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Gallery / Re: Preview pictures for something I'm working on
« on: August 07, 2014, 08:15:10 AM »
I do believe your barrel and jar bricks' normals are forgeted.
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Has that skybox been made into an environment file yetI can make a similar skybox with the real moon instead of an ugly yellow one if you want. There's also a moon env here: http://forum.blockland.us/index.php?topic=203810.0
It's amazing
I'm actually interested in what's causing the microjittering at the bottom. Lack of dampening? Friction?
Also I know what's causing the microjittering at the bottom, just haven't fixed it yet
But you'd need to create a zone around the player if you wanted it to freeze them in mid air.The event only applied to the player that triggered it. I don't know if zones can do that.
their voices are hella annoying. it's like someone is scratching a chalkboard everytime one of them speaks.I have to agree on this. During some scenes when they talk loudly for a long time it does hurt my ears a bit.
I tried optimizing the default png files. I could still connect to servers just fine but didn't notice any change in loading speed. I did have a slight increase in fps but this may be unrelated.I doubt that reducing the file size by this little has any noticeable effect on FPS.
I believe this is intended to speed up the time it takes for you to start your own server, as well as have clients connect to it since the files they'll be downloading are a lot smaller. However, I'm not entirely certainCorrect. This only makes the files smaller thus they load faster.
if your only standard to gaming is 60fps, then you may as well go buy an xbox lol.Good thing I'm 60 fps 1200 +1000$ custom built masterrace.
there is no excuse for a 600 dollar prebuild to not hit 60frames at 1080.
but 60 and 1080 are garbage
Nice. I kinda always thought PNG was lossless but still was somewhat efficient if the situation allowed it to save some space, but clearly it isn't alone. Cool find.PNG is lossless. PNG optimization just does cool math stuff to compress the data even further.
