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Messages - Demian

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3706
Games / Re: minecraft lore??
« on: September 19, 2012, 08:02:43 AM »

3707
Off Topic / Re: need new scifi movies to rent and get on netflix
« on: September 19, 2012, 04:42:34 AM »
Stargate SG-1 and Stargate Atlantis. Torchwood is kind of scifi.

3708
Off Topic / Re: Use a song name to describe the above user's avatar
« on: September 19, 2012, 04:39:14 AM »
Billy Idol - Speed

3709
Modification Help / Re: Food bricks
« on: September 19, 2012, 02:52:12 AM »
This is just a minor fault, most corn plants have the actual corn veggie about 1/2 to 3/4 ways up the plant, where a leaf and the stalk meet.
 At the top of a "mature" corn plant, is this grain like thingy which somehow helps with reproduction I guess.
 If real corn was like your model, the plant would bend over because of the weight and die.

Source: I grew corn for five years.
I know but it looked a little odd like that. I went with a less realistic version.

3710
Gallery / Re: Generic Medieval House (+save)
« on: September 18, 2012, 02:31:06 PM »
Nice.

But not as nice as my remake.  :cookieMonster:


I knew that concept art looked familiar!

Can I use this in a build as long as you get credit?
Yes.

3711
Off Topic / Re: Cat Topic
« on: September 18, 2012, 02:29:31 PM »

3712
Games / Re: Team Fortress 2 Megatopic - Scream Fortress!
« on: September 18, 2012, 02:27:28 PM »
but the question is
how do you know that weapon wasn't acquired through idling?
but the question is
who cares?

Some poor fellow idled for that weapon and you traded for it. You have no way of knowing where he got it. Why should you care? Idling is not banned neither are the items acquired with it.

3713
Gallery / Re: Generic Medieval House (+save)
« on: September 18, 2012, 01:50:55 PM »
I does look rather odd but I didn't go for realism. Had I made it larger and continued the tower all the way down it would have made more sense.

3714
Gallery / Generic Medieval House (+save)
« on: September 18, 2012, 01:27:46 PM »
Behold! It is.. a generic medieval house. 'nuff said.



http://mirror.dataorb.net/blockland/saves/Generic_Medieval_House.zip

Required bricks.
    1 Random Brick Pack
    Brick_Window
    Inverted Conrners
    Pole Bricks
    Extra Ramps
    Demian's Basic Brick Pack 1, 2, and 3

    And of course Trueno's Colorset.

Based on this: http://www.davidemirzian.com/3dcg/warh/DME07_Warhammer_house.jpg

I recorded myself building this for a YouTube video showing Blockland gameplay but it will take me some time to go through all that 6.5 hours of footage to salvage some highlights. I have over 250 GiB of footage which sucks because my hard drives are just about full. Suddenly I respect those who run regular web shows a lot more.

The hatches and ladders are not evented. I will make another video of that.











3715
Gallery / Re: Bedroom (Save released)
« on: September 18, 2012, 01:14:55 PM »
I did... Im guessing the poster release is not behind the poster  :cookieMonster:
Yes it is. You just didn't find it.

3716
Games / Re: crysis 2 open world zombie mod - dead matter!
« on: September 18, 2012, 01:13:01 PM »
why is it so grey and brown?
Because it was made after 2007 and it's an unwritten industry rule that all games made after that year must be gray and brown with blinding amounts of bloom.

3717
Gallery / Re: Bedroom (Save released)
« on: September 18, 2012, 01:01:07 PM »
Good luck! Also, I couldnt find poster release or your credits. D:
You need to use the admin orb to find those. It's the only way to access them.

3718
Gallery / Re: Bedroom (Save released)
« on: September 18, 2012, 10:27:31 AM »
I PM'd Badspot about this. Now we just have to wait.

3719
Off Topic / Re: Anime and Manga Megathread
« on: September 18, 2012, 09:59:01 AM »
Oh we're posting anime lists: http://myanimelist.net/animelist/Pehmolelu

3720
Games / Re: crysis 2 open world zombie mod - dead matter!
« on: September 18, 2012, 07:36:03 AM »
Triple A DayZ?

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