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Messages - Demian

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3541
Modification Help / Re: Food bricks (Dev release 1)
« on: October 19, 2012, 02:44:09 PM »
I will try to get dev release 2 out tomorrow but right now the coffin brick doors over at the suggestion forum have caught my interest.

3542
Suggestions & Requests / Re: Coffin
« on: October 19, 2012, 02:39:11 PM »
Cool. I got the first coffin done. Someone find me what the orientationFix variable does other than rotate the brick 90 degrees CW.

3543
Suggestions & Requests / Re: New Ground textures
« on: October 19, 2012, 02:36:34 PM »
4. oh oh and a birds eye view of france that could loop fairly well if possible

Loops well
French terrain = A generic grassy terrain
A french city = A generic cityscape

Choose two.

3544
Games / Re: The War Z Megathread - 5 days left for discount!
« on: October 19, 2012, 02:21:25 PM »
Needs more comparisons to DayZ.

3545
Off Topic / Re: VW Hover Car
« on: October 19, 2012, 02:06:07 PM »
Very obvious 3D and it's a concept car.

3546
Off Topic / Re: HeroMachine - A loving awesome superhero creator
« on: October 19, 2012, 02:03:54 PM »
stuff man. Nostalgia. Hasn't this been running for years?

3547
Off Topic / Re: Argue over the superior religion / belief
« on: October 19, 2012, 01:23:30 PM »
Satanism is for atheists who feel left out without a religion. Also for wannabe row row fight da powa people.

3548
Creativity / Re: The new and improved 3D model topic!
« on: October 19, 2012, 12:41:58 PM »
I meant he could've used that math for the prints. But I think that math would work for the top/bottom/side textures too.
Except it doesn't work. I think you can export UV coordinates (correctly) but they don't match the default bricks. It makes no sense.

3549
Suggestions & Requests / Re: Coffin
« on: October 19, 2012, 10:52:00 AM »
Will those function as some kind of doors or?

Warning - while you were typing a new reply has been posted. You may wish to review your post.

Damnit.
A brick door I think. I have no idea how to make one though.

3550
Suggestions & Requests / Re: Coffin
« on: October 19, 2012, 09:50:11 AM »
A challenger appears!




Clean closed: 16 quads
Crosses closed: 32 quads

Clean open: 32 quads
Crosses open: 48 quads

Blockhead not included of course.

3551
Badspot said that regular brick lights with shadows would be too resource intensive.

3552
Modification Help / Re: Tombland - Randomly Generated Tombs and stuff
« on: October 19, 2012, 02:47:37 AM »
I could model a thing or two if I have the time. You really need better builds though. And more variation.

3553
Creativity / Re: The new and improved 3D model topic!
« on: October 19, 2012, 02:46:39 AM »
Didn't GSF Ghost used a really old version of Blender to get the correct UV Cords for his Terrain Bricks?
Custom images/prints on bricks is not a problem. Brick side/top/bottom textures are.

3554
Off Topic / Re: Basic modeling program.
« on: October 18, 2012, 02:37:36 PM »
Wings3D is repulsively simple.

3555
Creativity / Re: The new and improved 3D model topic!
« on: October 18, 2012, 02:34:50 PM »
That doesn't tell me much. Why not just make some bricks? Do the problems have camouflage?
You need to manually make the UV coordinates (which make no sense by the way), normals might need fixing and manually coloring individual vertices (+ trying to find the correct vertices that form 1 quad). UV coords is the biggest problem really. Especially since nobody knows the exact coords. Oh and you're doing all this in notepad with no 3D visual feedback at all.

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