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Messages - Demian

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61
Off Topic / Re: Finish the Harvest puzzle! Win a free game!
« on: September 06, 2016, 08:35:47 AM »
Mazes are pointless. They are trivial to solve with any image editing program and/or programmatically and putting actual manual labor into solving one as large as this is just a plain waste of time. I don't want your game.



Edit: Oh never mind I was too slow anyway.

62
Creativity / Re: The new and improved 3D model topic!
« on: March 21, 2016, 11:32:44 AM »
maya does things differently - its not just smoothshading. the round edges of practically every edge made me think it was maya's doing.
That's subdivision.

63
Creativity / Re: The new and improved 3D model topic!
« on: March 17, 2016, 10:57:54 AM »
Another one. I love the Cycles renderer.
What's with the aspect ratio?

64
Off Topic / Re: Any good free art tools to download?
« on: March 13, 2016, 05:20:15 AM »
Verve Painter is interesting: https://www.youtube.com/watch?v=PBO2hNv_tTE

65
>source comes from https://www.youtube.com/user/LiquidMoves

>even trying to imply its a reliable source

I don't care about American politics nor do I have any idea what this is about but it seems like that is a video from a source other than "Entertainment News Gaming" where the channel in question has put their own overlay on top. So unless you're saying that the channel has doctored the video and/or recut it to put things out of context I don't see how it matters what channel has uploaded the video. Looking at the sidebar there seem to be several videos about this same event from several YouTube channels. I don't see the problem here.

66
Gallery / Re: Enhanced Graphics Screenshots + Graphical Resources
« on: March 11, 2016, 01:48:07 AM »
ReShade will not provide access to the depth buffer if it detects that the target program is using networking (though of course you can edit ReShade to get around that)
Really? Why? So all effects that use the depth buffer do not work in online games? Is there a setting you can change or is the source code released?

67
Faces, Decals, Prints / Re: Face: Surprised (Self Help Face)
« on: March 07, 2016, 01:25:27 PM »
the original picture has a glow around the blockhead, not just a gradient
0/10 reported
I didn't add the glow on purpose because I wanted it to be a screenshot, not a replica of the icon.

69
Faces, Decals, Prints / Face: Surprised (Self Help Face)
« on: March 07, 2016, 11:22:13 AM »
Take a look at the achievement "Self Help" on Steam: https://steamcommunity.com/stats/250340/achievements

Take a look at this:


'nuff said: http://mirror.dataorb.net/blockland/addons/Face_Surprised.zip

70
Add-Ons / Re: Blockland Glass 1.1.2 - Mod Manager, Server Preferences
« on: March 05, 2016, 02:23:04 PM »
How does this work with Support_Updater? I would like to upload my brick packs but they already use my own repository to push updates and it seems that BLG creates its own repository for add-ons uploaded to the site?

71
Creativity / Re: The new and improved 3D model topic!
« on: March 04, 2016, 02:12:19 PM »
for some reason every time i tried this did not work for me. i'll try again sometime and see if i can get it doing what i want it to do
Make sure the magnet button next to the list is active (i.e. colored).

72
Creativity / Re: The new and improved 3D model topic!
« on: March 04, 2016, 02:05:40 PM »
given a vertex, align it to a non-regularly-angled face. E.g. face is denoted by the three vertexes "1.2334 0.0445 .6645" "2.1299 0.9495 .3002" and "0 0 0"
Change the snap element to face?

You can also do this with objects: http://blender.stackexchange.com/a/541

73
Creativity / Re: The new and improved 3D model topic!
« on: March 04, 2016, 01:54:48 PM »
I don't understand what the problem is here. If you can't snap to a vertex use the grid? Move things by specific number of units? I've never had an issue with this.

you can
but the math needed to make sure that slopes and angles are perfect takes a long time to do and not everybody understands it
Dear goodness no. Why would you do math to calculate angles when Blender can do it for you? What's wrong with just rotating a plane by a specified number of degrees? You don't need to calculate anything if you know the angle?

What are you people trying to do? Describe your problem and I will be post a video showing how to do it easily.

74
General Discussion / Re: How do you use Port's Reshade?
« on: March 03, 2016, 01:21:00 PM »
It would probably help if you linked to it.

75
there aren't any 2x7x2, 2x9x2, 2x11x2, or any other odd 2xLx2 bricks. there are also no 2x7F or 2x9F or any of the odd 2xLF bricks, same with the 4xLF bricks as well

could you make these please? this seems to be designed as a blackdragon replacement pack, but it doesn't replace any of the odd bricks at all which is needed if you want to make a replacement for blackdragon's bricks
I suppose I could make an additional filler pack that has those bricks later but I am not going to include them in the core packs. All of my packs (except for 1x and 5x) have the ranges all from 1-5, even from 6-16, 15, 24, 30 and 32 and I'm sticking to that sequence because I've personally found it to be optimal.

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