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Messages - Demian

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6841
Creativity / Re: The new and improved 3D model topic!
« on: July 26, 2011, 05:34:45 AM »
Do you know how to smooth shade properly, or is that just a clear model render?
I guess you want the handle smoothed?

6842
Suggestions & Requests / Re: SpawnEmitter Event
« on: July 26, 2011, 05:27:47 AM »
Then don't use this event?

6843
Creativity / Re: The new and improved 3D model topic!
« on: July 26, 2011, 04:36:11 AM »
Well, my suggestion on the revolver still stands.
Spy's revolver?

This revolver never really was on your side. 522 tris.



6844
Creativity / Re: The new and improved 3D model topic!
« on: July 25, 2011, 05:36:45 PM »
forget physics. Whooo! Spaceship pigs!

6845
I need this information too.

6846
Wait what? It's been a full year already?! Felt like a month or two..

6847
Suggestions & Requests / Re: Ghosting - Percentage of total bricks
« on: July 25, 2011, 01:41:57 PM »
Good idea, but it usually only takes a few seconds to ghost so I don't see the point.
Not if you have an older computer, the server has stuffty internet or a lot of bricks so the ghosting can take up to 5 minutes.

6848
Suggestions & Requests / Ghosting - Percentage of total bricks
« on: July 25, 2011, 01:13:05 PM »
It would be a lot more informative to see the percentage of bricks you have ghosted of the total bricks in the server. Rather than that simple ghosting animation, why not use the same graphics but rather have it fill up by the percentage you have ghosted?

6849
Games / Re: Minecraft World Generator seeds
« on: July 25, 2011, 12:44:54 PM »
People appear to think that everyone always spawns in the same spot on these worlds. Static spawn worlds are quite rare from what I've heard. So saying "cool mountains behind you when you spawn" means exactly stuff unless you give coordinates.

6850
Off Topic / Re: Pesterchum 3.14 and chumHandles.
« on: July 25, 2011, 08:20:42 AM »
Jesus christ anything related to Homestuck makes zero sense to me.

6851
My friend and I created an add-on like that. You have to make 2 .dts files one with it on the ground like that. its not a script
He's more of asking can it be done with a script. Of course you can do it with two models but that's not the point here.

6852
Suggestions & Requests / Re: Permanent Fake Kill Brick?
« on: July 25, 2011, 06:48:29 AM »
Fake kill it and then disappear for -1. Respawn it by making it disappear for 0.

6853
Creativity / Re: The new and improved 3D model topic!
« on: July 25, 2011, 06:20:30 AM »
You do realize that he is asking to do the (near) impossible, correct?

Blockland's UV mapper is completely wonk, so using the same technique each time won't work.
Textures are dumb and usually appear low quality.
If you can model on the detail, do it.
I have seen plenty of people using textures on their models and they have been high quality enough. Modeling such details just bumps up the triangle count a ton.

6854
Suggestions & Requests / Re: Realistic Player type.
« on: July 25, 2011, 06:09:03 AM »
9.Bullet Damage is at 45%, A sniper head shot is 100% Sniper Body 85% Sniper legs 65%.
The only safe, well safer than others, place to get shot is your buttocks. Proven by science. Getting a bullet anywhere else and you are going to cry on the ground slowly bleeding to death for the next few hours. You sure as hell won't be running around jumping twice your height into the air while simultaneously firing a sniper.

6855
Oh my god you watched the same show as me.
:3

Actually that show wasn't nearly as good Trough the Wormhole.

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