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Messages - Demian

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5806
Modification Help / Re: Deg To Rad not working correctly?
« on: November 06, 2011, 01:16:00 PM »
I feel like yaw() is what's bound to your mouse - use $mvYaw = X instead.
For example, if I remember right, $mvYaw = $pi / 2 turns you 90 degrees.
Indeed it does. It is slightly inaccurate though, after a couple of times it's off by a degree or so.

How do I turn 360 degrees?
Code: [Select]
yaw($mvYaw=$pi*2);
Is not working, it only turns 180 degrees.

5808
Modification Help / Re: General Blender help thread
« on: November 06, 2011, 10:53:30 AM »
How can I properly rotate something?

Picture is pretty much self-explanatory.
Don't press R twice. Go to orthographical mode. Press numpad keys to go to side, front and top views. Press Z, X or Y keys to lock to axis. When rotating enter a number to rotate a set degree.

Edit: Damn you heed.

5809
Modification Help / Re: Deg To Rad not working correctly?
« on: November 06, 2011, 10:23:56 AM »
yaw($pi*360); and yaw($pi*360*2); both turn the player 180 degrees. yaw($pi*180); turns the player 120 degrees. This makes no sense to me.

5810
Modification Help / Re: Deg To Rad not working correctly?
« on: November 06, 2011, 10:03:24 AM »
The appendix was the first thing I checked but it didn't help. I just want my player to turn 180 degrees. The command in OP should work but it doesn't.

5811
Modification Help / Deg To Rad not working correctly?
« on: November 06, 2011, 09:42:05 AM »
Code: [Select]
yaw(mDegtoRad(180));

I expected that to turn me 180 degrees but instead it only turned me a degree or two. What am I doing wrong? I'm just doing this in the console.

5812
you can apply textures to the .map in blender by using the UV edit.
Obviously but you can do that to the .blend too which is included in the OP. I feel like I'm missing something here..

5813
-- and this tutorial is ment to teach users the "rules" of the interiors, what it can and can't do basicly
It fails quite hard at that part but does excellent job at explaining the exporting process of going from Blender through Constructor to the game.

5814
Gallery / Re: Megashot - Take better screenshots
« on: November 06, 2011, 08:43:22 AM »
Anything larger than 4x doesn't seem to work.

5815
Off Topic / Re: what the hell why did nobody tell me about [me=][/me]
« on: November 06, 2011, 08:34:58 AM »
ITT: People wasting a whole second of their precious time by typing unnecessary tags instead of /me.
* Demian is amused.
* Demian is ashamed.

/me turns into the tags automatically instead of staying as /me.

5816
Off Topic / Re: what the hell why did nobody tell me about [me=][/me]
« on: November 06, 2011, 08:30:44 AM »
ITT: People wasting a whole second of their precious time by typing unnecessary tags instead of /me.
* Demian is amused.

5817
huh?....I mean so they can play it ingame :/Difficult? no, I fully understand convex shapes and how to set them up now, Time consuming, yes
A .map of the Bedroom is useless as it is a concave object. It would take days to slice it to convex objects.
i have it in blender, i meant i can't get it recognized as a brush shape. i also meant to say constructor not blender.
That's because it is one concave object in Blender. In order to get it into Constructor you need slice the entire Bedroom into hundreds of convex shapes.

5818
Creativity / Re: Tell me to pose something in Gmod
« on: November 06, 2011, 04:55:09 AM »
Scout enjoying Medic's company with Heavy looking sad in the background.

5819
Null.png is applied to the model upon loading it after exporting it from blender
Yes. It is a pink texture. In the screenshot above the interior is clearly not pink. My point is that the null texture is not applied in the game to interiors lacking textures.

5820
Ah, the texture would need to be in the same folder as the original interior
No. If the interior does not have a texture, it will use the default texture. I don't know where this is located.



Odd. Last time it was a lot darker.

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