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Messages - Demian

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Suggestions & Requests / Re: RPChat link
« on: March 01, 2016, 11:44:54 PM »
This may or may not be the newer version that Demain posted.
Since you didn't bother to check, the scripts are identical. I don't know why mine is named differently.

Gallery / Re: Enhanced Graphics Screenshots + Graphical Resources
« on: March 01, 2016, 07:49:28 AM »
The RBM setting, but it only works in singleplayer I think.
It's a shader. It even works in the main menu because it's all post-processing. It doesn't care about the state of the game or indeed what program it's running on as long as it uses OpenGL or DirectX. You can probably use shaders on some text editors.

Doesn't seems to be working. Even on singleplayer
Do this:
If it doesn't work, update your drivers.
If it still doesn't work, get a new GPU.

Suggestions & Requests / Re: Colorsets, I need as many as possible
« on: March 01, 2016, 12:00:32 AM »
Mr. Nobody's Colors hasn't been posted yet:

Edit: Somehow Emils Colorset is not in the RTB pack. I have no idea where I got it:

Ah. I though I remembered something like that but the board search function somehow didn't find it. could have used /iconinit?
This is why I don't use it:

81 could have used /iconinit?
There's no tutorial anywhere on how to use it.

Help / Re: "No URL set in game manifest!" Error
« on: February 28, 2016, 01:19:33 PM »
Ok I tried a few things and it worked, thanks for the help guys :)
You know it would help others who find this thread by searching to specify exactly what things you tried that fixed the problem.

I don't believe that a stuff ton of people know how to counter client add-ons.
Someone publicly releases an add-on that does that once and the method will be ruined forever.

Gallery / Re: Portraits of Mr.LoL
« on: February 28, 2016, 12:54:13 PM »
These are genuinely amazing.

Suggestions & Requests / Re: RPChat link
« on: February 28, 2016, 12:48:56 PM »
This is the version from September 2012. I do not know if there's a newer version:

I want to know how you got the icons to look exactly like the default ones, since I wasn't able to do this for a baseplate brick add-on I made a while ago.
also rip my datablock count with all these bricks i'll use
The icons are not exact, there's noticeable room for improvement.

I manually rendered each icon in Blender and resized it in Photoshop (Blender does not allow for 2x AA) because I do not know the Blender API well enough to automate the whole process with Python, which can be done.

Half bricks released. Check the OP.

Creativity / Re: The new and improved 3D model topic!
« on: February 28, 2016, 02:20:06 AM »
yeah i figured that out; its just more convenient in maya since you just hit delete and its done
Huh, I didn't know this before but Ctrl + X does an intelligent dissolve that skips the step of choosing the right type of feature to dissolve. I love discovering new shortcuts that improve my workflow.

There is absolutely no need to bump a two day old thread. I actively read my own threads so I did see your message, thanks for the links. I'm working on the half bricks and they're already done except for the icons.

The add-on crashes on line 120 in the guard that asserts that "self.sequence == self.read8()" when importing the file Blockland/base/data/shapes/Sharp_Trees/Trees/Scrub_Pines/Sharp_ScrubPine04.dts.

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