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Modification Help / Re: Food bricks (Dev release 1)
« on: October 19, 2012, 02:44:09 PM »
I will try to get dev release 2 out tomorrow but right now the coffin brick doors over at the suggestion forum have caught my interest.
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4. oh oh and a birds eye view of france that could loop fairly well if possible
I meant he could've used that math for the prints. But I think that math would work for the top/bottom/side textures too.Except it doesn't work. I think you can export UV coordinates (correctly) but they don't match the default bricks. It makes no sense.
Will those function as some kind of doors or?A brick door I think. I have no idea how to make one though.
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Damnit.


Didn't GSF Ghost used a really old version of Blender to get the correct UV Cords for his Terrain Bricks?Custom images/prints on bricks is not a problem. Brick side/top/bottom textures are.
That doesn't tell me much. Why not just make some bricks? Do the problems have camouflage?You need to manually make the UV coordinates (which make no sense by the way), normals might need fixing and manually coloring individual vertices (+ trying to find the correct vertices that form 1 quad). UV coords is the biggest problem really. Especially since nobody knows the exact coords. Oh and you're doing all this in notepad with no 3D visual feedback at all.