877
Creativity / Re: The new and improved 3D model topic!
« on: December 21, 2012, 03:09:50 PM »
So I was messing around with some things in Blender ended up with a horn torus earth. Wouldn't be too bad as a setting for some work of fiction.

The center thing is supposed to be a sphere thing holding a miniature star.
http://imageshack.us/a/img43/4271/ortho.png
http://imageshack.us/a/img21/8483/torus.png

2878
Games / Re: Steam Christmas Sale: 'tis the season for consumerism
« on: December 21, 2012, 12:51:40 PM »
Psychonauts 75% off?! Everyone in this thread needs this right about now: http://store.steampowered.com/app/3830/ It is so loving worth the cash. Amazing story.

Edit: SimCity 4 too: http://store.steampowered.com/app/24780/

2879
Off Topic / Re: Looking for (photos of) specific basketballs
« on: December 21, 2012, 10:33:15 AM »
Bump.

2880
Suggestions & Requests / Re: Ack! Long lists! That can't be right! v2!
« on: December 21, 2012, 10:26:37 AM »
Poll please, I like the first one better.

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