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Messages - Demian

Pages: 1 ... 394 395 396 397 398 [399] 400 401 402 403 404 ... 643
5971
General Discussion / Re: ping
« on: October 25, 2011, 10:27:36 AM »
Low ping (0-300) is good, high ping (~500+) is bad.

5972
Modification Help / Re: Vehicles with light?
« on: October 25, 2011, 08:21:19 AM »
Mount light to vehicle
Mount lights to player object

Code:
light.attachToObject(player)
Bone name in vehicle model
Can I have the exact line of code please?

5973
Development / Re: Blockland r1395 features
« on: October 25, 2011, 08:20:25 AM »
Code: [Select]
ERROR: Brick datablock "brickTreasureChestOpenData" has no uiname
BackTrace: ->SM_StartMission->createServer->onServerCreated->verifyBrickUINames

The brick works fine though.

5974
Creativity / Re: The new and improved 3D model topic!
« on: October 25, 2011, 07:46:11 AM »
If you ask me, the default chest looks good enough. Just a matter of taking the brick and removing the script from it.

5975
Development / Re: Blockland r1395 features
« on: October 25, 2011, 05:22:40 AM »
Awws. The treasure chest behavior is fully scripted, only the sound is done with events.

5976
General Discussion / Re: BLB, quads or tris?
« on: October 25, 2011, 05:15:31 AM »
I am quite sure BLBs use quads. If you really want to know, contact Destiny.

5977
Gallery / Re: Amazing server preview images [Image heavy]
« on: October 24, 2011, 04:51:47 PM »
why do i never see things like this in gallery
Exactly what I'm wondering. All the good stuff is private?

5978
Modification Help / Re: Vehicles with light?
« on: October 24, 2011, 04:40:10 PM »
I could have sworn it didn't work when I tried it. I shall try again.

5979
Modification Help / Re: [Model] G36C Test for Blockland in Blender.
« on: October 24, 2011, 02:44:55 PM »
Not useless if it's for standard-high poly modeling like this.

5980
Modification Help / Re: Can someone teach me to make custom playertypes?
« on: October 24, 2011, 02:43:57 PM »
Yes, execute all the player type scripts in the server.cs.

5981
Modification Help / Re: Debris collision box?
« on: October 24, 2011, 02:42:41 PM »
You mean after you kill a vehicle? or the little shells that come out of the gun?
They are both the same stuff. The jeep wheel debris has collision but even though I added a collision box to mine it still falls through everything.

5982
Gallery / Re: Amazing server preview images [Image heavy]
« on: October 24, 2011, 12:28:57 PM »
Love this topic, love Tophius and hate that there is nothing built by me.
Oh really?


5983
Modification Help / Re: Help with setting up a script
« on: October 24, 2011, 08:55:49 AM »
The second "Script_Test" folder inside the first one is not required.

5984
Modification Help / Re: Can someone teach me to make custom playertypes?
« on: October 24, 2011, 08:24:14 AM »
True, but making a playertype with a custom model requires a lot of modeling and is not as easy.
Indeed, but he was referring to changing speeds and health so I am assuming he means a regular player type, not one with custom models and animations.

5985
Modification Help / Re: Can someone teach me to make custom playertypes?
« on: October 24, 2011, 08:13:03 AM »
I want to learn to make custom playertypes so I can make "armor" events in RPs. I've searched "how to make custom playertypes" but cant find any tutorials. I've tried making one on my own before but I can't figure out how to change the speed, health, jump etc.
Okay let's see. You don't know how to chage the speed, health or jump values?

Code: [Select]
	runForce = 48 * 90;
jumpForce = 8 * 90;
maxDamage = 100;

Oh I see, you are not particularly good at English. The health variable you could have figured out rather quickly by thinking a little. "Maximum damage".. In my opinion the variable names are very self explanatory, that's why you didn't find any tutorials.

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