Blockland Welcome, Guest. Please login or register.
Did you miss your activation email?
January 17, 2018, 12:30:00 AM

Home Help Login Register
  Show Posts
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 662
76  Blockland Forums / Suggestions & Requests / Re: Colorsets, I need as many as possible on: March 01, 2016, 12:00:32 AM
Mr. Nobody's Colors hasn't been posted yet: http://pastebin.com/NH0r2yN9

Edit: Somehow Emils Colorset is not in the RTB pack. I have no idea where I got it: http://pastebin.com/MJh8efDs
77  Blockland Forums / General Discussion / Re: Rotondo plays my server. on: February 29, 2016, 03:41:46 PM
mocheeze is alex moffat.

he's dead.

Nope: http://www.abc.net.au/news/2012-01-08/nz-releases-balloon-names/3762998
78  Blockland Files / Add-Ons / Re: Demian's Brick Packs: 229 Bricks @ 1x | 2x | 3x | 4x | 5x | 6x | Half on: February 28, 2016, 11:21:14 PM
Ah. I though I remembered something like that but the board search function somehow didn't find it.

...you could have used /iconinit?
This is why I don't use it: http://forum.blockland.us/index.php?topic=227263.msg6440395#msg6440395
79  Blockland Files / Add-Ons / Re: Demian's Brick Packs: 229 Bricks @ 1x | 2x | 3x | 4x | 5x | 6x | Half on: February 28, 2016, 11:15:36 PM
...you could have used /iconinit?
There's no tutorial anywhere on how to use it.
80  Blockland Forums / Help / Re: "No URL set in game manifest!" Error on: February 28, 2016, 01:19:33 PM
Ok I tried a few things and it worked, thanks for the help guys :)
You know it would help others who find this thread by searching to specify exactly what things you tried that fixed the problem.
81  Blockland Forums / General Discussion / Re: How do we force darkness on people without shaders? on: February 28, 2016, 01:11:54 PM
I don't believe that a shit ton of people know how to counter client add-ons.
Someone publicly releases an add-on that does that once and the method will be ruined forever.
82  Blockland Forums / Gallery / Re: Portraits of Mr.LoL on: February 28, 2016, 12:54:13 PM
These are genuinely amazing.
83  Blockland Forums / Suggestions & Requests / Re: RPChat link on: February 28, 2016, 12:48:56 PM
This is the version from September 2012. I do not know if there's a newer version: http://mirror.dataorb.net/blockland/addons/Script_RPChatBluZone.zip
84  Blockland Files / Add-Ons / Re: Demian's Brick Packs: 229 Bricks @ 1x | 2x | 3x | 4x | 5x | 6x | Half on: February 28, 2016, 12:44:04 PM
I want to know how you got the icons to look exactly like the default ones, since I wasn't able to do this for a baseplate brick add-on I made a while ago.
also rip my datablock count with all these bricks i'll use
The icons are not exact, there's noticeable room for improvement.

I manually rendered each icon in Blender and resized it in Photoshop (Blender does not allow for 2x AA) because I do not know the Blender API well enough to automate the whole process with Python, which can be done.
85  Blockland Files / Add-Ons / Re: Demian's Brick Packs: 229 Bricks @ 1x | 2x | 3x | 4x | 5x | 6x | Half on: February 28, 2016, 04:24:51 AM
Half bricks released. Check the OP.
86  Off Topic / Creativity / Re: The new and improved 3D model topic! on: February 28, 2016, 02:20:06 AM
yeah i figured that out; its just more convenient in maya since you just hit delete and its done
Huh, I didn't know this before but Ctrl + X does an intelligent dissolve that skips the step of choosing the right type of feature to dissolve. I love discovering new shortcuts that improve my workflow.
87  Blockland Files / Add-Ons / Re: Demian's Brick Packs: 200 Bricks @ 1x | 2x | 3x | 4x | 5x | 6x on: February 28, 2016, 02:17:47 AM
Bump
There is absolutely no need to bump a two day old thread. I actively read my own threads so I did see your message, thanks for the links. I'm working on the half bricks and they're already done except for the icons.
88  Blockland Forums / Modification Help / Re: [Blender Plugin] New DTS importer/exporter (now with LODs, UVs, animations, etc) on: February 28, 2016, 02:13:53 AM
The add-on crashes on DtsShape.py line 120 in the guard that asserts that "self.sequence == self.read8()" when importing the file Blockland/base/data/shapes/Sharp_Trees/Trees/Scrub_Pines/Sharp_ScrubPine04.dts.
89  Off Topic / Creativity / Re: The new and improved 3D model topic! on: February 27, 2016, 02:44:32 PM
so far the only thing i've really appreciated is that i can delete edges and it will automerge faces, but that's little comfort.
Select edge > X > Dissolve Edges in Blender.
90  Off Topic / Creativity / Re: The new and improved 3D model topic! on: February 27, 2016, 02:21:43 AM
1) Better attach the string to the bow, I can't see to find any good way of doing it.
Have you looked online how to actually string bows? Because that is exactly how you do, you're just missing the notch:

That is just one type of notch, there are loads of ways to do it.

2) Have something "Holding" the metal plate with the spikes to the wood base. Something like string or leather. I tried a few methods and couldn't do it.
Realistically speaking there shouldn't be anything more holding the spike plate the the bow because the metal would not bend. Bows do:

Yes the spike plate is highly unrealistic but it's fine. Just keep it as is, attached at the handle

Just add the notch and you're done.
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 662


Login with username, password and session length

Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Page created in 0.034 seconds with 18 queries.