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Messages - Demian

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9316
Modification Help / Question about colors and textures in Blender
« on: February 28, 2010, 05:42:17 AM »
I'm using Blender. This will be an item that should change color to the brick's color that it's spawned from. So if the brick is blue the card is blue, the white part of card to be more precise. How do I do this? Is it even possible?

I would also like the Blockland logo on the other side of the card. Blockland comes with this image, so is there a way to use that image and resize it to make it fit to the card? So I wouldn't need an additional texture.





Thread in RTB: http://forum.returntoblockland.com/viewtopic.php?f=4&t=2459

9317
Suggestions & Requests / Re: Default Alarm Sound?
« on: February 28, 2010, 05:37:26 AM »
You mean the Sound_Beeps?

9318
Suggestions & Requests / Re: [Request] Infinite items
« on: February 27, 2010, 06:18:52 PM »
Here you go.

9319
Suggestions & Requests / Re: [Request] Infinite items
« on: February 27, 2010, 10:26:22 AM »
Enabling the HE Grenade as a normal add-on?

9320
Suggestions & Requests / Re: [Request] Infinite items
« on: February 27, 2010, 07:25:16 AM »
I tried lordician's and Space Guy's code and followed heedicalking's instructions. Both did the same thing. I charge the grenade, throw it, after 1 second the grenade disappears from my hand, but not from the inventory. As such, I cannot throw the grenade again. I move one inventory slot down for another grenade, still no grenade in my hand. I move down one more and then I have a functional grenade in my hand.

9321
Suggestions & Requests / Re: [Request] Infinite items
« on: February 26, 2010, 10:43:09 AM »
Well, the script executes and the item works. But I still can use it only once. I want infinite HE Grenades. =(

9322
Suggestions & Requests / Re: [Request] Infinite items
« on: February 26, 2010, 09:59:45 AM »
Code: [Select]
Loading Add-On: Weapon_HEGrenadeInf
Add-Ons/Weapon_HEGrenadeInf/Weapon_HEGrenadeInf.cs Line: 522 - Syntax error.
>>> Some error context, with ## on sides of error halt:
   textureName = "Add-Ons/Weapon_HEGrenade/icon_hegrenade";

};



package heGrenadeOverwritePackage

{

^function hegrenadeImage::onFire(%this, %obj, %slot)

^{

^^%obj.playthread(2, spearThrow);

^^Parent::OnFire(%this, %obj, %slot);

^}

}

activatePackage(##h##eGrenadeOverwritePackage);
>>> Error report complete.

ADD-ON "Weapon_HEGrenadeInf" CONTAINS SYNTAX ERRORS

9323
Suggestions & Requests / Re: Extended Timescale Commands
« on: February 26, 2010, 07:57:24 AM »
No you cant.

9324
Suggestions & Requests / Re: Medieval Vehicles?
« on: February 26, 2010, 07:22:55 AM »

9325
Suggestions & Requests / Re: A favorite servers list
« on: February 26, 2010, 06:37:12 AM »
If I remember correctly, it will be in RTB v4/v5.

9326
Suggestions & Requests / Re: BBCode?
« on: February 26, 2010, 06:19:28 AM »
Don't Macs and Windows have different default fonts? So there's no way of telling that everyone will see your custom font.

9327
Suggestions & Requests / [Request] Infinite items
« on: February 26, 2010, 04:50:39 AM »
I'm in need of a script for private use that allows you to use items infinite times. For example the HE grenade, pill, etc. So when you use the pill, it wont be removed from your inventory. If this something that can be changed/added to the item's script, I can do it myself if someone provides me with the script. I can't script for stuff.

9328
Suggestions & Requests / Re: The Dark Light
« on: February 26, 2010, 04:45:59 AM »
Light_misc? Doesn't it come with Blockland? Oh well, here it is.
Code: [Select]
datablock fxLightData(DarkLight)
{
uiName = "Dark Light";

LightOn = true;
radius = 10;
brightness = -40;
color = "0.1 0.1 0.1 0";

flareOn = true;
flaretp = false;
flarebitmap = "";
NearSize = 2;
FarSize = 1;
};
Dark... Light? Aren't those opposites? Does it suck in light?
It emits darkness. Cool effect if you know how to use it.

9329
Gallery / Re: (BLS2OBJ) Blockland Save Renders -Image Heavy-
« on: February 25, 2010, 10:33:04 AM »

9330
General Discussion / Re: Post your emotes that you've made or found here.
« on: February 24, 2010, 10:44:13 AM »



Do I win?
Made it for Blockferno Forums, among many other smilies that I won't post here.

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