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Messages - Demian

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2911
Off Topic / Re: My school's IT department
« on: December 19, 2012, 02:59:55 PM »
Reading this thread fills me with the rage of 10000 suns
Seconding this.

My school's IT guy is never there but then again, he doesn't have to. Anything hardly ever breaks. Oh and we have dual booting comps (win7/mac <animal> <number>) and our media lab is cooled by air conditioning. Our school's financial status is pretty average in Finland and a rich kid's pocket money by global standards.

Tech wise our school isn't so bad actually. Teachers aren't complete idiots either.

2912
Off Topic / Re: best burning software?
« on: December 19, 2012, 02:46:18 PM »
http://www.imgburn.com/

Straight-up no bullstuff program. I refuse to use anything else.

Nero is a bloated piece of stuff.
Agreed. I used to deal with Nero years ago but eventually switched over to ImgBurn. Best decision ever.

2914
Creativity / Re: The new and improved 3D model topic!
« on: December 19, 2012, 01:37:56 PM »
Today I learned that Blender dupliverts are completely loving broken to hell. My wrist hurts now.
http://img845.imageshack.us/img845/2094/tilu.png
UV mapped planes. Everything done in Blender. 3k res warning for dial-ups.

2915
Modification Help / Re: [Tutorial] Creating Brick Icons
« on: December 19, 2012, 12:03:09 PM »
Actually it automatically takes the screenshot.
The image I posted is the screenshot it took.

So you have a model for every brick you make? Why?
I don't keep the model. I adjust the size depending on my needs.

2916
Modification Help / Re: [Tutorial] Creating Brick Icons
« on: December 19, 2012, 09:21:00 AM »
Your camera is in that flying admin mode.
Oh I didn't notice that.

That means I have to:
  • Manually take a screenshot while the texture quality depends on your GPU 3D settings
  • Crop the image to the correct size and that requires resizing the image so the brick fits the image pixel perfect. This could reduce the texture quality depending on how you do it. I'd argue you will never get perfect results if you resize the image. Of course you could spend several minutes aligning your camera so the brick is already at the correct size when you take the screenshot.
  • Save the screenshot in an image editor for each brick.
  • You need the actual brick to be working in Blockland.
The above takes roughly 2 minutes.

My Blender setup:
  • I resize the model to the correct size. It's a rather crappy setup so this step takes ~20 seconds.
  • Set the stud texture repeating to the correct value for the brick size.
  • Align the camera size and location so the brick fits the image nicely, render.
  • Rename the PNG.
This takes about a minute per brick. The rendered PNG is ready for use.

If I wanted to get real fancy and stuff I could everything above with Python so the entire process would just require the user inputting the brick XYZ sizes and reduce the time to ~5 seconds per brick.

Here. Take a guess which brick I rendered in Blender just now.


No thanks, I'll stick to my Blender setup. It's not perfect but it's close enough. Did the job just fine for these 111 bricks.

2917
Creativity / Re: The new and improved 3D model topic!
« on: December 19, 2012, 08:44:09 AM »

Awesome! Did you texture it yourself?

2918
Modification Help / Re: [Tutorial] Creating Brick Icons
« on: December 19, 2012, 05:33:25 AM »
So what? Zoom out a little.
Zoom out how?

2919
Modification Help / Re: [Tutorial] Creating Brick Icons
« on: December 18, 2012, 10:35:38 AM »
Nice try but no dice.



Also this:
Code: [Select]
base/server/scripts/allGameScripts.cs (7713): Register object failed for object (null) of class Item.
Set::add: Object "0" doesn't exist

base/server/scripts/allGameScripts.cs (7715): Unable to find object: '0' attempting to call function 'setTransform'
BackTrace: ->serverCmdDoItemIcon


base/server/scripts/allGameScripts.cs (7716): Unable to find object: '0' attempting to call function 'setNodeColor'
BackTrace: ->serverCmdDoItemIcon


base/server/scripts/allGameScripts.cs (7717): Unable to find object: '0' attempting to call function 'schedule'
BackTrace: ->serverCmdDoItemIcon


base/server/scripts/allGameScripts.cs (7673): Unable to find object: '0' attempting to call function 'getClassName'
BackTrace: ->doIconScreenshot

OP please try doing "PineTree".

2920
I would like a dose a creativity please.

2921
Off Topic / Re: steam help: fuk u penguin
« on: December 17, 2012, 03:45:24 PM »
Set that as your avatar again?

2922
Modification Help / Re: Brick Collision Models
« on: December 17, 2012, 03:38:54 PM »
You don't need DTS collision for cuboid collision shapes. OP needs more info like pictures of his brick.

2923
Off Topic / Re: Are you going to buy Windows 8?
« on: December 17, 2012, 01:45:07 PM »
Not getting 8. Windows 7 seems to be much better.

2924
Off Topic / Re: Anime and Manga Megathread
« on: December 17, 2012, 01:43:50 PM »
Akira, Neon Genesis Evangelion, Cowboy Bebop, and Ghost In The Shell come to mind.

2925
Games / Re: Giant robot games.
« on: December 17, 2012, 01:35:20 PM »
Attack Of The 50ft Robot!: https://www.digipen.edu/?id=1170&proj=8728

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