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Modification Help / Re: Blender 2.49b: Animation System completely borked?
« on: March 16, 2014, 05:39:41 AM »
You're animating the mesh, not the bones.
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Is it possible to animate on a turret? Like make the muzzle do something besides move up and down with the player after firing? I have the bone animation working.I don't see why you couldn't. You could easily have a separate fire animation and maybe a looping animation that plays while tracking player movement. (Spinning gears or whatever.)
So is this thread viable to ask small questions about most Blender issues with a quick reply?That's the entire point of the thread.
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Hit N while your mouse is hovering over the 3d view, Scroll down to shading drop down menu, and check Backface Culling. See what faces are screwed upFixed + Then select those faces in face select mode (CTRL + Tab) and press W > Flip normals to fix them.
For example, a T rotated, diagonals that have a horizontal and vertical...Download Siba's and Masterlegodude's Brick_PoleAdapters.
If someone feels like doing it, I'll help him with the ones we might need
How to I package Models as bricks?http://forum.blockland.us/index.php?topic=237477.0
I'm getting partially wire frame for a model I'm making when I open it in blender 2.49. I've checked the legacy mesh thingy and some faces show properly, What's going on?You most likely have ngons. Each face must consist of 3 or 4 vertices only in 2.49. 5, 6, or more verts per face are not possible so those faces are not read. A quick way to check if this is true is to select your whole mesh and press ctrl + t to triangulate it. Then save with legacy and open in 2.49. It should work.
http://www.pasteall.org/blend/26523 for the file.
wow get me all excited with the topic title. next time can you like, put a question mark in it or something? i was expecting an actual 2.6 dts exporter release.Released but doesn't work correctly: https://sites.google.com/site/abstractind/torque