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Creativity / Re: The new and improved 3D model topic!
« on: July 26, 2011, 05:34:45 AM »Do you know how to smooth shade properly, or is that just a clear model render?I guess you want the handle smoothed?
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Do you know how to smooth shade properly, or is that just a clear model render?I guess you want the handle smoothed?
Well, my suggestion on the revolver still stands.Spy's revolver?
This revolver never really was on your side. 522 tris.
Good idea, but it usually only takes a few seconds to ghost so I don't see the point.Not if you have an older computer, the server has stuffty internet or a lot of bricks so the ghosting can take up to 5 minutes.
My friend and I created an add-on like that. You have to make 2 .dts files one with it on the ground like that. its not a scriptHe's more of asking can it be done with a script. Of course you can do it with two models but that's not the point here.
You do realize that he is asking to do the (near) impossible, correct?
Blockland's UV mapper is completely wonk, so using the same technique each time won't work.
Textures are dumb and usually appear low quality.I have seen plenty of people using textures on their models and they have been high quality enough. Modeling such details just bumps up the triangle count a ton.
If you can model on the detail, do it.
9.Bullet Damage is at 45%, A sniper head shot is 100% Sniper Body 85% Sniper legs 65%.The only safe, well safer than others, place to get shot is your buttocks. Proven by science. Getting a bullet anywhere else and you are going to cry on the ground slowly bleeding to death for the next few hours. You sure as hell won't be running around jumping twice your height into the air while simultaneously firing a sniper.
Oh my god you watched the same show as me.:3