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Messages - Demian

Pages: 1 ... 396 397 398 399 400 [401] 402 403 404 405 406 ... 643
6001
General Discussion / Re: Server preview image history
« on: October 23, 2011, 09:01:57 AM »
Neat.

6002
Suggestions & Requests / Re: Taking model requests: Halloween props
« on: October 23, 2011, 08:49:54 AM »
maybe you could have the head a bloody stump i'm sure it wouldn't be hard to do
Magnificent idea!


6003
Creativity / Re: The new and improved 3D model topic!
« on: October 23, 2011, 08:47:50 AM »
I seem to have misplaced my head.


6004
Modification Help / Re: Blender Weapon Sizes
« on: October 23, 2011, 08:29:07 AM »
The armature size is irrelevant. There are plenty of tutorials floating around as well as a blend file of the Blockhead. Use the search.

6005
Modification Help / Re: [Model] G36C Test for Blockland in Blender.
« on: October 23, 2011, 04:50:45 AM »
"Handpoint" is called "mountPoint" just add Armature -> Single Bone. Protip: Great model but far too detailed for Blockland.

6006
Modification Help / Re: General Blender help thread
« on: October 23, 2011, 04:48:48 AM »
It doesn't work? I'm using blender 2.5 Btw. I get the armature, but it's difficult to move, and i can't add a second one?
Yes you can. Add Armature > Single Bone, select it, go to the Properties tab and look for the little bone icon, click the tab open and rename the bone at the top. By default the name is "Bone".

6007
Modification Help / Re: Getting Sword.dts into Blender
« on: October 22, 2011, 05:42:54 PM »

6008
yep, how I am going fix it?
You do it in the modeling software. If you just have the dts then you need to do it manually which I have no idea how to.

6009

This was props Fridge transfer to Fridge blb yaya! But texture look afwul. I did edit change to TEX:TOP same thing look awful, how I am going make this TEX:BLANK?

My plan all props will transfer to blb format are finish. but I need fix the texture :C
Looks like the textures are messed up like with Rusty's brick. Wild guess: convert all triangles to quads.

6010
Suggestions & Requests / Re: Autoclear
« on: October 22, 2011, 01:49:48 PM »
I swear an add-on exactly like this was released a year back or so.

6011
Listen richardhead, I don't know how many times I have to say this (especially to you). The BLB format is not an out of the box model format. You have to do work to get it in game. Blame Badspot for it, not me. Collisions should be DTS files anyway. UVs are automatically used if you export with them correctly.
I'll have to look into this more then. DTS collisions I can do and exporting should not be too hard.

6013
General Discussion / Re: Pirate Scallywag Mode?
« on: October 22, 2011, 01:01:12 PM »
Searching through the scripts for CC::PirateMode nothing worth mentioning comes up.

6014
General Discussion / Re: Pirate Scallywag Mode?
« on: October 22, 2011, 12:51:30 PM »
Someone open the GUI in the gui editor and see what function it performs and then find that function in the million scripts and finally figure out that it was a joke.
I checked through the RTB scripts and the checkbox didn't do anything interesting.

Code: [Select]
// Arr
RTBCC_Window_Options.registerPref("Enable Pirate Scallywag Mode","Special Options","CC::PirateMode","bool",0);

6015
Creativity / Re: The new and improved 3D model topic!
« on: October 22, 2011, 11:49:44 AM »
A Blockhead's eyes are too close together
True. The glasses are made to fit a blockhead's face.


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