6076
Off Topic / Re: I have had it with my ISP.
« on: October 19, 2011, 09:54:30 AM »
$62/Month for 100MB down/10MB up here in Finland.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

It's not useless at all when you learn how to use it.From what I've experimented with items only work when it's set to "WeaponImage".
Yep, it'll work for all platforms. Someone will need to compile it for me though, I don't have a Mac.For each triangle, loop through and find a triangle that is directly opposite, otherwise skip it. Detriangulation breaks sometimes, so you're better off using quads. The units will be 1 1 1 for a 1 1 2 brick (2 flats high - ie exact cube size)But the game doesn't allow tris am I right? You need to make them quads. Why not do it like I said?
Ew. No. Waay too small. Looks ugly :CIt's the same size.
Old one please.

It is just me, or is that blade loving thin?I kinda went overboard with realism. I'll try to make the blade thicker.
Are you making a weapon of war or a themed fruit knife here?
The other one looked much better IMO.More tris on the blade and better angle.
Edit: Meh, it's version 20 already. Looks like he's pretty set with the hats that are already implemented.What does the version number have to do with new content?
Lemme go get my pen.Hmm?

See above.Read post.
On my uneducated opinion --

That's what you get for being named after barrel.
stateName[0] = "Activate";
stateTimeoutValue[0] = 0.5;
stateTransitionOnTimeout[0] = "Ready";
stateSound[0] = swordDrawSound;
stateName[1] = "Ready";
stateTransitionOnTriggerDown[1] = "PreFire";
stateAllowImageChange[1] = true;
stateName[2] = "PreFire";
stateScript[2] = "onPreFire";
stateAllowImageChange[2] = false;
stateTimeoutValue[2] = 0.1;
stateTransitionOnTimeout[2] = "Fire";
stateName[3] = "Fire";
stateTransitionOnTimeout[3] = "CheckFire";
stateTimeoutValue[3] = 0.2;
stateFire[3] = true;
stateAllowImageChange[3] = false;
stateSequence[3] = "Fire";
stateScript[3] = "onFire";
stateWaitForTimeout[3] = true;
stateName[4] = "CheckFire";
stateTransitionOnTriggerUp[4] = "StopFire";
stateTransitionOnTriggerDown[4] = "Fire";
stateName[5] = "StopFire";
stateTransitionOnTimeout[5] = "Ready";
stateTimeoutValue[5] = 0.2;
stateAllowImageChange[5] = false;
stateWaitForTimeout[5] = true;
stateSequence[5] = "StopFire";
stateScript[5] = "onStopFire";Sword states.
But even when you look at one of the bricks made with OBJ2BLB it's all messed up.That's because the program doesn't work. I also noticed something fascinating. The ramp brick I converted with BLS2OBJ was 0.0004 Blender Units too small on the Z-axis. Or the 0.5x0.5x0.6 Blender units = 1x1x1 measurement is incorrect.