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Messages - Demian

Pages: 1 ... 401 402 403 404 405 [406] 407 408 409 410 411 ... 643
6076
Off Topic / Re: I have had it with my ISP.
« on: October 19, 2011, 09:54:30 AM »
$62/Month for 100MB down/10MB up here in Finland.

6077
Creativity / Re: The new and improved 3D model topic!
« on: October 19, 2011, 09:17:13 AM »
Oh my. It does look better if I straighten out the blade near the hilt. The curve there was a remnant of the old method I used to curve the blade. The blade from the bottom of the handle to the tip of the blade is exactly as tall as a Blockhead.

So, does anyone still have a problem with my katana? Might fiddle with the hilt a bit more.

6078
Modification Help / Re: "Unknown command onFire" + grenade not working
« on: October 19, 2011, 09:03:19 AM »
It's not useless at all when you learn how to use it.
From what I've experimented with items only work when it's set to "WeaponImage".

6079
Suggestions & Requests / Re: Someone fix the OBJ2BLB
« on: October 19, 2011, 09:02:03 AM »
Yep, it'll work for all platforms. Someone will need to compile it for me though, I don't have a Mac.For each triangle, loop through and find a triangle that is directly opposite, otherwise skip it. Detriangulation breaks sometimes, so you're better off using quads. The units will be 1 1 1 for a 1 1 2 brick (2 flats high - ie exact cube size)
But the game doesn't allow tris am I right? You need to make them quads. Why not do it like I said?
So 1x1x1 brick is 1x1x1.5 in where? Shouldn't it be 1x1x1.2? The units sound off to me.

6080
Creativity / Re: The new and improved 3D model topic!
« on: October 18, 2011, 03:41:03 PM »
Ew. No. Waay too small. Looks ugly :C
Old one please.
It's the same size.

It is just me, or is that blade loving thin?
Are you making a weapon of war or a themed fruit knife here?
I kinda went overboard with realism. I'll try to make the blade thicker.

6081
Creativity / Re: The new and improved 3D model topic!
« on: October 18, 2011, 02:34:45 PM »
The other one looked much better IMO.
More tris on the blade and better angle.

6082
Suggestions & Requests / Re: New default avatar content.
« on: October 18, 2011, 02:25:02 PM »
Edit:  Meh, it's version 20 already.  Looks like he's pretty set with the hats that are already implemented.
What does the version number have to do with new content?

6083
Creativity / Re: The new and improved 3D model topic!
« on: October 18, 2011, 01:10:16 PM »
Lemme go get my pen.
Hmm?

Redid the katana because the old one was terribad.

235 tris.

6085
Creativity / Re: The new and improved 3D model topic!
« on: October 18, 2011, 12:49:53 PM »
So wait, why did I stop working on this again? It's only ~300 tris after optimization..

Two-handed for render.

6086
Forum Games / Re: What is the person above you avatar saying?
« on: October 18, 2011, 12:38:12 PM »
Thinking with portals.

6087

That's what you get for being named after barrel.

I'm a book.

6088
Modification Help / Firing a weapon once every second (States)
« on: October 18, 2011, 12:34:31 PM »
Okay I'm getting incredibly pissed off. This was supposed to be a 2 minute edit. I've been trying to get this piece of stuff to work for a whole day now. I want my sword to fire once per second when I hold down the fire key. In other words I just copied the sword states and tried editing the timeout values, make new states and create the states myself from scratch. Nothing. Works. I can either fire it like the sword or click and make it fire automatically for X seconds. Why is this so hard?! D= This is incredibly annoying.

Code: [Select]
	stateName[0]                     = "Activate";
stateTimeoutValue[0]             = 0.5;
stateTransitionOnTimeout[0]      = "Ready";
stateSound[0]                    = swordDrawSound;

stateName[1]                     = "Ready";
stateTransitionOnTriggerDown[1]  = "PreFire";
stateAllowImageChange[1]         = true;

stateName[2] = "PreFire";
stateScript[2]                  = "onPreFire";
stateAllowImageChange[2]        = false;
stateTimeoutValue[2]            = 0.1;
stateTransitionOnTimeout[2]     = "Fire";

stateName[3]                    = "Fire";
stateTransitionOnTimeout[3]     = "CheckFire";
stateTimeoutValue[3]            = 0.2;
stateFire[3]                    = true;
stateAllowImageChange[3]        = false;
stateSequence[3]                = "Fire";
stateScript[3]                  = "onFire";
stateWaitForTimeout[3] = true;

stateName[4] = "CheckFire";
stateTransitionOnTriggerUp[4] = "StopFire";
stateTransitionOnTriggerDown[4] = "Fire";


stateName[5]                    = "StopFire";
stateTransitionOnTimeout[5]     = "Ready";
stateTimeoutValue[5]            = 0.2;
stateAllowImageChange[5]        = false;
stateWaitForTimeout[5] = true;
stateSequence[5]                = "StopFire";
stateScript[5]                  = "onStopFire";
Sword states.

6089
Modification Help / Re: "Unknown command onFire" + grenade not working
« on: October 18, 2011, 12:21:09 PM »
Damn that useless classname thing. Okay that works now same with the emitter but how is the projectile not bouncing? It just disappears when it hits anything. Updated code in OP.

6090
Suggestions & Requests / Re: Someone fix the OBJ2BLB
« on: October 18, 2011, 10:46:07 AM »
But even when you look at one of the bricks made with OBJ2BLB it's all messed up.
That's because the program doesn't work. I also noticed something fascinating. The ramp brick I converted with BLS2OBJ was 0.0004 Blender Units too small on the Z-axis. Or the 0.5x0.5x0.6 Blender units = 1x1x1 measurement is incorrect.

How will you handle triangles? Choose a random vertex in the triangle and dupe it to for a fake quad? It would make my life a lot easier. It is a lot easier to model certain ramps if I can have a triangle in it and the converter would make it a quad for me.

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