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Messages - Demian

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556
You're animating the mesh, not the bones.

557
Is it possible to animate on a turret? Like make the muzzle do something besides move up and down with the player after firing? I have the bone animation working.
I don't see why you couldn't. You could easily have a separate fire animation and maybe a looping animation that plays while tracking player movement. (Spinning gears or whatever.)

558
So is this thread viable to ask small questions about most Blender issues with a quick reply?
That's the entire point of the thread.

559
Phew, not too old yet.

560
Modification Help / Re: i need help fixing some bricks ASAP
« on: March 02, 2014, 04:27:16 AM »
Right now your UVs for the ramp texture are probably something like this:
Code: [Select]
0 0
1 0
1 1
0 1

Change them to something like this:
Code: [Select]
0 0
0 1
1 2
0 2

This makes the UVs twice as tall thus repeating the ramp texture twice reducing stretching. In case you don't know the UV coords are X Y with 0 0 being the top left corner. The order of the number pairs depends on your brick and the vertex order so if that doesn't work try one of these:
Code: [Select]
0 2
0 0
0 1
1 2

1 2
0 2
0 0
0 1

0 1
1 2
0 2
0 0

561
Creativity / Re: The new and improved 3D model topic!
« on: March 01, 2014, 05:34:54 PM »
I found a sweet CC0 brick wall texture and spent half a day making it seamless + spec, ao, cavity, nor and rendered a few images. I might make a small scene with it. I don't know why I made a moldy version.

http://imgur.com/nVWBQZV.jpg
http://imgur.com/H1xjsoK.jpg
http://imgur.com/pMGgYhS.jpg

562
Games / Re: The Battle for Wesnoth
« on: February 22, 2014, 09:37:11 AM »
I loved playing this some years ago. Even though I kept failing a lot I don't remember it being that hard. I'll have to try it out again.

563
Modification Help / Re: wtf why it mess up on my brick?
« on: February 22, 2014, 04:40:36 AM »
Hit N while your mouse is hovering over the 3d view, Scroll down to shading drop down menu, and check Backface Culling. See what faces are screwed up
Fixed + Then select those faces in face select mode (CTRL + Tab) and press W > Flip normals to fix them.

564
For example,  a T rotated, diagonals that have a horizontal and vertical...
If someone feels like doing it, I'll help him with the ones we might need
Download Siba's and Masterlegodude's Brick_PoleAdapters.

565
General Discussion / Re: RTB 4 Addon Archive
« on: February 07, 2014, 12:13:28 PM »
No "Download all in an archive" button?

567
Modification Help / Re: General Blender Help Thread | Blender Megathread
« on: February 01, 2014, 02:49:01 PM »
I'm getting partially wire frame for a model I'm making when I open it in blender 2.49. I've checked the legacy mesh thingy and some faces show properly, What's going on?

http://www.pasteall.org/blend/26523 for the file.
You most likely have ngons. Each face must consist of 3 or 4 vertices only in 2.49. 5, 6, or more verts per face are not possible so those faces are not read. A quick way to check if this is true is to select your whole mesh and press ctrl + t to triangulate it. Then save with legacy and open in 2.49. It should work.

568
Off Topic / Re: Demian @ Finnish Army (Mandatory Military Service)
« on: February 01, 2014, 03:42:27 AM »
I'm back again. (Well I was back yesterday but had other things to do.) I had a short chat with Bones about American military service last week and apparently they are stuck in service for months at a time. I'm glad it's not like that in here or I would have found a way to get out of service by any means necessary. These weekend holidays are the only reason I'm still trying to push trough the mountains of stuff military service keeps building in front of recruits. Even though we're in service for hundreds of days it really helps to know that home is often only five days away, 19 days at maximum.

569
Modification Help / Re: Blender 2.6 DTS Exporter
« on: January 24, 2014, 12:49:32 PM »
wow get me all excited with the topic title. next time can you like, put a question mark in it or something? i was expecting an actual 2.6 dts exporter release.
Released but doesn't work correctly: https://sites.google.com/site/abstractind/torque
http://blenderartists.org/forum/showthread.php?241767-DTS-Exporter-Torque-Exporter

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