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Messages - Demian

Pages: 1 ... 604 605 606 607 608 [609] 610 611 612 613 614 ... 643
9121
Setting the emitter uiName to nothing worked for me.

9122
Add-Ons / Re: Lost add-ons.
« on: September 14, 2010, 04:50:17 AM »
Anyone still have Hookshot?

9123
Off Topic / Re: How Well-Known is the Above User?
« on: September 13, 2010, 03:53:09 PM »
6/10

9124
Modification Help / Re: Deleting datablocks
« on: September 13, 2010, 10:33:14 AM »
Well I have no idea what happened but it works. I simply set the uiName to nothing. Just like I did before. I'm calling majicks on this, but hey it works! =)

9125
Modification Help / Re: Deleting datablocks
« on: September 13, 2010, 08:59:38 AM »
Okay let me simplify this.
I want the following emitter gone from the emitter list in events/wrench gui:  Player Teleport B
The datablock name for it is: playerTeleportEmitterB
The datablock name for the particle is: playerTeleportParticleB

9126
Ok... so you want the emitter but you dont want it used by the camera?

Heres something you can try. Start up your server and open the console. type in "tree();" [without quotes] to open up 2 displays. On the right side, expand the item at the top, and from there expand the "datablock group". Search in there untill you find the playerteleportb particle/emitter and click on one of them. Copy all of the values in the left window into notepad or whatever, and then make entirely different emitter datablocks with those values.

Hope that helped out.
Erm, that is exactly what I am doing. Right now the only problem is removing the real "Player Teleport B" from the emitter list because I have two of them there. One of them is the real one, one is fake. I guess these two threads overlap a little.

9127
If I get an answer to this, I have achieved what I need.

9128
Modification Help / Re: Deleting datablocks
« on: September 12, 2010, 02:41:41 PM »
If what you are trying to do is make the camera orb invisible, just download the new orb script from RTB and set the particle colors to "0 0 0 0". If not then just ignore me.
Not what I want.
Try setting the uiName of the datablock to nothing.
Didn't work.

9129
I want playerTeleportParticleB / playerTeleportEmitterB to be available when eventing. I don't want playerTeleportParticleB/playerTeleportEmitterB to be there when I F7 (Orb to player).

9130
Modification Help / Deleting datablocks
« on: September 12, 2010, 10:30:08 AM »
I need to delete the datablock playerTeleportEmitterB. I tried to do this in my script with this:
Code: [Select]
playerTeleportEmitterB.delete();
When executing the script, I got this error.
Code: [Select]
ERROR: delete - you cannot delete datablocks directly
BackTrace: ->SM_StartMission->createServer->onServerCreated->loadAddOns
How do I delete datablocks?

Alternatively, if someone knows how to remove the playerTeleportEmitterB (Player Teleport B in the emitter list) from the emitter list that would work too.

9131
Suggestions & Requests / Re: Mirror Wand
« on: September 12, 2010, 06:30:35 AM »
Don't make it purple either. The name wand is purple.
It's almost impossible to pick an unique color. I for one have never heard of name wand nor do I think it is useful at all judging by the name.

9132
Suggestions & Requests / Re: Mirror Wand
« on: September 12, 2010, 06:20:28 AM »
I'd like this. But rather than making it so complex, why not mirror the selected bricks horizontally? No need for line of reflection and such.

9133
Suggestions & Requests / Re: zoom in zoom out :D
« on: September 12, 2010, 06:15:18 AM »
I see no indication of which view he means.
Majority of popular RPGs have this third person zoom feature that allows you to move the camera further and closer (With mouse wheel) to the playable character. It is very rare for RPGs to have this Blockland style zoom feature. Then by brown townyzing his message grammar and excessive usage of emoticons I guessed that he was a generic computer gaming newbie. Thus I assumed he meant a 3rd person zoom.

9134
McTwist came up with the following script. Sadly, it doesn't work as both playerTeleportParticleA and playerTeleportParticleB are removed when orbing (But they can be applied to bricks). But there could be something to it. Anyone know what to do?
Code: [Select]
if (isPackage(DropPlayerParticle))
    deactivatePackage(DropPlayerParticle);

package DropPlayerParticle
{
    function serverCmdDropPlayerAtCamera(%client)
    {
        %client.removeEmitter = true;
        Parent::serverCmdDropPlayerAtCamera(%client);
        %client.removeEmitter = false;
    }
   
    function Player::teleportEffect(%player)
    {
        if (%player.client.removeEmitter)
            return;
        Parent::teleportEffect(%player);
    }
};
activatePackage(DropPlayerParticle);

9135
Suggestions & Requests / Re: zoom in zoom out :D
« on: September 12, 2010, 04:43:38 AM »
I'm pretty sure he means in 3rd person.

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