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Messages - Demian

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6151
Code: [Select]
function IM_hatItem::onMount(%this, %obj, %slot)
{
if(%obj.HatWear)
{
%obj.unMountImage(0);
%obj.mountimage(IM_hatEmpty,0);
}
}
Adding that bit to the end of the code should work.
Indeed it does. Thank you. I'll keep working with the hat and ask help if I find more bugs I can't fix. So far it seems like the script is done. Time to work on the animations.

6152
Games / Re: Cities XL offers some great new features!
« on: October 12, 2011, 09:03:39 AM »
NO

Cities XL is a huge loving steaming pile of stuff. Dear god I wish I could get back my money the devs stole from me. This stuff was expensive as hell. I hope I will never have to lay my eyes on the title of this game. The gameplay is horse stuff. The mechanics are worse than in any other city building game I've ever played. Literally ANY SimCity game is better. Any. loving. One. Stick with SimCities. Please never buy this. I hate this game more than anything else I've ever played in my life.

/ragerant

6153
Outside market stands, tavern.

6154
Modification Help / Re: My projectile keeps turning black.
« on: October 12, 2011, 08:39:21 AM »
It appears you can't colorshift projectiles. On Appendix A page 108 there is no variable for colorshifting nor is there one in the default variables for projectiles.

6155
Development / Re: Blockland Launcher r1357
« on: October 12, 2011, 08:31:11 AM »
This is an optional update?

6156
No. It will not happen anytime soon because it cannot happen. It is impossible. This has been suggested at least once a month for the past few years. And every single loving time the answer is the same.

6157
Games / Re: King Arthur's Gold _ Indy 2d medieval capture the flag
« on: October 11, 2011, 03:42:08 PM »
I never figured out the builder so I just hang out as knight or archer.

6158
Off Topic / Re: 2+2+2+2+2+2+2+2+2+2+2+2+2+2-2+2*0
« on: October 11, 2011, 02:34:14 PM »
Anyone who votes anything else but the correct answer needs to go back to third grade.

6159
Suggestions & Requests / Re: Taking model requests: Halloween props
« on: October 11, 2011, 01:10:27 PM »
I was thinking a pumpkin as big as the propane tank that requires two hands to use and you can throw it at long distances and have it explode on impact.
That works too. I wonder how debris works.. I could totally slice up the model into pieces and use those actual pieces of the model as debris. That would be pretty darn cool.

6160
Creativity / Re: The new and improved 3D model topic!
« on: October 11, 2011, 11:31:32 AM »
I wanna see that with smoothgroups and smoothshading.
The handle too? It wouldn't look good, the blade is already smooth shaded.

6161
Suggestions & Requests / Re: Taking model requests: Halloween props
« on: October 11, 2011, 11:30:28 AM »
I'll think about a pumpkin grenade.

6162
Modification Help / Re: Making hats?
« on: October 11, 2011, 11:28:45 AM »
I would really like to release the finished script as a resource for others who would fancy making a hat of their own. This is why I need to make sure the script works perfectly without bugs. Here's the template hat add-on.

http://mirror.dataorb.net/Item_HatItem.zip

I'll finish the work on animations later. Now, there's a bug. I equip the hat, close inventory, open inventory and select the hat again. This causes another hat to appear in my hand making it impossible to remove the already equipped hat. I do not know how to fix this. Help please.

6163
Suggestions & Requests / Re: Taking model requests: Halloween props
« on: October 11, 2011, 11:22:00 AM »
Not a bad idea. Skull shaped candy. I'll give it a shot.

6164
Modification Help / Re: My projectile keeps turning black.
« on: October 11, 2011, 11:11:47 AM »
The projectile model uses a texture that is black or the model has messed up normals.

6165
Help / Re: Bricks are turning invisible
« on: October 11, 2011, 10:49:30 AM »
I've had this bug ever since ~v15. Restarting Blockland works every time.

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