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Messages - Demian

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6091
Suggestions & Requests / Re: Wedge Ramps
« on: October 18, 2011, 10:14:35 AM »
Is there anyone that can do this? :(
Absolutely if Destiny gets this working: http://forum.blockland.us/index.php?topic=173629.0
This would be the first thing I do.

6092
Suggestions & Requests / Re: Someone fix the OBJ2BLB
« on: October 18, 2011, 09:35:44 AM »
Destiny, you are amazing. This much progress this fast? Holy crap I need to get working on my bricks! I'm really excited!

6093
General Discussion / Re: You CANNOT hack Blockland
« on: October 18, 2011, 09:34:24 AM »
On my uneducated opinion I would say you can hack it but the real question is why would you want to? God mode in TDMs? So you just spent who knows how many hours to create a hack that gives you infinite health on this server on this session? To do what? Go on a killing spree in a lego game only to be permanently banned from the server a few minutes later for obvious cheating? Hoorray..

6094
The weapons and the map where from some viking texture pack I edited
Why is there a Terraria sun in there?

6095
Drink a liter of coffee, hear sounds, too afraid to sleep.

6096
Suggestions & Requests / Re: New default avatar content.
« on: October 17, 2011, 01:05:00 PM »
Only if Badspot would allow add-ons to do this or add more content himself. I wonder if he would do it if the community provided the models..

6097
Games / Re: Spyro skylanders
« on: October 17, 2011, 11:10:27 AM »


WHAT THE forget HAPPENED TO THIS?

WHY

Glorious.. Nostalgia'd.

6098
Suggestions & Requests / Re: Smoke markers
« on: October 17, 2011, 11:08:00 AM »

6099
Suggestions & Requests / Re: DUNNNNN sound effect.
« on: October 17, 2011, 11:07:25 AM »
Link the video and time stamp would help a ton.

6100
Creativity / Re: The new and improved 3D model topic!
« on: October 17, 2011, 11:06:08 AM »
Slow week it seems.

Colored smoke grenade.

Thoughts?

6101
Modification Help / "Unknown command onFire" + grenade not working
« on: October 17, 2011, 10:25:14 AM »
What the hell. I get that error in console. I'm trying to make a smoke grenade and it isn't launching. The arm raises but when I release nothing happens. I copied the spear script for states. Essentially I just want a spear with a different model, no explosion and a different emitter. How is this not working?

Code: [Select]
datablock ParticleData(PA_smokeMarker)
{
animateTexture = false;
useInvAlpha = false;
textureName = "base/data/particles/cloud";
animTexName[0] = "base/data/particles/cloud";

lifetimeMS = 7000;
lifetimeVarianceMS = 1000;

spinSpeed = 10;
spinRandomMin = -90;
spinRandomMax = 90;

constantAcceleration = 0;
inheritedVelFactor = 0;

dragCoefficient = 0;
gravityCoefficient = 0;
windCoefficient = 0;

times[0] = "0";
times[1] = "1";

sizes[0] = "0.4";
sizes[1] = "6";

colors[0] = "1 1 1 1";
colors[1] = "0 0 0 0";
};

datablock ParticleEmitterData(EM_smokeMarker)
{
particles = PA_smokeMarker;
uiName = "Smoke Marker";

lifetimeMS = 0;
lifetimeVarianceMS = 0;

ejectionOffset = 0;
ejectionPeriodMS = 30;
periodVarianceMS = 0;
ejectionVelocity = 4;
velocityVariance = 0.5;

orientParticles = false; //???
orientOnVelocity = false; //???

phiReferenceVel = 0; //???
phiVariance = 360; //Particle's ejection angle on the Z-axis (0, 360)
thetaMin = 0; //Particle's ejection angle on the X-axis (0,180)
thetaMax = 20; //Particle's ejection angle on the X-axis (0,180)

useEmitterColors = false; //???
useEmitterSizes = false; //???
overrideAdvance = false; //Update existing particles immidiately if an update to the script is made?
};

datablock ProjectileData(PR_smokeMarker)
{
projectileShapeName = "Add-Ons/Weapon_HeGrenade/hegrenadeProjectile.dts";

uiName = "Smoker Marker, White";
lifetime = 9000;
fadeDelay = 9500;
armingDelay = 0;

   directDamage        = 0;
      radiusDamage = 0;
 
collideWithPlayers = 1;
particleEmitter     = EM_smokeMarker;
muzzleVelocity = 30;
velInheritFactor = 1;
minStickVelocity = 0;

bounceAngle = 0;
bounceElasticity = 0.4;
bounceFriction = 0.3;

isBallistic = true;
gravityMod = 1; //0.0 - 1.0


impactImpulse = 100;
verticalImpulse = 100;
};

datablock ItemData(IT_smokeMarker)
{
category = "Weapon";
className = "Weapon";

shapeFile = "Add-Ons/Weapon_Gun/pistol.dts";
uiName = "Smoke Marker, White";
iconName = "Add-Ons/Weapon_Gun/icon_gun";
canDrop = true;
image = IM_smokeMarker;

friction = 0.6;
elasticity = 0.2;
sticky = 0;
gravityMod = true;

mass = 1;
drag = 0.5;
density = 0.2;

doColorShift = true;
colorShiftColor = "1 1 1 1";
};

datablock ShapeBaseImageData(IM_smokeMarker)
{
className = "WeaponImage";
shapeFile = "Add-Ons/Weapon_Gun/pistol.dts";

Projectile = PR_smokeMarker;
projectileType = Projectile;
Item = IT_smokeMarker;
armReady = true;
melee = false;

mountPoint = 0;
correctMuzzleVector = true;
offset = "0 0 0";
rotation = "1 0 0 0";
eyeOffset = "0 0 0";
eyeRotation = "1 0 0 0";

doColorShift = true;
colorShiftColor = "1 1 1 1";

stateName[0] = "Activate";
stateTimeoutValue[0] = 0.1;
stateTransitionOnTimeout[0] = "Ready";
stateSequence[0] = "ready";
stateSound[0] = weaponSwitchSound;

stateName[1] = "Ready";
stateTransitionOnTriggerDown[1] = "Charge";
stateAllowImageChange[1] = true;

stateName[2]                    = "Charge";
stateTransitionOnTimeout[2] = "Armed";
stateTimeoutValue[2]            = 0.7;
stateWaitForTimeout[2] = false;
stateTransitionOnTriggerUp[2] = "AbortCharge";
stateScript[2]                  = "onCharge";
stateAllowImageChange[2]        = false;

stateName[3] = "AbortCharge";
stateTransitionOnTimeout[3] = "Ready";
stateTimeoutValue[3] = 0.3;
stateWaitForTimeout[3] = true;
stateScript[3] = "onAbortCharge";
stateAllowImageChange[3] = false;

stateName[4] = "Armed";
stateTransitionOnTriggerUp[4] = "Fire";
stateAllowImageChange[4] = false;

stateName[5] = "Fire";
stateTransitionOnTimeout[5] = "Ready";
stateTimeoutValue[5] = 0.5;
stateFire[5] = true;
stateSequence[5] = "fire";
stateScript[5] = "onFire";
stateWaitForTimeout[5] = true;
stateAllowImageChange[5] = false;
//stateSound[5] = spearFireSound;

};

function IM_smokeMarker::onCharge(%this, %obj, %slot)
{
%obj.playthread(2, spearReady);
}

function IM_smokeMarker::onAbortCharge(%this, %obj, %slot)
{
%obj.playthread(2, root);
}

function IM_smokeMarker::onFire(%this, %obj, %slot)
{
%obj.playthread(2, spearThrow);
Parent::onFire(%this, %obj, %slot);
}

6102
Modification Help / Re: Pi's Add-On Collection - TF2 is happening
« on: October 17, 2011, 10:20:49 AM »
The Rocket L has around 1,000 polys, and thanks.
Way too many for my taste.

6103
Suggestions & Requests / Re: Someone fix the OBJ2BLB
« on: October 17, 2011, 08:57:35 AM »
I'm going to rewrite them in C++.
Thank you! As long as it's done by Christmas I will be extremely happy. If it works perfectly then holy mother of god will I release a metric forgetton of ramps and other amazing special bricks.

Does the BLB2OBJ work?
I don't see why you would need it. BLS2OBj does almost the same thing.

6104
Suggestions & Requests / Re: Supersonic variant of phydeoux's fighter jet
« on: October 16, 2011, 02:55:08 PM »
No. He wants a fast jet. There have been similar suggestions before but they never caught on because of how stupid the idea is.

6105
Modification Help / Re: MidgardRPG
« on: October 16, 2011, 02:14:32 PM »
I can freelance, you know how to contact me.

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