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Messages - Demian

Pages: 1 ... 398 399 400 401 402 [403] 404 405 406 407 408 ... 643
6031
Games / Re: The Portal 2 Thread: dlc1 is out + 50% off
« on: October 21, 2011, 06:50:29 PM »
Finished Peer Review with McTwist. Was good.

6032
Suggestions & Requests / Re: GearMod-Like HatMod
« on: October 21, 2011, 06:35:45 PM »
Set it to mount to the body slot and then make it's offset be down to wherever you want it to be.
And when you look down your leg suddenly floats away behind you.

6033
Modification Help / Re: Getting the color of a player's head node?
« on: October 21, 2011, 06:34:21 PM »
Basically, what you're trying to do won't work.

If someone has a red head and you colorshift the image to red, and then someone has a blue head (so you colorshift it to blue) the image will appear as blue on both players.
Oh I see. That sucks. I guess you'd need an unique image per player..

6034
Creativity / Re: The new and improved 3D model topic!
« on: October 21, 2011, 04:18:24 PM »
Re-railing with one of my Halloween hats.

6035
Suggestions & Requests / Re: Farm Animal Bots
« on: October 21, 2011, 04:12:56 PM »
Not everyone likes derpy, and of course im still on milkshapey.

When i regroup the entire mesh into one, the lighting works fine, but then the model is one color.
Sorry, I can't help you then. In Blender it is a problem with the model having incorrect coordinates that differ from the visual ones. I.e. A cube is 5x5x5 Blender units, but Blender thinks it's 2x2x2 so it lights the cube based on those coordinates but draws it as 5x5x5. At least that is how I think it works.

6036
Modification Help / Re: Getting the color of a player's head node?
« on: October 21, 2011, 04:09:28 PM »
%client.headColor
If you want to colorshift a weapon based on who's holding it, that won't work. If you update the colorshift of an image datablock it will immediately be updated on all instances of the image.
What do you mean by that? All instances?
Code: [Select]
colorShiftColor = %client.headColor;
I have a feeling it isn't this easy.

6037
Creativity / Re: The new and improved 3D model topic!
« on: October 21, 2011, 03:34:22 PM »
THE IRON GODKILLER, I CHOOSE YOU!

http://img228.imageshack.us/img228/251/blockland00586.png
http://img51.imageshack.us/img51/6193/blockland00587.png
http://img716.imageshack.us/img716/306/blockland00588.png

Don't really know what to do with this. It's huge but if I make it smaller it looks stupid when you equip it. I'm probably going to just leave it be.

6038
Creativity / Re: The new and improved 3D model topic!
« on: October 21, 2011, 02:41:42 PM »
Troll Science GO
Failed attempt at modeling troll science infinite power generator. Nothing interesting.

6039
Creativity / Re: The new and improved 3D model topic!
« on: October 21, 2011, 02:01:44 PM »
Can it be model research time? Just finished organizing my Blender saves. Request for a blend and I will post a render and status if there is something worth showing.



View for larger resolution.

6040
Suggestions & Requests / Re: Farm Animal Bots
« on: October 21, 2011, 01:32:22 PM »
We have a previous cow and bull model and they have leg animations, I have to say the animals look awkward. I would rather prefer stiff.
I disagree. I think it's cute and fits them well.

6041
Modification Help / Getting the color of a player's head node?
« on: October 21, 2011, 01:04:42 PM »
Is it possible to get the color of a player's head node and then use that as a colorShift color?

6042
Suggestions & Requests / Re: Someone fix the OBJ2BLB
« on: October 21, 2011, 12:33:20 PM »
Things like that means 'use this with these options through the command prompt or a .bat file'
I am aware of that since I've used them many times in the past, my point was that nowhere in the read me does it mention ".bat" files. Some users might not understand how to use it.

6043
Suggestions & Requests / Re: Someone fix the OBJ2BLB
« on: October 21, 2011, 12:01:34 PM »
You have to make it. Read the readme.
The readme does not specifically mention .bat files.

6044
Suggestions & Requests / Re: Farm Animal Bots
« on: October 21, 2011, 11:59:55 AM »
Uh k well "progress". None of the animal playertypes can shoot out bricks. and mysteriously, none of them can move in water either.


Cow and Bull; there is also a cow that is solid color. (No spots)
But I like the cow and bull models we already have. =( Perfectly derpy for Blockland.

Ram and Goat are having model issues.

I have no idea why, but the horns have reversed lighting on them. o-O
I have, what modeling software?

6045
Suggestions & Requests / Re: Someone fix the OBJ2BLB
« on: October 21, 2011, 11:27:00 AM »
What .bat file? I only downloaded the .exe. GitHub is so damn confusing.

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