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General Discussion / Re: Server preview image history
« on: October 23, 2011, 09:01:57 AM »
Neat.
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maybe you could have the head a bloody stump i'm sure it wouldn't be hard to doMagnificent idea!
It doesn't work? I'm using blender 2.5 Btw. I get the armature, but it's difficult to move, and i can't add a second one?Yes you can. Add Armature > Single Bone, select it, go to the Properties tab and look for the little bone icon, click the tab open and rename the bone at the top. By default the name is "Bone".
yep, how I am going fix it?You do it in the modeling software. If you just have the dts then you need to do it manually which I have no idea how to.
Looks like the textures are messed up like with Rusty's brick. Wild guess: convert all triangles to quads.
This was props Fridge transfer to Fridge blb yaya! But texture look afwul. I did edit change to TEX:TOP same thing look awful, how I am going make this TEX:BLANK?
My plan all props will transfer to blb format are finish. but I need fix the texture :C
Listen richardhead, I don't know how many times I have to say this (especially to you). The BLB format is not an out of the box model format. You have to do work to get it in game. Blame Badspot for it, not me. Collisions should be DTS files anyway. UVs are automatically used if you export with them correctly.I'll have to look into this more then. DTS collisions I can do and exporting should not be too hard.
Someone open the GUI in the gui editor and see what function it performs and then find that function in the million scripts and finally figure out that it was a joke.I checked through the RTB scripts and the checkbox didn't do anything interesting.
// Arr
RTBCC_Window_Options.registerPref("Enable Pirate Scallywag Mode","Special Options","CC::PirateMode","bool",0);
A Blockhead's eyes are too close togetherTrue. The glasses are made to fit a blockhead's face.