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Messages - Demian

Pages: 1 ... 389 390 391 392 393 [394] 395 396 397 398 399 ... 643
5896
Off Topic / Re: My Little Pony: Friendship for Blockheads: General V2
« on: October 30, 2011, 03:28:08 AM »
I god I just watched the first episode. This is a kids show people!

5897
Gallery / Re: Progress on a Spaceship
« on: October 30, 2011, 02:04:15 AM »
Change the bit depth to 32 in the options?

5898
Off Topic / Re: sad songs
« on: October 30, 2011, 01:58:50 AM »

5899
Gallery / Re: Progress on a Spaceship
« on: October 30, 2011, 01:55:59 AM »
Nice 16 bit you got there?

5900
General Discussion / Re: Return to Blockland v4
« on: October 30, 2011, 01:53:48 AM »
so when is it coming out?
RTB4? Been out for quite a while now.

5901
Modification Help / Re: Scavenger Mod : TheKhoz is boss @ pg 12
« on: October 29, 2011, 04:44:24 PM »
I might fiddle a bit with one of the crate models I've made.

5902
Modification Help / Re: Accent node name?
« on: October 29, 2011, 03:08:36 PM »

5903
Modification Help / Re: General Blender help thread
« on: October 29, 2011, 03:07:30 PM »
I haven't made anything, though. i'm trying to set myself a reference picture, but i can't work by tabbing. I don't know if sending you the blend would help. also i'm using the most recent version

plus it isn't a specific blend, it's every time i open blender. :U
http://www.youtube.com/watch?v=a3Ocr4ubosY

5904
Modification Help / Re: General Blender help thread
« on: October 29, 2011, 02:46:26 PM »
when i do that, the picture does not appear. it works with .png right? because nothing shows up.
Send me the blend. It should work just fine.

5905
Modification Help / Re: General Blender help thread
« on: October 29, 2011, 02:23:43 PM »
what?.. is it the same exact process in the OP? cause that's what i did, and it didn't show a picture.
Yes. Check the box > Add image > Open the rather nicely hidden menu by clicking the tiny arrow next to "Not Set" > Click Open > Open your image.

5906
Modification Help / Re: General Blender help thread
« on: October 29, 2011, 02:10:49 PM »
-snip-
Oh my. I guess Blender 2.5 can do viewport colors then. Your model doesn't have any materials. YouTube how to do them.

wait a sec, is background image really bugged in this newest update or am i just doing it wrong?
Works fine for me.

5907
Modification Help / Re: Accent node name?
« on: October 29, 2011, 02:07:30 PM »
I use the above code for making bots match a given player. You could pick out of that anything you need. I assume if you're messing with plume, you're likely messing with other player look commands, so this might help there, as well.
Thanks. That really nudged me in the right direction. After fiddling with the code a bit and remembering some Java I got it all figured out.

Code: [Select]
for(%i = 0;$hat[%i] !$= "";%i++)
{
%obj.hideNode($hat[%i]); //Hides all hats.
}
for(%n = 0;$accent[%n] !$= "";%n++)
{
%obj.hideNode($accent[%n]); //Hides all accents.
}


5908
General Discussion / Re: The Prepper: NOT THE RENDERMAN
« on: October 29, 2011, 02:06:00 PM »
So why is it called Prepper?
Is Badspot prepping for something?
http://en.wikipedia.org/wiki/Prepper

5909
Modification Help / Re: Accent node name?
« on: October 29, 2011, 01:42:42 PM »
Code: [Select]
%obj.hideNode("plume");
Doesn't work. Hiding the head works though.

5910
Modification Help / Re: General Blender help thread
« on: October 29, 2011, 12:16:39 PM »
Well that's odd. I didn't know Blender 2.5 could do viewport colors. The black fuzz comes from overlapping faces. Send me the file and I'll take a look at the coloring problem.

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