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46  Blockland Forums / Modification Help / Re: Blender BLB Exporter [v1.0.0] on: November 11, 2016, 11:17:44 PM
When i install the add-on into blender, it doesn't actually show up in the add-ons list for selection.
It appears I never tested with the download from the releases. Blender cannot handle the .-character in the version number. You need to download the master branch instead of the release.

Updated installation instructions: https://github.com/DemianWright/io_scene_blb/releases/tag/v1.0.0
47  Blockland Forums / Modification Help / Re: Blender BLB Exporter [v1.0.0] on: November 11, 2016, 11:45:38 AM
do you have a guide anywhere on this? id check the github but im on mobile for the next 20 hours or so

i already sorta know how to UV map, just unsure whats the proper process to assign textures and stuff

also huge huge thanks for the example bricks - i will certainly use them.
Here's a direct link to the latest readme: https://raw.githubusercontent.com/DemianWright/io_scene_blb/master/README.md

It's reasonably readable in its plain-text form. Be aware that assigning brick textures isn't as simple as just unwrapping all the faces and going with the default coordinates. There's some basic math involved to get the correct coordinates. If you're in a hurry, download the uvs branch where I have some initial work done on the UV calculation.
48  Blockland Forums / Modification Help / Re: Blender BLB Exporter [v1.0.0] on: November 11, 2016, 09:12:00 AM
Default bricks are rounded to 6 digits, so you should just do that aswell
Huh, I never noticed. Thanks for pointing it out. I've added a property for optionally rounding the normals. It will be in the next version.
49  Blockland Forums / Modification Help / Re: Blender BLB Exporter [v1.0.0] on: November 11, 2016, 08:43:33 AM
You should round the normal values to reasonable digits, it's not necessary to have like 20 on the sphere bricks
The exporter writes up to 16 decimals. I decided not to round the normal values to get the most accurate results but I could add-in an option to round normals.
50  Blockland Files / Add-Ons / Re: Industrial Cage Lights and Lightbulb Bricks (3 add-ons) [.blend included] on: November 11, 2016, 08:08:40 AM
Damn dude 4 topics, I love these bricks but can't they be in one topic?
It would get overly crowded and messy. I'll slow down the pace.
51  Blockland Files / Add-Ons / Industrial Cage Lights and Lightbulb Bricks (3 add-ons) [.blend included] on: November 11, 2016, 07:25:09 AM
Industrial Cage Lights

A 1940's industrial style open cage for a light bulb with wall and ceiling attachment types. 4 plates tall, must be attached from the ceiling (regardless of type, the wall attachment is simply visual), empty 1x1x1 space below the top plate for a light bulb.

Features
  • Brick icon.
  • Accurate collision for the covering cage. In other words, bullets can only pass through the holes in the cage. (Excluding the bottom + shape, that has no collision or raycasting.)
  • Minimal coverage due to the shape of the brick, only top and wall facing quads are hidden when covered.
  • Support_Updater versioning.




Industrial Shielded Cage Lights

A 1940's industrial style cage for a light bulb with wall and ceiling attachment types. 4 plates tall, must be attached from the ceiling (regardless of type, the wall attachment is simply visual), empty 1x1x1 space below the top plate for a light bulb. Has a backing "shield" that does not block light but does block players and bullets. Additionally bricks used as lightbulbs inside the brick will not have a flare when viewed from the outside (unshielded versions of the bricks do have a flare, see below for screenshots) due to the way the collision for the shield is modeled.

Features
  • Brick icon.
  • Accurate collision for the covering cage. In other words, bullets can only pass through the holes in the cage. (Excluding the bottom + shape, that has no collision or raycasting.) Bullets cannot pass through the shielding.
  • Minimal coverage due to the shape of the brick, only top and wall facing quads are hidden when covered.
  • Support_Updater versioning.




Industrial Cage Lightbulbs

Two lightbulbs that fit inside the industrial cage light bricks. One with just the bulb, another with a square base. Downside: when using a glow effect on the lightbulb with the base, the base will also glow.

Features
  • Brick icon.
  • Minimal coverage due to the shape of the brick, only top quads are hidden when covered.
  • Support_Updater versioning.




Additional preview images using all three brick sets.

Bricks at night.
Left: glowing green lightbulb with base (+ standard green light with flare) in caged light.
Right: glowing red baseless lightbulb (+ standard red light with flare) in shielded cage.


Bricks at day. (Different lightbulb colors from above.)




This is a sample brick for Blender BLB Exporter.

The BLB files were exported in two sets using the BLB exporter by doing the following:
  • Selecting layers 1-3 containing the light cages for the first two add-ons.
  • In the export dialog, using the following properties (deviating from defaults):
    • Bricks to Export: Multiple
    • Bricks Names From: Groups
    • Coverage: Self North and Bottom
    • Automatic Quad Sorting
  • After export top coverage was removed from wall bricks and north (east in file) coverage from ceiling bricks by manually editing the BLB files.
  • Same process was repeated to export the lightbulbs but layers 4 and 5 were selected instead and north self coverage was disabled.

Additionally the Blender file includes the camera, light, and material used for rendering special brick icons that closely match the default Blockland style. Icon is to be rendered without anti-aliasing. Post-processing is required to scale the icon to the correct resolution using bilinear interpolation.



A fellow named The Brighter Dark requested that I make this brick some time ago and I figured it could be used for minigames or something so I ended up going all the way. Reference image.
52  Blockland Files / Add-Ons / Clover Monument Brick [.blend included] on: November 11, 2016, 06:04:43 AM
Clover Monument Brick

A random monument I made as an example brick. The transparent bit seen in the preview is colorable, the rest is gray. A 1x1x1 brick may be placed inside the monument, behind the transparent bit. Note that to color the beveled center pane, you must spray the gray parts of the brick as the center pane has no collision or raycasting to make it easier to manipulate the brick inside.

Features
  • Brick icon.
  • Proper brick grid.
  • Accurate collision.
  • Minimal coverage due to the shape of the brick, only bottom quads are hidden when covered.
  • Support_Updater versioning.


This is a sample brick for Blender BLB Exporter.

The BLB files were exported using the BLB exporter by doing the following:
  • Selecting all objects in layers 1-3.
  • In the export dialog, using the following properties (deviating from defaults):
    • Coverage: Self Bottom
    • Automatic Quad Sorting

Additionally the Blender file includes the camera, light, and material used for rendering special brick icons that closely match the default Blockland style. Icon is to be rendered without anti-aliasing. Post-processing is required to scale the icon to the correct resolution using bilinear interpolation.
53  Blockland Files / Add-Ons / Torii Brick (A Big Ass Japanese Gate) [.blend included] on: November 11, 2016, 05:12:17 AM
Torii Brick

A traditional Japanese gate I made as an example brick. 34 bricks wide and 21 bricks tall. The red part is colorable.

Features
  • Brick icon.
  • Proper brick grid.
  • Accurate collision.
  • Minimal coverage due to the shape of the brick, only bottom quads are hidden when covered.
  • Support_Updater versioning.


This is a sample brick for Blender BLB Exporter.

The BLB files were exported using the BLB exporter by doing the following:
  • Selecting layers 1-3.
  • In the export dialog, using the following properties (deviating from defaults):
    • Export Only: Layers
    • Coverage: Self Bottom

Additionally the Blender file includes the camera, light, and material used for rendering special brick icons that closely match the default Blockland style. Icon is to be rendered without anti-aliasing. Post-processing is required to scale the icon to the correct resolution using bilinear interpolation.
54  Blockland Files / Add-Ons / Smooth Sphere Bricks (With spherical DTS collision!) [.blend included] on: November 11, 2016, 04:41:55 AM
Smooth Sphere Bricks

Perfect sphere (low poly) bricks with smooth shading and spherical DTS collision (same mesh as the visual model). Only 54 quads per sphere.

Features
  • Includes brick icons.
  • Sizes: 2x, 4x, 6x, and 8x wide. Height varies to make sure that the spheres are symmetrical and not elongated.
  • Each side of a sphere touches the brick next to it for a snug fit.
  • The brick grid for the spheres is minimal for maximum fun as seen the preview: bricks may be placed above and below the spheres as well as inside, immediately above and below the bottom and top. I.e. each sphere has a 2x2f plate at the top and bottom.
  • Coverage is minimal, only the top and bottom quads are hidden when covered.
  • Support_Updater versioning.


This is a sample brick for Blender BLB Exporter and Blender DTS Importer/Exporter.

The BLB files were exported using the BLB exporter by doing the following:
  • Selecting layers 1-4.
  • In the export dialog, using the following properties (deviating from defaults):
    • Bricks to Export: Multiple
    • Bricks Defined By: Layers
    • Coverage: Self Top and Bottom
    • Automatic Quad Sorting

Layer 6 contains the collision and raycast collision meshes for the spheres (i.e. 2 each) to be exported using the Blender DTS Exporter. To export them, you need delete all other objects from the scene, only leaving the two objects to export. Default settings are fine.

Additionally the Blender file includes the camera, light, and material used for rendering special brick icons that closely match the default Blockland style. Icon is to be rendered without anti-aliasing. Post-processing is required to scale the icon to the correct resolution using bilinear interpolation.
55  Blockland Forums / Modification Help / Re: Blender BLB Exporter [v1.0.0] on: November 11, 2016, 04:17:31 AM
wait so does this support texturing or no? ive been wanting to do that for the longest time but never figured it out
There is no automatic UV calculation for brick textures but I'm working on it, it will hopefully be in the next release. You can manually define UVs though.
56  Blockland Forums / Modification Help / Blender BLB Exporter [v2.0.0] on: November 11, 2016, 02:24:45 AM
Blender BLB Exporter

GitHub Downloads Blender

It's been a long time in the making but I've finally reached the point where I'm comfortable with a public release. I present to you: an add-on for Blender 2.67 or newer for exporting Blockland bricks. No need for a command-line program or exporting to .OBJ to create .BLB files. This plugin allows you to harness the power of Blender and export a brick that appears in-game exactly as it did in the viewport. It supports all .BLB file features*, has several convenience features such as exporting multiple bricks in one go or using Blender modifiers, and even fancy things like per-vertex colors. The exporting process is customizable enough that you can easily export bricks that have been modeled for use in another exporter. Importing .BLB files is not yet supported.

See the downloads page for the latest release and installation instructions. See the GitHub page for instructions on how to use the add-on and a full feature list. Hover over the options in the Blender export dialog for descriptions of each option.

If you want to be on the cutting edge of most recent developments or I've gone AWOL for some reason, download the develop branch and install it. See the commits for new features. I can't guarantee it will work as expected though, that branch is called "develop" for a reason.

Please post in this thread if you have any suggestions for features or issues with using the add-on.

Example Bricks with Source Files
Primary features in parentheses.

Basic
  • Candy Cane Bricks (Collision, material colors, multiple brick export using groups)
  • Clover Monument Brick (Brick grid, bricks within bricks, collision, material colors, modifiers, smooth shading)
  • Snowmen Bricks (Collision, material colors, multiple brick export using layers)
  • Torii Brick (Brick grid, collision, material colors)

Advanced

* DTS collision is not yet a part of this exporter. Use Port's Blender DTS Importer/Exporter for now.
Default single brick export properties from v2.0.0.
57  Blockland Forums / General Discussion / Re: ホ Halloweenfest 2016 ホ ~ CLOSED on: October 31, 2016, 07:42:36 AM
wtf is the uptime on this
it's been closed every single time i've checked
Yeah. I live essentially on the other side of the globe so the server is open after midnight for me and I value sleep over video games. This is why dedicated servers are essential for larger servers/events like these.
58  Off Topic / Off Topic / Re: Finish the Harvest puzzle! Win a free game! on: September 06, 2016, 07:35:47 AM
Mazes are pointless. They are trivial to solve with any image editing program and/or programmatically and putting actual manual labor into solving one as large as this is just a plain waste of time. I don't want your game.



Edit: Oh never mind I was too slow anyway.
59  Off Topic / Creativity / Re: The new and improved 3D model topic! on: March 21, 2016, 10:32:44 AM
maya does things differently - its not just smoothshading. the round edges of practically every edge made me think it was maya's doing.
That's subdivision.
60  Off Topic / Creativity / Re: The new and improved 3D model topic! on: March 17, 2016, 09:57:54 AM
Another one. I love the Cycles renderer.
What's with the aspect ratio?
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